Lord Frodo Posted August 15, 2004 Share Posted August 15, 2004 Hey everyone, Im almost done with my first map, but these stupid lights are making me mad. I searched the forums and thought i found an answer to the problem. And the problem is that my lighting looks like crap, and theres some places that have like black spots on it. I started using the scale option with the ligts but its still looking bad. I try using radius and no go. I just need some expert advice on the subject cuz i want to be done with this map. Please reply soon!! Thanks, Frodo Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 15, 2004 Share Posted August 15, 2004 Post a screenshot Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 15, 2004 Author Share Posted August 15, 2004 lol how do i do that Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 15, 2004 Share Posted August 15, 2004 ummm Load your map, take a screenshot. Upload it to a server, like http://www.imageshack.us/ Come back here. Type in the URL with the tags, and the screenshot will appear here. Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 15, 2004 Author Share Posted August 15, 2004 k imm making about 5 pics. 2 ind radiant and three in jka. there you goo, you may have to enlarge the pics, soo i hope its decrptive. Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 15, 2004 Author Share Posted August 15, 2004 btw... i see that your a scripter i have nt looked lol but whats a tutorial for me to use . Cuz i know i need to know how to do some of that stuff to have really good maps .....i think, but id like to learn anyways. And PS ......Jesus does Own Link to comment Share on other sites More sharing options...
Lil Killa Posted August 15, 2004 Share Posted August 15, 2004 Are all the lights in your map triggered? if so what are you using to trigger them? Also are you using a compile that has the -light switch in it? Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 15, 2004 Author Share Posted August 15, 2004 ok heres the deal. My map keeps saying max vert 12, that whole crap i searched and found out why, but i cant get my game to stop sayin it. Ive tryed copying the map and takig out brushes that have more than 12 vertices. No go. So i kept looking and finally i saw a post that talked about using te -lomen in the q3map program, so i got it and ive been doing a bsp and light phase in my compile. thats all i can think to do. so all that jsut to answer your quiestion : some rooms have lights atached to a trig multi with the use switch cliked. so the lights turned of and on. but i have soo many lights... like one room has like 12 lights and i just think im doing it wrong. So thats why i just had those 5 scaled 4xs. but my floor is all black not know y. So ill make a pic of the q3map compileers im using ive been doig the light and bsp normal process Lord Frodo Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 15, 2004 Share Posted August 15, 2004 Frodo let me see his, I ran brushcleanup (it removed 157 invalid brushes.. well.. it was like 150...) Heres the compile log: 2.5.14 1 threads Q3Map - v1.0r © 1999 Id Software Inc. Q3Map (ydnar) - v2.5.14 GtkRadiant - v1.5.0 Apr 7 2004 19:55:19 The Red Swingline VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/ --- BSP --- entering shaders/shaderlist.txt entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader Script file shaders/impdetention.shader was not found entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader entering shaders/isf.shader entering shaders/common_alphascale.shader entering shaders/DK64Jungle.shader entering shaders/darkcrypt.shader entering shaders/yodasswamp.shader entering shaders/cavern.shader entering shaders/yoshi.shader Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.map entering C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.map WARNING: Couldn't find image for shader textures/frodo1/bin01flat WARNING: Couldn't find image for shader textures/frodo1/grasspatchy3 WARNING: Couldn't find image for shader textures/frodo1/1carpet WARNING: Couldn't find image for shader textures/frodo1/spiderman_vs_venom2 WARNING: Couldn't find image for shader textures/frodo1/rocky-mountain-granite02 WARNING: Couldn't find image for shader textures/frodo1/vgbedroom WARNING: Couldn't find image for shader textures/frodo1/img138 WARNING: Couldn't find image for shader textures/frodo1/textures_library_unredeemed WARNING: Couldn't find image for shader textures/frodo1/chairtexture WARNING: Couldn't find image for shader textures/frodo1/70carpet256 WARNING: Couldn't find image for shader textures/frodo1/texture_wood WARNING: Couldn't find image for shader textures/frodo1/ll_walkway WARNING: Couldn't find image for shader textures/frodo1/drix1 WARNING: Couldn't find image for shader textures/yavin/temple_vines WARNING: Couldn't find image for shader textures/frodo1/gerber_color_silver WARNING: Couldn't find image for shader textures/frodo1/dvd WARNING: Couldn't find image for shader textures/frodo1/ryan WARNING: Couldn't find image for shader