Torinn Posted October 10, 2004 Share Posted October 10, 2004 I just recently restarted messing around with reskinning after a long time, and I can't get my images to work correctly. Whenever I extract .tpc files (like ii_frarmbnds_004.tpc) using Kotor tool, I get .tga files that don't have their transparency. Shouldn't I be able to keep the transparency? Also, after I convert them, they show up as .tga images, but one of my image programs can't ven open them. My other programs can open them, and if I resave with one of those programs, then they'll work in everything I have. I'm just trying to figure out why its all working so strangely, and how I can get the transparency to stay. Anyone have any ideas? Link to comment Share on other sites More sharing options...
bneezy Posted October 10, 2004 Share Posted October 10, 2004 svosh is probably the person to ask about the transparency problem. If you don't want Kotor Tool to convert the .TPCs to .TGA, just select "Tools/Options..." from the main menu. Uncheck the box that says "Always convert TPC files to TGA upon extract". Link to comment Share on other sites More sharing options...
Torinn Posted October 10, 2004 Author Share Posted October 10, 2004 Well, I do want them to be .tga files, I just also want them to have the transparency. Hopefully someone will have an idea. Is their another way to convert them that I might be able to try, or an older version of the program that is still available somewhere. I'm pretty sure I never had this problem when I messed around with this several months ago. Link to comment Share on other sites More sharing options...
Darth333 Posted October 10, 2004 Share Posted October 10, 2004 You can always do it manually with Eiz's tpc2tga Link to comment Share on other sites More sharing options...
Xavier2 Posted October 10, 2004 Share Posted October 10, 2004 Originally posted by Torinn I just recently restarted messing around with reskinning after a long time, and I can't get my images to work correctly. Whenever I extract .tpc files (like ii_frarmbnds_004.tpc) using Kotor tool, I get .tga files that don't have their transparency. Shouldn't I be able to keep the transparency? Also, after I convert them, they show up as .tga images, but one of my image programs can't ven open them. My other programs can open them, and if I resave with one of those programs, then they'll work in everything I have. I'm just trying to figure out why its all working so strangely, and how I can get the transparency to stay. Anyone have any ideas? Transparency depends on the 3D model reflexive property. This property is not stored in the texture, but in the model. It tells the game engine how to apply the texture alpha channel to an object. If the model uses a reflexive property named CM_Baremetal, for instance, then instead of transparency you get shining objects. If the model, whose tex you're working, uses a DEFAULT reflexive property, all you'll have to do is to open a notepad file and write: blending punchtrough. Save the .txt file with the name of the .tga file and finally change the .txt extensio to .txi, place it into the Override folder togheter with correspondent .tga tex and see it...or should i say... don't see it.. Remember that transparency will only work for the tex parts where you applied an alpha channel. Link to comment Share on other sites More sharing options...
Torinn Posted October 10, 2004 Author Share Posted October 10, 2004 OK, I'm trying to get this. So what about the transparency for thing like the icon-image things for forcepowers and items and stuff in the menu? Link to comment Share on other sites More sharing options...
Xavier2 Posted October 10, 2004 Share Posted October 10, 2004 Originally posted by Torinn OK, I'm trying to get this. So what about the transparency for thing like the icon-image things for forcepowers and items and stuff in the menu? I may be wrong but i don't think it's possible. These type of images aren't model skins so i guess there is no way the engine can calculate the level of transparency. Maybe you should ask svosh. He is Hollowan's master concerning 3D modeling and texturing. Link to comment Share on other sites More sharing options...
Achilles Posted October 10, 2004 Share Posted October 10, 2004 Originally posted by Torinn I just recently restarted messing around with reskinning after a long time, and I can't get my images to work correctly. Whenever I extract .tpc files (like ii_frarmbnds_004.tpc) using Kotor tool, I get .tga files that don't have their transparency. Shouldn't I be able to keep the transparency? Also, after I convert them, they show up as .tga images, but one of my image programs can't ven open them. My other programs can open them, and if I resave with one of those programs, then they'll work in everything I have. I'm just trying to figure out why its all working so strangely, and how I can get the transparency to stay. Anyone have any ideas? I know that several people have had problems with texture files when they have used the Extract File button in KT. I still use the old fashioned method of double-clicking the file to open in KT's image viewer, then clicking the Write File button to save the texture. The people that I have recommended this method to have stated that it fixed the problem. Not sure if this applies to your situation, but I thought I should comment. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 10, 2004 Share Posted October 10, 2004 Originally posted by Achilles I know that several people have had problems with texture files when they have used the Extract File button in KT. I still use the old fashioned method of double-clicking the file to open in KT's image viewer, then clicking the Write File button to save the texture. The people that I have recommended this method to have stated that it fixed the problem. Not sure if this applies to your situation, but I thought I should comment. Hey! It's actually a good tip. I always use the same process as you cuz i need to see the tex first. Link to comment Share on other sites More sharing options...
T7nowhere Posted October 10, 2004 Share Posted October 10, 2004 I use the viewer to choose my texture then I use shift double click to open it directly into PS. Thats the most efficient imo. Thanks Fred Torinn what do you mean the icon loose their transparency? Are you saying that in KT all you see is the icon and when you extract them the tga has a black background? If so then you need to know that the reason they show up in KT like that is the transparent part is not really transparent it's masked in the alpha channel and I guess KT will display those icons the as the game would. ok that may not be too clear Im still a major noob when it comes to PS. But to answer your question to make your icons only display icon and not the background then you will need a paint program that can handle alpha channels. Link to comment Share on other sites More sharing options...
Achilles Posted October 10, 2004 Share Posted October 10, 2004 Originally posted by T7nowhere I use the viewer to choose my texture then I use shift double click to open it directly into PS. Thats the most efficient imo. Thanks Fred Hey that's pretty neat! *wonders why no one ever mentioned that trick before* Link to comment Share on other sites More sharing options...
Torinn Posted October 10, 2004 Author Share Posted October 10, 2004 Originally posted by T7nowhere If so then you need to know that the reason they show up in KT like that is the transparent part is not really transparent it's masked in the alpha channel and I guess KT will display those icons the as the game would. ok that may not be too clear Im still a major noob when it comes to PS. But to answer your question to make your icons only display icon and not the background then you will need a paint program that can handle alpha channels. Yeah, that is what I mean. In KT the icon things show up with transparent backgrounds, and after they are extracted the background is black, like you said. I have both Photoshop and Fireworks, and it is that way for both of them.Like I said in my original post, things don't quite seem to be working right with my programs, but I'm not sure if that is related in any way. Are you saying that their is no way to retain the transparency when extracting the image? That basically the only way to get the transparency is to do it manually afterwards? Also, I promise that I have a good reason for this. Link to comment Share on other sites More sharing options...
T7nowhere Posted October 10, 2004 Share Posted October 10, 2004 What Im saying is that the background is not really transparent it's masked. Open the icon in PS then on the tool bar on the right is 3 tabs called Layers, Channels, Paths. Click on the channels tab and there should be a 5th channel called "Alpha 1" this is what makes the back ground of the icon transparent. Solid white is the part of the texture that will show and solid black is what will not show. svösh wrote a great tutorial on how to make Alpha channels Link to comment Share on other sites More sharing options...
Torinn Posted October 10, 2004 Author Share Posted October 10, 2004 I think I finally get it......sorta..... Thanks everybody, especially T7nowhere Link to comment Share on other sites More sharing options...
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