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Humvee


lwwiz

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Posted

This HUMVEE has been in the modeilng stages for about 2 days. And have finished it up and textured it camo. Here are the pics.

 

Shot_#1

 

humvee_1.jpg

 

Shot_#2

 

humvee_2.jpg

 

Shot_#3

 

humvee_3.jpg

 

Wheels and tires are a bit diff now so they will be different ill show a pic soon.

Can anyone get this in game for me?

Posted

okay that hummer is okay but everyone has there own tastes. I think that mine is okay needs a little tweaking but it looks pretty good but i will edit some and show pics.

Posted

And the texture on the back is a the front door of a house...it even has the spyhole in the middle. And it needs textures.

 

I'm sorry, this would be decent quality for a game made in the early 1990s, but nowadays that just doesn't fly. :\

Posted

well the door texture is just temp and as i said the wheels are completley different take a look.

wheel.jpg

 

And If you dont think it will fly then i suggest that you tell me what needs to be changed or added? Plus im trying to keep the poly way low so the level will load faster.

Posted

Just to let you know I have also created a Humvee with machine guns ect but its weird, the axis of the player is off and the wheels are half way though the ground after I adjusted it mutiple times. If you find a solution can you tell me how to?

 

Thanks

Posted
  Quote
Originally posted by lwwiz

well the door texture is just temp and as i said the wheels are completley different take a look.

wheel.jpg

 

And If you dont think it will fly then i suggest that you tell me what needs to be changed or added? Plus im trying to keep the poly way low so the level will load faster.

 

Okay. Firstly, you took that wheel from your friend's jeep model and didn't even say that you didn't make it. It's not nice to do that, even if he is your friend.

 

Secondly, it appears that you have little to no knowledge of videogames whatsoever, which is what's so disturbing about all this. Polycount has next to NO effect on level loading times. You could make a 20k model and it wouldn't make a difference. If you're unable to make a more detailed model than that, I suggest editing for Dark Forces or some such game. The model is inaccurate--look at blueprints. The textures are...non-existent. You can't just slap a pattern on it and call it a texture. And before you start, the artistic quality of a texture doesn't affect level loading time either. If you really can't skin, photorape something. The wasted polygons are still there, proportions are way off and it looks like a box. No matter what you insist on saying again and again, the model needs a lot of work, and it's not fine the way it is. :p

 

As to getting it ingame, I believe I remember you taunting GothiX about him not being able to get his ingame...curious to say the least. And judging by what I've read on your mod forums ("i think, although im not sure, that gettin the model in the game has something to do with editing the dlls"), I recommend looking for some more knowledgable staff to get the stuff ingame. No offense intended to those involved, of course.

 

The first step toward improvement is admitting that it needs improvement, and you haven't seemed to reach that point yet.

 

So...yeah, I'm done. Refute my post as you will. :)

Posted

well firs off i have metnioned about the wheels on my forum and on others like mapreview. SInce you say it doesnt matter that the poly vount is a big deal i geuss ill just redo it with better flow. Ill try and post some pics and i dont play video games at all only map model and texture some. and i do have one person on my staff who thinks he can get the stuff in game but we havent had much luck postions are still open for anyone who can do it.

Posted

yeah i think so i dont know how to wait or place tags so im trying to find someone who knowshow to do it but it seems everybody i know who can do it is to busy.

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