StoneDragon Posted November 7, 2004 Share Posted November 7, 2004 Indeed. They say that the one they are focusing is making the heads different in everyplace so it wont be repeatitive. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 7, 2004 Share Posted November 7, 2004 I hope so. I just don't want to come across some guy and wonder:"Didn't I kill you back on Korriban?" Link to comment Share on other sites More sharing options...
DarthBuzzard Posted November 7, 2004 Share Posted November 7, 2004 Originally posted by lukeiamyourdad I hope so. I just don't want to come across some guy and wonder:"Didn't I kill you back on Korriban?" I was doing the same thing... I'm also hoping for better enemy & party AI, and more variety so I don't say... "Didn't I gut you on Tatooine...?" Link to comment Share on other sites More sharing options...
AJL Posted November 8, 2004 Share Posted November 8, 2004 More evil peoples ? hmm... I don't know if more but little changes in the way how they act and look would be good... It would be nice if the Evil/Sith guys wouldn't be always that kind of stupid and overconfident hooligans... They should be Cautious, Mysterious and Deceptive... (Bad guys shouldn't always look and act so bad in public...) Link to comment Share on other sites More sharing options...
FiEND_138 Posted November 24, 2004 Share Posted November 24, 2004 Some new info on Party AI..... Yeah... Here's what's in the game: Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1. Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons. Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances. Grenadier - Same as in KotOR1. Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them. -Akari Source. Just keeps sounding better & better..... Link to comment Share on other sites More sharing options...
RedHawke Posted November 24, 2004 Share Posted November 24, 2004 Originally posted by FiEND_138 Some new info on Party AI..... Source. Just keeps sounding better & better..... Agreed! No more running to point-blank range before shooting... very nice! Link to comment Share on other sites More sharing options...
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