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Force fields


demo-boy

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Posted

Make a brush out of nodraw_solid and cover the visible sides with your forcefield shader. Then make the brush into a func_usable, and trigger it with a trigger_multiple, func_button, or anything else you like.

Posted

I don't think so. A target_activate or _deactivate doesn't USE the thing it's targeted at. A func_usable (what you should make the forcefield from) appears and disappears whenever it is used by an entity, like a trigger_multiple.

Posted
Originally posted by demo

will target deactivate work?

 

You could use target_deactivate to disable the triggerable (on/off) behavior of the forcefill. Like if you normally control the forcefield with a button, you could deactivate the button with target_deactivate so that the button cannot be used anymore (and likewise reactivate it with target_activate).

 

Target_deactivate must, of course, be used with some other trigger or button or some other entity capable of using other entities.

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