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Well, it almost worked...


bneezy

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It worked....kinda! I had a theory. If we can add new non-animated models like masks and weapons, I should be able to just add another model to it and reposition it to another part of the body and link it to the mask. Everything would work out fine, right? Well, almost.

 

Not following me? Take a look at this:

 

jango_pack_test1.jpg

jango_pack_test2.jpg

jango_pack_test3.jpg

jango_pack_test4.jpg

 

You're thinking: "Oh WOW! The possibilities!" Hold on, not so fast. The problem with having that pack linked to the mask is, wherever the mask goes, the pack goes.

 

Sigh....take a look:

 

jango_pack_fail1.jpg

jango_pack_fail2.jpg

 

Whenever you change stances (to fight or when the head looks around) the pack stays aligned with the mask. Your head also bobs when you run. So, wherever the mask goes....

 

Ah, it was worth a shot. Oh, well. Hey, I have an idea! Just don't move! Nevermind...

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Originally posted by bneezy

It worked....kinda! I had a theory. If we can add new non-animated models like masks and weapons, I should be able to just add another model to it and reposition it to another part of the body and link it to the mask. Everything would work out fine, right? Well, almost.

 

Whenever you change stances (to fight or when the head looks around) the pack stays aligned with the mask. Your head also bobs when you run. So, wherever the mask goes....

 

Tell something.How do you think Orsan did the model changes for his Obi-Wan head? You can see its based in a Carth Onassi face, but the chin is smaller, the nose is smaller, the lips are more thin and there is the beard that was added in the 3D model not only to the .tga skin.

 

I was thinking that if we could figure his technique to do that, we could try it with the armor, by adding the back pack of the soldier to a Jango Fett armor.

 

By the way, where did you get that Helmet? It looks great and the size is much more acurate than Orsan's.

 

Xavier2

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I was wondering the same thing when I saw the Obi head. I have no idea. I think Cchargin says we can move vertices of the existing model around but not add new ones. But, how Orsan did it, I don't have any idea.

 

The helmet is just the Boba Fett helmet from Jedi Academy (I resized that big ass thing like crazy, it was huge! It was done using the Male Caucasian 01 head as a size reference but it seems to work with most males.) The texture is by Aryyn. I used the one from his/her MOD. I'm not sure if he/she was the original artist.

 

Props to Orsan for creating his own model (although, we're not that sure anymore) and texture (once again, not sure of that either). He made it a one size fits all for every head in the game. That is why it was so huge. He's a pretty talented guy by the looks of the Obi head and Malak/Vader reskin. So, he might have done it.

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Originally posted by Xavier2

Tell something.How do you think Orsan did the model changes for his Obi-Wan head? You can see its based in a Carth Onassi face, but the chin is smaller, the nose is smaller, the lips are more thin and there is the beard that was added in the 3D model not only to the .tga skin.

Xavier2

 

Orson only made the texture and hex edited the model. there are not any changes to the models geometry.

 

But thats not to say that adding the jet pack is impossible Though to my knowlegde no you has yet been successful with making major changes to the body models.

 

cchargin suggeted that you might be able to get away with small changes , as in moveing verts around.

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Originally posted by bneezy

IThe helmet is just the Boba Fett helmet from Jedi Academy (I resized that big ass thing like crazy, it was huge! It was done using the Male Caucasian 01 head as a size reference but it seems to work with most males.) The texture is by Aryyn. I used the one from his/her MOD. I'm not sure if he/she was the original artist.

Where can i get it? Its beautiful:cool: :cool:

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That can't be released. It's not an original model (it belongs to RavenSoft and Lucas Arts). If you have Jedi Academy, you can do it yourself. Or you can download any Jango Fett MOD for Jedi Academy and convert it yourself. Just don't do something stupid and release it for KotOR as your own work (I'm not assuming you will). The origninal author (modder, whatever) couldn't release it themselves anyway (for KotOR) since it uses the original Boba Fett Helmet and texture (just recolored) from the game. There are some Jango MODs by people that are 100% original. Look around and find one you like. Then, contact the author and ask them if they would convert it for KotOR and release it. Or ask if they'll let you convert it. I've had some pretty good luck doing that myself. Most of them don't mind finding a new audience for their work. Some don't even know you can MOD KotOR. Get in touch with them and point them our way. When I ask them to convert their models, I always include a link to the Lab. I'm hoping that will bring more original modelers and artists over to our side.

 

I like to think of KotOR modding as crack, and I'm just here to slang it out and get as many people as possible hooked with no hope of recovery.

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Originally posted by T7nowhere

Orson only made the texture and hex edited the model. there are not any changes to the models geometry.

