Treacherous Mercenary Posted September 18, 2004 Share Posted September 18, 2004 Originally posted by |GG|Crow_Nest Anyway, i dont think Quake 4's physics are gonna be that great, if Doom 3's physics sucks, so will Quake 4's (They use the same engine) Nahh... I think the physics have potential, just need to be fine tuned. Doom 3 just doesn't make full use of it, but that doesn't mean another game that uses physics will suck either. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 18, 2004 Share Posted September 18, 2004 Originally posted by Gabrobot How so? I would agree that Doom 3 has some problems with how it's physics are configured (overly bouncing grenades, zero bounce bodies, ect.) but those are just numbers in .def files. The physics engine itself is really good...you can control the mass, density, friction, "bouncyness", gravity...you can morph the rag dolls into the animations (for example when a zombie dies it has a certain death pose that its limbs tend to spring into, but the rag-doll physics are morphed with it...in fact, try killing a zombie so it doesn't gib and then turn on "dragentity 1" and grab it by its foot or arm or something and swing it around) and whatever else is needed. I'm willing to bet that Raven will use the physics engine to great effect. If it was THAT great then why the hell didnt iD make it THAT good? It would only make people think that their physics engine is just crap but havent seen their true power Link to comment Share on other sites More sharing options...
Gabrobot Posted September 19, 2004 Share Posted September 19, 2004 Originally posted by |GG|Crow_Nest If it was THAT great then why the hell didnt iD make it THAT good? It would only make people think that their physics engine is just crap but havent seen their true power I don't know why they didn't use it much...however, the fact remains the physics engine is very powerful. (Another thing you can do is bring down the console and type "map testmaps/test_boxstack" and punch the huge stack of boxes with your fist) Link to comment Share on other sites More sharing options...
The Truthful Liar Posted September 19, 2004 Author Share Posted September 19, 2004 Originally posted by |GG|Crow_Nest Anyway, i dont think Quake 4's physics are gonna be that great, if Doom 3's physics sucks, so will Quake 4's (They use the same engine) Look at what Raven did to Q3. *Points at JA* Great improvements can be made, always. Also, the physics don't suck. I'm not a great supporter of D3, but I do know that the engine is very capable and only time will tell from furthur work with mods and such (haven't seen much of this though). However, I'm holding out for HL2 (the editing scene inspires me). From there possibly the next Unreal engine (because I think that will blow all these games out of the water). Link to comment Share on other sites More sharing options...
Treacherous Mercenary Posted September 19, 2004 Share Posted September 19, 2004 Originally posted by The Truthful Liar From there possibly the next Unreal engine (because I think that will blow all these games out of the water). SM 3.0 support anyone? Link to comment Share on other sites More sharing options...
Gabrobot Posted September 20, 2004 Share Posted September 20, 2004 Just got my copy of PCGamer today...here are a few tid bits from it: - Quake IV is coming out in 2005. - "Right off the bat, from the mass-invasion mission that opens the game, Quake IV will seek to definitively answer the question "What's so different from Doom 3?" When you first gawk at the gargantuan outdoor landscape of embattled Stroggos, and realize that you've now got to attack while crossing it, you'll know you're not in the Doom Mars base anymore." - "Quake IV will take you through an impressive variety of environments, each with a wildly different style of gameplay. This is the game that ought to smash the perception that the Doom 3 engine is confined only to hallways. And you'll get to charge through these environments in a number of different vehicles." - Enemy AI makes coordinated attacks with some enemies providing cover for each other. Quake IV has advanced AI routines and situational AI that allow them to take cover and use the environment to their advantage. (This is the same kind of AI Half Life 2 uses) - Multiplayer is Quake III style...probably won't have vehicles. - "The feeling I was left with, after watching several levels of the game played through, is that Quake IV will be a more human, plot-driven game than its three predecessors. The detail etched into each of the human faces, the emotional impact of visceral all-out combat, and the trench-warfare dialogue delivered with exquisite lip-synching and facial animation, all combine to invest Quake IV with a "you are there" immediacy. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 21, 2004 Share Posted September 21, 2004 Originally posted by The Truthful Liar However, I'm holding out for HL2 (the editing scene inspires me). From there possibly the next Unreal engine (because I think that will blow all these games out of the water). Yeah i think the U3 engine is gonna rock too. Hopefully it runs on low-mid end CPUs like Source and D3 engine could. I'd say the CryEngine is one of the worse of them all. Link to comment Share on other sites More sharing options...
acdcfanbill Posted September 21, 2004 Share Posted September 21, 2004 Originally posted by Gabrobot - Multiplayer is Quake III style...probably won't have vehicles. haha u made my day Link to comment Share on other sites More sharing options...
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