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Mission Accomplished


bneezy

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Originally posted by bneezy

THEY are doing some awesome work and I hope THEY keep it up, as well. I'm just a rabid fan who will do anything to have them in KotOR.

 

excellent point, and i seriously hope that you can successfully 'turn' them. credit does need to go were credit is do. :D :D :D

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Originally posted by bneezy

 

Cloud_guy is the creator of this. I've tried to contact him on his message boards and email (broken) about releasing it for KotOR. Waiting on a reply.

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Oh my God is that, it cant be, but it is: A gungan wielding about the coolest weapon ever the Soul/Blood Reaver!

 

Now if we could get Cloud_guys permission, I would totally wreak hacoc with that sword... (Needless to say I'm a huge fan of the Legacy of Kain series)

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Thanks to all the FF nuts for the input. Here are some pictures of the Masamune (longer) and Buster (bigger, a lot bigger).

 

Masamune:

new_masamune1.jpg

new_masamune2.jpg

 

Buster:

new_buster1.jpg

new_buster2.jpg

 

Remember that both are going to be included (the regular and these new ones). Well, that's about it. I'm thinking about releasing the swords blank and just let people customize them to thier preference. If I do it, it's just that much longer until release.

 

Attention FF nuts:

 

All that is needed now are good descriptions for the weapons. Think of something creative and true to the FF universe. I'm talking some "forged in the fires of Mount Dune" crap. When we played KotOR for the first time, we didn't know about the weapons we got and the same goes for people unfamiliar with FF. I would hate for these to seem TOO out of place in the game with all the weapons with full backstories. PM me your email. You'll get credit in the readme if you come up with some good stuff.

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I fixed the type of hold you can use with the "Masamune" sword. Instead of being able to use two at once, you can only use one now (which is true to the nature of the sword itself.) Thanks to Amezaroth for his unnecessary amount of Final Fantasy knowledge and quest for authenticity.

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ksk_h2o is the creator of this model.

 

I've been trying to contact him/her but his/her eamil is no good. He/She is a Lucas Forums member but I haven't had any luck PM'ing him/her. Hope to hear from him/her soon. (Well, I wouldn't want to offend a lady!)

 

Model by : ksk_h2o

Skins By : ksk_h2o, [sM]Maximus, FoJ_JM_Miyamoto

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[stgn]locutus is almost near completion with his WESTAR-34 (Jango's Blasters) MOD for KotOR. I have seen them and they are AWESOME! Here is a little sneak peek. Enjoy!

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Jango Fett's WESTAR-34 Blaster Pistols:

bh1.jpg

bh2.jpg

bh3.jpg

bh4.jpg

bh5.jpg

bh6.jpg

bh7.jpg

 

WESTAR-34 Icons:

bhicons.jpg

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OK, so “very soon” wasn’t very soon at all. Well, now they’re done. ÔRiÔN’s Final Fantasy Advent Children Swords for KotOR will be up on PCGameMODS as soon as I get the verification email. If anyone can put this and the video tutorial I made up on PCGM for me, PM me and let me know. A HUGE thank you to Amezaroth for his help with all things “Final Fantasy”. Here are the stats.

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Katana:

One handed

Damage: Physical, 4-14

+2 Attack

 

Upgrades:

VC: +1 Attack, +1 Damage

DBA: +2 Damage

EP: +2 Damage

 

Restrictions/Required:

None

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Double Katana:

Two Handed

Damage: Physical, 3-14

+2 Attack

 

Upgrades:

VC: +1 Attack, +1 Damage

DBA: +1 Damage

EP: +1 Attack

 

Restrictions/Required:

Two Weapon Fighting

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Cid’s Spear:

Two Handed

Damage: Physical, 2-16

+2 Attack

 

Upgrades:

VC: +2 Attack

DBA: +2 Damage

EP: +2 Damage

 

Restrictions/Required:

Two Weapon Fighting

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Buster Sword (Large and Small):

Two Handed

Damage: Physical, 1-12

+2 Attack

 

Upgrades:

VC: +2 Attack

DBA: +2d6 Damage

EP: +2 Damage

 

Restrictions/Required:

Two Weapon Fighting

Soldier

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Masamune (Long and Short):

Two Handed

Damage: Physical, 8-19

+5 Attack

Damage Bonus: +4 Fire, +4 Energy

 

Upgrades:

None

 

Restrictions/Required:

Master Two Weapon Fighting

Weapon Specialization: Melee Weapons

Soldier

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Originally posted by bneezy

[sTGN]Locutus is the creator of this. I've contacted him and he said he had never thought to release it for KotOR because he didn't know you could MOD Kotor (hint, hint). I sent him links to all the tools and told him to read Cchargin's tutorial. He's working on fixing the overlapping vertices in the model as we speak and may release it. He has also created these awesome weapons. I'm going to see if he'll release a "Fett Weapons Pack" or something like it.

First. I think that your effort to join the best of Kotor and JK modders is great. It will improve the overall comunity

 

Second. Any news of that Fett weapons pack? I could use in a mod i'm doing. If permission is given of course.

 

Xavier2

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