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The Force Has Not Forgotten Us!


lukeiamyourdad

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I tend to agree with Froz. Red Alert 2 was certainly a fun game but multiplayer sucked. Not only was it a race to mass as many of the top units as you could, but also a race to get superweapons going before your opponent.

 

As I said on the other thread I hope they don't include superweapons because they're not very Star Warsy. But I also hope they use the now-popular rock-paper-scissors model so that massing a huge amount of the same unit isn't as effective.

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I hope they don't got to the AoT extremes however since That is a little too much where an Army becomes useless to an army of it's counter unit, and where they also have Specific counter units only good against that.

 

I could see some room for superwapons except maybe on the scale of General's powers. Like the much totted around idea of a Turbolaser Bombardment.

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I must say that i really hope the new RTS doesnt include superweapons. I've always found that they take away a lot of the strategy and lead to turtling.

Although i do have semi-superweapons in my template, none of them have the power to demolish a base and the most 'powerful' of them, the Ion Canon, only disables structures, not destroy them.

 

As for participating online with the new game, its very unlikely. I have never played a game online and really dont have any intention to, but we'll see.

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I agree that AoT took the rock-paper-scissors model too far. Giving the Atlanteans a building that just built counter units was really a silly idea. Just one thing that made me like AoT less than AoM.

 

I felt the rock-paper-scissors model in Generals was decent enough, but again this is an area in which I think SWGB excelled.

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I'll agree with ya there Vostok in more counts than SWGB excelling in that area.

 

The plan was originally to give the Atlanteans just counter units in classical.

 

They are prety similar to Egyptian units in that sense however.

 

I think there is some room for manoeveur but on a minor scale maybe like Generals power A-10 strike or Artillery Bombradment or the Genetic Mutator small scale. I agree they shouldn't be able to destroy and entire base.

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With respect to superweapons, certainly nothing in the same vain as C&C:G's Nuclear Missile, Scud Launcher and Particle Beam, or indeed RA2's Nuclear Missile and Weather Machine. However I wouldn't mind small-scale game effects in the same vein as some of the lesser God Powers in AoM (not major ones like Earthquake and Meteor Shower) or some of the Generals Powers in C&C:G. Something like Communication Disruption or something else Star Warsy.

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Originally posted by DK_Viceroy

I did suggest a few a while back but when I said something like Communications Disruption LIAYD Complained.

That's because you included it amongst proper superweapons like virus bombs and turbolaser bombardments. Compared to them a Communications Disruption is severely underpowered. But I'm suggesting there be no superweapons like turbolaser bombardments, and that the strength of Communications Disruption be about the same as everyone else's powers.
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OnlyThe Gratefully Departed Box would be that much of a selfish Git to cause Legal troubles over an idea for a new RTS.

 

Newsflash Vostok they're a realivley new Studio I doubt they'll have loads of money to chuck round to pay for new staff plus the Fact that last time I checked Petroglyph was based in Las Vegas which isn't exactly near Austrailia unless all the Maps I've seen were made when Plato wrote his Republic.

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First off I can travel. In fact I'm living in Canada right now, I'm not confined in any way to Australia. Also I wasn't really serious... somehow I don't think any company is going to hire a person from an internet forum.

 

Now, back on topic... I'm not going to suggest an idea for a Communication Disruption because I was just using it as an example of a Star Warsy power. The exact workings of it are inconsequential, the fact that it is something Star Wars fans recognise as opposed to a virus bomb or any other WMD is what is really important. Other such examples might be Aggressive Negotiations or Redoubled Efforts.

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While they do have reasonably good names it would propably seem to some people a little feeble.

 

Redoubled Efforts would be a Production/Construction booster (would need to be balanced right)

 

Aggresive Negotiations would increase infantry firepower?

 

Communications disruption would stop resource gathering?

 

They seem a bit feeble when you could have Slightly Bigger abilities like perhaps a SMALL scale Turbolaser bombardment.

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They seem a bit feeble when you could have Slightly Bigger abilities like perhaps a SMALL scale Turbolaser bombardment.
Well I suppose you could, but that doesn't necessarily mean each civ would have a similar destructive power. Although I had intended not to start brainstorming some superweapon ideas, I got to thinking about some alternatives to the turbolaser bombardment (which would obviously belong to Imperials since they're the only ones who suggest it in the movies). I was thinking Rebels could have "Population Uprising" or something which would call in a primitive underpowered "army" like the Ewoks, or perhaps even Wookiees or Gungans. They'd be able to ambush the enemy and cause some damage until they were destroyed. Kind of like the Army of the Dead in BFME, but perhaps more like the God Power that summons the serpents in AoM or the Rebel Ambush Generals Power in C&C:G. I haven't got any ideas for Republic and Separatists, though.

 

By the way, has anyone seen the new Inside The Battle video for BFME? It deals with multiplayer, and shows just how destructive their "superweapons" are in that game. From the looks of things the Mordor player wins the game just with the Balrog. I'm sure that's not how it works but it does look that way.

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