bneezy Posted November 17, 2004 Share Posted November 17, 2004 How do I make Bith musicians play? Link to comment Share on other sites More sharing options...
tk102 Posted November 18, 2004 Share Posted November 18, 2004 I'm pretty sure Bith musicians use the Dance animation to play their instruments. ** old schoolers on this forum may remember Kitty Kitty, the Twi'lek dancing to a Bith musician aboard the "Galaxy Forge" parody mod that I made eons ago... Never did get the music to play though... See this thread for more details... Edit: Confirmed -- animation #16 makes the Bith play. Link to comment Share on other sites More sharing options...
Darth333 Posted November 18, 2004 Share Posted November 18, 2004 lol, ya I remember that Dancing twilek I just had a brief look at the music thing. Unfortunately , the bith music is in the ambientmusic.2da and flexibility is limited. But it is possible to make it (it's just too late this evening to explain) It would be great if we could create new .sff files too it would add so much more possibilities in terms of sound manipulation but not many mods use sound until now . (edit: btw, .ssf manipulation is for sounds made by te npcs, sabers, blasters, etc....not really related to this issue but it was 1 a.m. when i posted this and I had been working on this just before posting ) Link to comment Share on other sites More sharing options...
tk102 Posted November 18, 2004 Share Posted November 18, 2004 I remember looking into .uts files and even went so far as to place them in the .git, but to no avail. A loose end... Link to comment Share on other sites More sharing options...
Darth333 Posted November 18, 2004 Share Posted November 18, 2004 yes but scripts offer quite a lot of possibilities with .uts files: // 413: Play oSound. void SoundObjectPlay(object oSound); // 414: Stop playing oSound. void SoundObjectStop(object oSound); ...and much more I'll try a couple of things later this week. I think sounds have been neglected. Link to comment Share on other sites More sharing options...
tk102 Posted November 18, 2004 Share Posted November 18, 2004 Ah, I do believe I overlooked that at the time... You're good. Link to comment Share on other sites More sharing options...
Darth333 Posted November 18, 2004 Share Posted November 18, 2004 I would try to put a copy of the file to the streamsounds folder, make a .uts file and then script it into the game (not tested yet) Link to comment Share on other sites More sharing options...
Darkkender Posted November 18, 2004 Share Posted November 18, 2004 Originally posted by Darth333 yes but scripts offer quite a lot of possibilities with .uts files: // 413: Play oSound. void SoundObjectPlay(object oSound); // 414: Stop playing oSound. void SoundObjectStop(object oSound); ...and much more I'll try a couple of things later this week. I think sounds have been neglected. Does this mean I might be able to ask for help with sound for mods soon as well Darth:cool: Link to comment Share on other sites More sharing options...
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