TehJace Posted November 9, 2004 Share Posted November 9, 2004 OK, I've recently started trying to model, and after I rigged it with the proper skeleton, and ran the jk2_autoHierarchy plugin for 3ds max 6, I exported it to .xsi I've been trying to export it all week, and i get the same error, no matter how i try to change things. here are two screenshots. What it says before i get an error^ ^ the error PLEASE some help me with this stuff, i've tried other places, but no one answers -_- Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 9, 2004 Share Posted November 9, 2004 The first image is the real error, the 2nd one is just a report from assimilate that something messed up. I vaguely remember something like this but i'm not sure of the exact cause. -Could be a deleted keyframe on the basepose? -Or the XSI plugin? (but carcass would probably bitch about a wrong version) Link to comment Share on other sites More sharing options...
TehJace Posted November 9, 2004 Author Share Posted November 9, 2004 sooooo how should i Fix dis? Link to comment Share on other sites More sharing options...
notFP Posted November 11, 2004 Share Posted November 11, 2004 What's the name of your xsi exporter? Link to comment Share on other sites More sharing options...
TehJace Posted November 11, 2004 Author Share Posted November 11, 2004 dotXSIExport.dle and i run 3ds Max 6 Link to comment Share on other sites More sharing options...
notFP Posted November 11, 2004 Share Posted November 11, 2004 So the exporter is right... Are you sure that the model has the right number of frames? Link to comment Share on other sites More sharing options...
TehJace Posted November 11, 2004 Author Share Posted November 11, 2004 O.o say what? how do i find zat out? Link to comment Share on other sites More sharing options...
notFP Posted November 11, 2004 Share Posted November 11, 2004 In max, click on the Time Configuration button (it's in the bottom right, and it has this red clock icon) and change frame count to 2. Make sure you make some animation or it won't work. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 11, 2004 Share Posted November 11, 2004 Adding keyframes @ 0 would do the trick. Which skeleton are you using? The one with dummy objects? Link to comment Share on other sites More sharing options...
TehJace Posted November 11, 2004 Author Share Posted November 11, 2004 I am using skeletonplusbolts.max I set the frame count to 2(from 101) Adding a keyrame at 0? i'll try that too...still isn't working :\ how do you addd a keyframe to it, without having to animate it....o.O Link to comment Share on other sites More sharing options...
notFP Posted November 12, 2004 Share Posted November 12, 2004 It's easier to animate it. Just do what's said in Duncan's tutorial, make a bone that isn't weighten to any mesh, and animate it. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 12, 2004 Share Posted November 12, 2004 Just doubleclick the pelvis, that will select the entire skeleton, next, right click on the time slider (0/100) and it'll pop up a box called create key, it's as simple as that. You could also use my JA skeleton: http://www3.sympatico.ca/psykopat/tools/JK3Skeleton.zip Link to comment Share on other sites More sharing options...
notFP Posted November 12, 2004 Share Posted November 12, 2004 Wait, are we talking player or vehicle model here? Link to comment Share on other sites More sharing options...
LightNinja Posted November 12, 2004 Share Posted November 12, 2004 psyko is talking of player models and tehjace vehicles...no? Link to comment Share on other sites More sharing options...
TehJace Posted November 12, 2004 Author Share Posted November 12, 2004 PLayer Model. Link to comment Share on other sites More sharing options...
notFP Posted November 12, 2004 Share Posted November 12, 2004 Link to comment Share on other sites More sharing options...
TehJace Posted November 12, 2004 Author Share Posted November 12, 2004 I tried making it only 2 keyframes, that didn't work, then i tried the adding a keyframe, it didn't work, so on the export just to try, I clicked on animation to export it with animation :> and got a *NEW* error. DUnno if this can help, but there ya go. Link to comment Share on other sites More sharing options...
LightNinja Posted November 12, 2004 Share Posted November 12, 2004 Jace havent you seen Duncans tutorial name? it is called: VEHICLE IMPORTING TUTORIAL Link to comment Share on other sites More sharing options...
TehJace Posted November 13, 2004 Author Share Posted November 13, 2004 ehm....but i don't want to import a vehicle....erm.....back...to...helping me? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 13, 2004 Share Posted November 13, 2004 I know you are talking about a player model . That 2nd error is because you dont have your windows regional settings in "U.S. mode" Because of the metric system, carcass will refuse to work until you change your settings to U.S. (including english keyboard). Change it and try to export again. Link to comment Share on other sites More sharing options...
notFP Posted November 13, 2004 Share Posted November 13, 2004 Originally posted by Psyk0Sith I know you are talking about a player model . That 2nd error is because you dont have your windows regional settings in "U.S. mode" Because of the metric system, carcass will refuse to work until you change your settings to U.S. (including english keyboard). Change it and try to export again. I don't get it. My regional settings are set to Israel (and we have the metric system), yet I never had that problem. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 13, 2004 Share Posted November 13, 2004 I dunno what to tell you, i cant compile anything when in "canadian mode" Link to comment Share on other sites More sharing options...
notFP Posted November 13, 2004 Share Posted November 13, 2004 I guess I'm too cool to have that error Link to comment Share on other sites More sharing options...
TehJace Posted November 13, 2004 Author Share Posted November 13, 2004 It IS set to U.S. o.o I'm getting confoozled now. Link to comment Share on other sites More sharing options...
LightNinja Posted November 13, 2004 Share Posted November 13, 2004 I had the same problem, Psyko changing it to US not always changes it. What i did was changing it manually without needing to change the language setings...the bad thing is that i dont remember how i did it And tfighter, you maybe have the same units than US there. The only problem is that, in a country you write: 1.000€ And in US you write: 1,000€ Link to comment Share on other sites More sharing options...
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