textures/frodo1/dvd2 WARNING: Couldn't find image for shader textures/frodo1/dvds WARNING: Couldn't find image for shader textures/frodo1/basic1 WARNING: Couldn't find image for shader textures/nar_hideout/basic1 WARNING: Couldn't find image for shader textures/frodo1/marines7 WARNING: Couldn't find image for shader textures/frodo1/few WARNING: Couldn't find image for shader textures/frodo1/usmc WARNING: Couldn't find image for shader textures/frodo1/sstone WARNING: Couldn't find image for shader textures/frodo1/board2 WARNING: Couldn't find image for shader textures/frodo1/rocky14 WARNING: Couldn't find image for shader textures/frodo1/black WARNING: Couldn't find image for shader textures/frodo1/piano_keys WARNING: Couldn't find image for shader textures/frodo1/lf WARNING: Couldn't find image for shader textures/frodo1/aquateen WARNING: Couldn't find image for shader textures/frodo1/desktop-main WARNING: Couldn't find image for shader textures/frodo1/3cpu WARNING: Couldn't find image for shader textures/frodo1/woodfloor2 WARNING: Couldn't find image for shader textures/frodo1/carpet3 WARNING: Couldn't find image for shader textures/frodo1/keyboard WARNING: Couldn't find image for shader textures/frodo1/scarface01 WARNING: Couldn't find image for shader textures/frodo1/shot0052 WARNING: Couldn't find image for shader textures/frodo1/baronchiefsig-fearandrespect WARNING: Couldn't find image for shader textures/frodo1/baron2 WARNING: Couldn't find image for shader textures/frodo1/baron WARNING: Couldn't find image for shader textures/frodo1/scarface WARNING: Couldn't find image for shader textures/frodo1/scarface_19 WARNING: Couldn't find image for shader textures/frodo1/baron3 WARNING: Couldn't find image for shader textures/frodo1/cieling_wh WARNING: Couldn't find image for shader textures/frodo1/wall_wh WARNING: Couldn't find image for shader textures/frodo1/poster2_wh WARNING: Couldn't find image for shader textures/frodo1/poster_wh WARNING: Couldn't find image for shader textures/frodo1/floor_wh WARNING: Couldn't find image for shader textures/frodo1/sky WARNING: Couldn't find image for shader textures/frodo1/bedlinen_c04 WARNING: Couldn't find image for shader textures/frodo1/hulk WARNING: Couldn't find image for shader textures/frodo1/030104 WARNING: Couldn't find image for shader textures/frodo1/family4 WARNING: Couldn't find image for shader textures/frodo1/familyguy1 WARNING: Couldn't find image for shader textures/frodo1/metal_rust WARNING: Couldn't find image for shader textures/frodo1/carpet_c02 WARNING: Couldn't find image for shader textures/frodo1/fambig WARNING: Couldn't find image for shader textures/frodo1/brian WARNING: Couldn't find image for shader textures/frodo1/peter WARNING: Couldn't find image for shader textures/frodo1/redfield1 WARNING: Couldn't find image for shader textures/frodo1/234 WARNING: Couldn't find image for shader textures/frodo1/quick WARNING: Couldn't find image for shader textures/frodo1/bar_back WARNING: Couldn't find image for shader textures/frodo1/black_panel WARNING: Couldn't find image for shader textures/frodo1/bar_bottles WARNING: Couldn't find image for shader textures/frodo1/bobmarley WARNING: Couldn't find image for shader textures/frodo1/mexico WARNING: Couldn't find image for shader textures/frodo1/football WARNING: Couldn't find image for shader textures/frodo1/ali WARNING: Couldn't find image for shader textures/frodo1/tpm WARNING: Couldn't find image for shader textures/frodo1/rotj WARNING: Couldn't find image for shader textures/frodo1/esb2 WARNING: Couldn't find image for shader textures/frodo1/ep2 WARNING: Couldn't find image for shader textures/frodo1/mastermetal WARNING: Couldn't find image for shader textures/frodo1/sw WARNING: Couldn't find image for shader textures/frodo1/choose WARNING: Couldn't find image for shader textures/frodo1/carpet4 WARNING: Couldn't find image for shader textures/frodo1/shot0028 WARNING: Couldn't find image for shader textures/frodo1/245 WARNING: Couldn't find image for shader textures/frodo1/dooku_anakin_duel WARNING: Couldn't find image for shader textures/frodo1/sun1 WARNING: Couldn't find image for shader textures/frodo1/sun2 WARNING: Couldn't find image for shader textures/frodo1/sun3 WARNING: Couldn't find image for shader textures/frodo1/sun4 WARNING: Couldn't find image for shader textures/frodo1/kdm_floor WARNING: Couldn't find image for shader textures/frodo1/dungeon_floor WARNING: Couldn't find image for shader textures/frodo1/bloodfloor WARNING: Couldn't find image for shader textures/frodo1/kenshin8 WARNING: Couldn't find image for shader textures/frodo1/burninate WARNING: Couldn't find image for shader textures/frodo1/yoda WARNING: Couldn't find image for shader textures/frodo1/dali WARNING: Couldn't find image for shader textures/frodo1/ct1 WARNING: Couldn't find image for shader textures/frodo1/crono WARNING: Couldn't find image for shader textures/frodo1/inferno WARNING: Couldn't find image for shader textures/frodo1/kenshin5 WARNING: Couldn't find image for shader