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Can someone clear up the numbers in multiplayer?


_reTrY

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We know that there will be:

 

16 players for Consoles

32 players for PCs

 

Now are those numbers for 'human' players and bots? Do bots only come to play when there is a lack of 'human' players?

 

If not, can someone give me a number for each team and a source?

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well on the PS2 there is going to be 64 ppl on any 1 map at a time so that is 32 ppl per side in that 32 there will be at the most 8 human players and at the least 24 bots(bots are added to fill up the the space in case only 2 ppl are playing per side)

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well on the PS2 there is going to be 64 ppl on any 1 map at a time so that is 32 ppl per side in that 32 there will be at the most 8 human players and at the least 24 bots(bots are added to fill up the the space in case only 2 ppl are playing per side)

 

I hope so. I would really enjoy it more if there was alot of players on the battlefield at the same time.

Did you read this somewhere or are you just guessing? I know there will be 8vs8 + bots, but everywhere I have read it doesn't tell how may bots.

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Originally posted by alexnq

well on the PS2 there is going to be 64 ppl on any 1 map at a time so that is 32 ppl per side in that 32 there will be at the most 8 human players and at the least 24 bots(bots are added to fill up the the space in case only 2 ppl are playing per side)

 

where did u get this info?

the faq at the official site says "What is the maximum number of human players in an online game?

We plan to support at least 16 human players over the Internet for the PS2 and Xbox versions, possibly more with dedicated server support. For the PC, we plan to support at least 32 human players over the Internet. For LAN games, we plan to support 32 players for the PS2 and Xbox versions, and 64 for the PC version. Of course, the total number of players for any single game will vary with network conditions and hardware performance."

 

and in the feature section:

 

"Multiplayer for up to 16 players (plus AI units) online."

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My guess is from what I've read that it will support up to 16 players (including bots to fill out the ranks), plus the NPC's on each map. Again, that's what I would hypothesize based on my own experience hosting other console games on my XBOX and PS2. However, I still think it would be a little much for a PS2 or XBOX to handle IMHO -- I would imagine it will support less bots.

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The question i would like the answer to is how does a LAN connection differ from an internet connection? You have the same basic setup, just that a LAN would have to be somewhere in your neighborhood or pretty close by and internet connections are the world over. Would it have to do with response time and sending and receiving information?

 

I heard that one can actually mod the max number of people playing on a server which i believe was done with doom 3. So hopefully there's some coding genius around who can figure that out. Also it looks as though the system requirements are at least equal to that of bf vietnam so why wouldn't you be able to have 64 people over an internet game?

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Yeah that's so true. Once you start using the RPG's in Socom..forget it, lag is unbearable at times!!!

 

I hope they do something to prevent that from happening because with vehicles flying around, guns going off..

we'll be in for a big disappointment

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I cant tell where I got the info from because the website i got it from is very reliable but its a big secret not many ppl know about it but the info from it is so good and socom 2 only started to lag towards the end when people where able to use a cheat cartridge online

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Socom 2 never compared to the first one in my eyes.That game had issues from the beginning, and they all started with that stupied life bar.If I have to put 80 shots in the back of someones head to kill them, than there is something wrong.I hope these issues dont come into SW:BF, or I dunno how Ill feel about it either.....

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Originally posted by Tyler_Durden

The question i would like the answer to is how does a LAN connection differ from an internet connection? You have the same basic setup, just that a LAN would have to be somewhere in your neighborhood or pretty close by and internet connections are the world over. Would it have to do with response time and sending and receiving information?

 

I heard that one can actually mod the max number of people playing on a server which i believe was done with doom 3. So hopefully there's some coding genius around who can figure that out. Also it looks as though the system requirements are at least equal to that of bf vietnam so why wouldn't you be able to have 64 people over an internet game?

 

There will be an authentication mechanism on the dedicated servers. They authenticate, and register themselves with a yet-to-be-disclosed authority, and publish themselves to the Gamespy masters.

 

Limiting the variable settings on the PC-based dedicated servers (not to be confused with client-run servers) can easily be coded. Usually there is a setting in the server variables for this - intenet or lan - and some built-in limitations take effect for that setting.

 

As for system requirements, the number of clients is really dictated by the hardware and network limitations on the server, but it's reasonable to assume some testing has been done to see what sort of loads it can handle at various playercounts. Building a 64-player capable dedicated server doesn't make much sense if it loads a dual operton or xeon to 100%, and chews up 5 mb/sec of bandwidth. Very few people will have the money, let alone the connection to support it, so catering to 1% of the userbase at the possible expense of stablilty isn't what they have in mind. I'm sure they'll support as many as they can, and I as as curious as you are to see.

 

On a side note, one of the dev interviews on the German site did state that there would be dedicated server binaries to satisfy just about any requirement OS-wise, and it would be lightweight enough to allow multiple instances to run on a single server effectively. What does that mean? Nothing yet, other than some opimism that you might be able to cleanly run 2 or more servers off a high end server. If it performs like the BF1942 or BF:V dedicated server binaries, I'll be happy with them as is. I can get 96 playerslots on one dual xeon across 2 virutal servers, and still have room to spare (although I am pushing 6mb/sec in bandwidth).

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