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Adding the MTT, Shuttle etc. to maps


Drawde1

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I've been using the excellent BViewer utility to view the SWBF vehicle textures, and have

found the ones for the "missing vehicles" - Imperial Shuttle (imp_fly_trooptrans), Rebel Hovernaut and Attack Speeder, and Droid MTT.

From looking through the .lvl files with a hex-editor, it seems that the 3D models for these vehicles

are there too.

 

So has anyone had any success adding these to maps? I tried a while ago (with the MTT, on Naboo) but though it appeared

on the spawn point vehicle list (on the spawn menu screen), the actual vehicle did not appear.

 

Unfortunately, there do NOT appear to be any Imperial Officer or Rebel Spy textures (at least, I didn't see any)

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Mission.lvl holds the mission settings for each level. If you want to add a vehicle that doesn't exist you have to add it in two places in that file, one is for the count, the other is to tell the level the assets are required. For example there is a line that says readdatafile all.lvl and then lines after that telling what needs to be loaded from that lvl. SO if the hovernaut is part of the all.lvl then it needs to be loaded from that lvl for each mission in the mission.lvl. HOWEVER, there are also memory pools that need to be allocated for vehicles in the mission.lvl (setmemorypoolsize) and if the vehicle is part of a class that has no memory pools set up, a ine has to be added to accomodate that class. The same goes for Aimers, mounted turrets, etc. When you add a vehicle with lots of guns, not only do you have to add it to the vehicle count for that class (flyer, hover, etc) you also have to compensate for it's weapons and aimers by upping the aimer count, etc.

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i've just started working on adding lost vehicles, starting with the landspeeder (which can hold two, and has no weapons). here's a couple of pics:

 

69874.jpg

 

a pair of landspeeders

 

69875.jpg

 

now, to add this speeder to any level, you need to load it from the all.lvl file as tat_hover_landspeeder. have fun and watch for more lost vehicles...

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Here is a screenshot of the imperial troop transport:

showthread.php?t=717

Thanks to Dragonum who unhide this vehicle!

You need to scroll down to Dragonums 4th posting in the thread and click on the attached "imp_fly_trooptrans_RGB16.jpg " link

 

Rends

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Originally posted by Alegis

Always posting pics here with source and everything but not doing the same when copying from here to there eh ;) gj though, hopefully of any use later when theres mod support

Rgr that, i´ve linked the posting at battlefront.de to this topic here.

 

Rends

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Looks interesting.. I saw the tat_hover_landspeeder file but I assumed that this was the "Skiff" vehicle

which was already on the map. Though, with no weapons, it wouldn't be much use except for getting around

quickly (and the speeder bike's better for that)

 

I also saw "Attack Speeder" textures in the file; is this the same as the standard Combat Speeder, or is it a

different vehicle? I seem to remember an Attack Speeder being mentioned as one of the vehicles which was "cut".

 

Finally - is there any possibility of a mission.lvl editing program being created, for those of us who don't speak

hexadecimal as a second language :) ?

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well, I dont think that a program to edit the mission.lvl file is all that high on the list of things to do, when that list includes extracting the models and sounds from the game. the model extraction is almost done, btw.

 

besides, there's nothing wrong with knowing hex so well you can write essays in it...is there?

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