textures/frodo1/sano18 WARNING: Couldn't find image for shader textures/frodo1/caution2 WARNING: Couldn't find image for shader textures/frodo1/frog WARNING: Couldn't find image for shader textures/frodo1/magus WARNING: Couldn't find image for shader textures/frodo1/horses WARNING: Couldn't find image for shader textures/frodo1/smoky WARNING: Couldn't find image for shader textures/frodo1/ds2 WARNING: Couldn't find image for shader textures/frodo1/206 WARNING: Couldn't find image for shader textures/frodo1/100 WARNING: Couldn't find image for shader textures/frodo1/132 WARNING: Couldn't find image for shader textures/frodo1/165 WARNING: Couldn't find image for shader textures/frodo1/175 WARNING: Couldn't find image for shader textures/frodo1/horse WARNING: Couldn't find image for shader textures/frodo1/djter WARNING: Couldn't find image for shader textures/frodo1/nken4 WARNING: Couldn't find image for shader textures/frodo1/kenshin13 WARNING: Couldn't find image for shader textures/frodo1/pool WARNING: Couldn't find image for shader textures/frodo1/wisps WARNING: Couldn't find image for shader textures/frodo1/wood2 WARNING: Couldn't find image for shader textures/frodo1/hullpipe1 WARNING: Couldn't find image for shader textures/frodo1/dinner WARNING: Couldn't find image for shader textures/frodo1/sui WARNING: Couldn't find image for shader textures/frodo1/frodoroom WARNING: Couldn't find image for shader textures/frodo1/gro0022 WARNING: Couldn't find image for shader textures/frodo1/trav0003 WARNING: Couldn't find image for shader textures/frodo1/mark0016 WARNING: Couldn't find image for shader textures/frodo1/athf WARNING: Couldn't find image for shader textures/frodo1/samjackson2 WARNING: Couldn't find image for shader textures/frodo1/tara WARNING: Couldn't find image for shader textures/frodo1/468 WARNING: Couldn't find image for shader textures/frodo1/89 WARNING: Couldn't find image for shader textures/frodo1/33 WARNING: Couldn't find image for shader textures/frodo1/255 WARNING: Couldn't find image for shader textures/frodo1/wood-brown WARNING: Couldn't find image for shader textures/frodo1/trainingroom WARNING: Couldn't find image for shader textures/frodo1/ll_intdoor WARNING: Couldn't find image for shader textures/frodo1/sig WARNING: Couldn't find image for shader textures/frodo1/logo WARNING: Couldn't find image for shader textures/frodo1/ferg WARNING: Couldn't find image for shader textures/frodo1/stace WARNING: Couldn't find image for shader textures/frodo1/blax WARNING: Couldn't find image for shader textures/frodo1/bllodfloor2 WARNING: Couldn't find image for shader textures/frodo1/cloudsig WARNING: Couldn't find image for shader textures/frodo1/cloud02 WARNING: Couldn't find image for shader textures/frodo1/ff7 WARNING: Couldn't find image for shader textures/frodo1/ser WARNING: Couldn't find image for shader textures/frodo1/cloud3 WARNING: Couldn't find image for shader textures/frodo1/cloud WARNING: Couldn't find image for shader textures/frodo1/cloudstanding WARNING: Couldn't find image for shader textures/frodo1/dj2 WARNING: Couldn't find image for shader textures/frodo1/dj WARNING: Couldn't find image for shader textures/frodo1/die5 WARNING: Couldn't find image for shader textures/frodo1/989c WARNING: Couldn't find image for shader textures/frodo1/stacyfergie WARNING: Couldn't find image for shader textures/frodo1/in1 0 areaportals Size: -8266, -6404, -1285 to 10584, 7288, 14119 block size = { 1024 1024 1024 } BOGUS BOGUS BOGUS Entity 229, Brush 0: Entity leaked 6340 leafs filled writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.prt Fog 0 has visible side 5 Fog 1 has visible side 2 Fog 2 has visible side 0 --- WriteSurfaceExtraFile --- Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.srf Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.bsp Storing lightgrid: 0 points Wrote 10.7 MB (11215092 bytes) 70 seconds elapsed 2.5.14 1 threads Q3Map - v1.0r © 1999 Id Software Inc. Q3Map (ydnar) - v2.5.14 GtkRadiant - v1.5.0 Apr 7 2004 19:55:19 The Red Swingline VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/ --- Vis --- fastvis = true Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.bsp Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.prt 9147 portalclusters 29619 numportals 16604 numfaces ************ ERROR ************ MAX_MAP_VISIBILITY exceeded 2.5.14 1 threads Q3Map - v1.0r © 1999 Id Software Inc. Q3Map (ydnar) - v2.5.14 GtkRadiant - v1.5.0 Apr 7 2004 19:55:19 The Red Swingline VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/ --- Light --- Fast mode enabled entering shaders/shaderlist.txt entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader Script file shaders/impdetention.shader was not found entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader entering shaders/isf.shader entering shaders/common_alphascale.shader entering shaders/DK64Jungle.shader entering shaders/darkcrypt.shader entering shaders/yodasswamp.shader entering shaders/cavern.shader entering