demo-boy Posted November 20, 2004 Posted November 20, 2004 i want to make a force field that turns off when you turn a switch how do i make a force field and how do i turn it off and on:D
Nokill Posted November 20, 2004 Posted November 20, 2004 the force shield is a shader and you can turn it on/off yust like you do hwit doors
demo-boy Posted November 20, 2004 Author Posted November 20, 2004 well ok but one thats solid like in sith-j-culls ctf map
wedge2211 Posted November 20, 2004 Posted November 20, 2004 Make a brush out of nodraw_solid and cover the visible sides with your forcefield shader. Then make the brush into a func_usable, and trigger it with a trigger_multiple, func_button, or anything else you like.
wedge2211 Posted November 21, 2004 Posted November 21, 2004 I don't think so. A target_activate or _deactivate doesn't USE the thing it's targeted at. A func_usable (what you should make the forcefield from) appears and disappears whenever it is used by an entity, like a trigger_multiple.
demo-boy Posted November 21, 2004 Author Posted November 21, 2004 ok since i made it a func wall and i linkings a trigger once to it but it didn't turn off
BountyHUNTER12 Posted November 28, 2004 Posted November 28, 2004 I also have a question about forcefields. Can somebody give me a list of forcefield shaders? I really don't want to be using GTKRadiant all day just to find a shader.
Jedi_Vogel Posted December 3, 2004 Posted December 3, 2004 The time you've waited for a response you could have found one. I think there's one under Korriban and there should be one under Kejim.
wedge2211 Posted December 3, 2004 Posted December 3, 2004 And Byss, and Imperial...just check likely-looking texture sets, it's pretty obvious whice are the force field shaders.
lassev Posted December 4, 2004 Posted December 4, 2004 Originally posted by demo will target deactivate work? You could use target_deactivate to disable the triggerable (on/off) behavior of the forcefill. Like if you normally control the forcefield with a button, you could deactivate the button with target_deactivate so that the button cannot be used anymore (and likewise reactivate it with target_activate). Target_deactivate must, of course, be used with some other trigger or button or some other entity capable of using other entities.
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