Eagle_e7 Posted August 29, 2004 Share Posted August 29, 2004 Hi guys. I haven’t worked on any maps for a long time now, unfortunately I've been too tied up in CG work, Short Films e.t.c Here's a look at a new map I'm working on. The style is kind of a mix between futuristic technology and Victorian architecture. Lightmap: Tris: This room is probably the least wacky part I have planned.. heheh. I'd like to build a full mansion, but I'll have to see how much time I'll be getting to build this thing. Link to comment Share on other sites More sharing options...
Lil Killa Posted August 29, 2004 Share Posted August 29, 2004 Looks cool but that blue crystal seems a little out of place. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 29, 2004 Share Posted August 29, 2004 You have been playing far too much Myst lately. Looks great, keep it up! If you don't get a full mansion done, I'd like to see a couple of rooms expanding this futuristic-tech/Victorian theme a little...right now it's just a blue thingy hanging from the cieling! But what an excellent blue thingy it is! Link to comment Share on other sites More sharing options...
The Truthful Liar Posted August 29, 2004 Share Posted August 29, 2004 That's some mad detailing there, so many items and objects to inspect and look at! Love the style, I've got to say that's the best futuristic victorian room I've seen so far. (Hell, it's the only one.) Link to comment Share on other sites More sharing options...
Codja X Posted August 30, 2004 Share Posted August 30, 2004 I really like the light blooming you've got coming in through the windows. A good use of the dynamic glow Also, does that clock work? All you need now is to create a skin for the player model with a pipe and a smoking jacket and it'll be perfect:) Link to comment Share on other sites More sharing options...
lassev Posted August 30, 2004 Share Posted August 30, 2004 The most detailed textures I have ever seen! Totally first-class work. And architectural detailing is also spot on. And like Codja said, you have some splendid lighting effects also. However, I agree with Lil Killa on the crystal... The clock would indeed be very nice... Yes... Func_rotatings as the hands... And possibly scripted func_static as the pendelum (unless there's an entity doing the same job). It would make a very nice detail, yes. Hmm... If you scripted also the hands, it might be easier to time the chime. Link to comment Share on other sites More sharing options...
Codja X Posted August 30, 2004 Share Posted August 30, 2004 Yeah, use a rotate script for hands with 1 completion every 3600000 milliseconds for the minute hand and 1 completion every 43200000 for the hours hand. A real time clock would be pretty cool. Link to comment Share on other sites More sharing options...
Eagle_e7 Posted August 30, 2004 Author Share Posted August 30, 2004 Thanks guys! I agree about the crystal thing, I'm hoping that when I get the rest of the map in and expand a little on the futuristic technology that it will fit in a little better. If not I'll delete it. About the clock, the pendulum on it works but not the hands. That's an awesome idea though, I'll definitely do that. Link to comment Share on other sites More sharing options...
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