shaders/yoshi.shader Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.bsp Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.srf Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.map entering C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\frodo1ab.map --- SetupGrid --- Grid size = { 144, 144, 192 } 995600 grid points 437 point lights 10 spotlights 0 diffuse (area) lights 1 sun/sky lights 448 total lights 0 culled lights --- TraceGrid --- 0...1...2...3...4...5...6...7...8...9... (182) 131 x 95 x 80 = 995600 grid --- MapRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (4) 1185856 luxels 1025567 luxels mapped 61730 luxels occluded 448 total lights 0 culled lights --- IlluminateRawLightmap --- 0...1...2...3...4...WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) WARNING: Hit per-surface style limit (4) 5...6...7... As you can see, I didnt run light all the way through, but he has a bunch of errors! Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 15, 2004 Author Share Posted August 15, 2004 hey yall just to clear somthing up.. the reason theres soo many warnings about the textures is because he only had the map file not hte textures soo disregard that part. Link to comment Share on other sites More sharing options...
GothiX Posted August 15, 2004 Share Posted August 15, 2004 Don't make those lights switchable. Switchable lights count as lights with lightstyles. Link to comment Share on other sites More sharing options...
SMoKE Posted August 15, 2004 Share Posted August 15, 2004 Instead, you could try to use the key 'ambient' in Worldspawn. (Global light.) Key: Ambient Value: 50 That should do it. Link to comment Share on other sites More sharing options...
GothiX Posted August 15, 2004 Share Posted August 15, 2004 Next time I see someone posting that, I'll strangle him. Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 15, 2004 Author Share Posted August 15, 2004 hey gothix were you saying that you did nt wnat someone to do a ambient light? and also what did you mean there like lights with light styles thanks man Link to comment Share on other sites More sharing options...
GothiX Posted August 15, 2004 Share Posted August 15, 2004 Ambient light sucks more than all of wedge's maps combined *ducks to avoid incoming axe*, hence you should never use it. "WARNING: Hit per-surface style limit (4)" says you have more than four switchable lights on one map triangle. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 15, 2004 Share Posted August 15, 2004 Don't make those lights switchable. Switchable lights count as lights with lightstyles. Well, for my trailer I had some scripted lights (it added to the effect, I made the lights blue because of all the purplish/bluish junk around the dark jedi.) Do they count as lights with lightstyles? I mean, there really isnt a difference I guess. These errors caught my eye: BOGUS BOGUS BOGUS Entity 229, Brush 0: Entity leaked ************ ERROR ************ MAX_MAP_VISIBILITY exceeded Fog 0 has visible side 5 Fog 1 has visible side 2 Fog 2 has visible side 0 (Your fog isnt textured correctly. I guess you need caulk_fog or nodraw on it...) And as for this: Script file shaders/impdetention.shader was not found I removed the impdetention from my shaders directory (it comes with GTK, but is NOT included in Jedi Academy's Assets.pk3s) I figured there is no need for it, and it messes up the Vjun levels! Link to comment Share on other sites More sharing options...
GothiX Posted August 16, 2004 Share Posted August 16, 2004 Patch bogus and leaks don't affect lightmaps, nor does MAX_MAP_VISIBILITY. We al know what the last two errors are, the first one is more tricky. Patch bogus happens when you create a patch without an actual volume, which occurs when you try to hit "Cap" on a cone, in example. The top doesn't need a cap, bnut it will be created without having an actual volume. Good luck finding those.. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 16, 2004 Share Posted August 16, 2004 *roars at GothicX and starts chucking nuclear bombs at him* Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 16, 2004 Author Share Posted August 16, 2004 well yall heres the funny thing... i dont have any fog. lol ummm so max vis doesnt jack stuff up? -frodo Link to comment Share on other sites More sharing options...
EvilJedi Posted August 17, 2004 Share Posted August 17, 2004 Make all the things that don't show up right func_doors, then open up entities window and select Inactive. I had the same problem in my Lair of Silence. Only problem with this is, if you throw a det, or a trip mine on the "door" the det or trip mine blows up instantly. Or put more lights really close to the floor. Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 18, 2004 Author Share Posted August 18, 2004 thaks evil ill try that Link to comment Share on other sites More sharing options...
GothiX Posted August 21, 2004 Share Posted August 21, 2004 Remember that water is fog. Link to comment Share on other sites More sharing options...
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