Are you sure about that? I have both of the heads opened with GMAX, and they seem to differ in some points. The nose, the lips, the eye and the eyebrow.

Actually i'm a GMAX newcomer, therefore i may be wrong. If so, tell me: how did he get this face parts (eye, nose, lips, chin) to look diferent in the face model?

 

Xavier2

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You may want to wait for svosh to field this one, he is the resident Photoshop and MAX master.

 

My gmax skill are between crap and pathetic, but if you go into "Editable Mesh" and choose "Vertex", you can move around the vertices and , in effect, change the model that was already there. I'm not sure if scaling things up or down works, but that's because I'm an ass. I don't konw crap about what MDLOps lets you change.

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Originally posted by bneezy

You may want to wait for svosh to field this one, he is the resident Photoshop and MAX master.

 

My gmax skill are between crap and pathetic, but if you go into "Editable Mesh" and choose "Vertex", you can move around the vertices and , in effect, change the model that was already there. I'm not sure if scaling things up or down works, but that's because I'm an ass. I don't konw crap about what MDLOps lets you change.

Thanks, but i know a bit about editable mesh functions. The question is actually about T7nowhere comment. He said no changes where made to the geometry model, but as far as i can see, Orsan DID made changes to the geometry model.

 

After all the nose looks thiner, the lips look thiner, the eyes look bigger, etc. Otherwise there may be some other technique that can make the model look different without making changes to the geometry and That is what i want to know in order to emulate it myself.

 

So you know i wanna make a Obi-Wan head out of head #4, with athack of the clones long hair. I figure how to do this with the .tga file, but not yet with the models.

 

Thanks.

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i was wondering whenever you were gonna try that bneezy. :p

 

hmm, i'm wondering, would adding a backpack to a model be all that difficult? all your doing is taking an existing 3d model and adding something to it. if someone would just give it a shot, we could probably have some more definative answers.

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Hey T7, what do I need to do to make sure that an armor model gets in and out of gmax correctly? MDLOps has two checkboxes you can use. Do I need those? How does cchargin's tutorial differ for armor models? In general, anyone, how do I get them in (correct settings with MDLOps) and out of gmax (NWMax settings.) And if I add another mesh in there, what do I link it to? Do I still apply the "Aurora Trimmesh"? Do I still "Reset Xform"? I hope this makes sense. Thanks in advance.

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Originally posted by Xavier2

 

After all the nose looks thiner, the lips look thiner, the eyes look bigger, etc. Otherwise there may be some other technique that can make the model look different without making changes to the geometry and That is what i want to know in order to emulate it myself.

 

Thanks.

 

Im not sure which model your comparing Orsons Obi wan to, But if you open p_obiwanh.mdl and compare it to p_carthh.mdl Without textures( the textures will skew your perception ;) He used tricks of shade and light with that texture. Besides Orson made that mod WAY before cchargin even made the first model extractor.

 

There is a second head for Carth called p_carthbbh.mdl and even an older looking Texture to go with it. Hmmm. p_carthbbh His Big Brother maybe.

 

@bneezy

Im not sure how to do it. I have only played with it a bit. Svösh tryed it with removing the Flaps on Bastila's clothes but all he got back was a Bastila that looked More like a tree. Like I said before Noone has been successful. But to be honest only a few have tried to change the body models. If you do manage it though you must post how you did it. :)

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Hello all,

 

And if I add another mesh in there, what do I link it to? Do I still apply the "Aurora Trimmesh"? Do I still "Reset Xform"?

 

I guess the answer is "we don't know" so just try it and see what you get.

 

My guess would be to try making a new aurora tri-mesh backpack object then make its parent the torso mesh.

 

Svösh tryed it with removing the Flaps on Bastila's clothes but all he got back was a Bastila that looked More like a tree

There is something really weird with Bastillas clothing model that I have not been able to figure out.

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Originally posted by T7nowhere

Im not sure which model your comparing Orsons Obi wan to, But if you open p_obiwanh.mdl and compare it to p_carthh.mdl Without textures( the textures will skew your perception ;) He used tricks of shade and light with that texture. Besides Orson made that mod WAY before cchargin even made the first model extractor.

Thanks for the reply. I compared obiwanh.mdl head with p_carthh.mdl. How can i hide the textures to see this?

 

What would you advise me to do in order to accomplish the new Obi-Wan head, based in #4 PC head? How to understand these shade and light tricks Orsan used so i could do the same in my project? What objects and effects i should look for?

 

Very needie, uh:rolleyes:

 

But with all you guys helping me i'll get there!!!:D

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