Cpt. Bannon Posted November 23, 2004 Share Posted November 23, 2004 Your tex is to bright and looks like stone surface from the air. too bright? if anything, mine's too dark. Link to comment Share on other sites More sharing options...
Servant Posted November 24, 2004 Author Share Posted November 24, 2004 Sorry mate did not want to make you angry. I am sure I will change a lot of textures on this map until I am satisfied. Thank you for helping tho, your help is allways appriciated. Link to comment Share on other sites More sharing options...
MIdget Posted November 24, 2004 Share Posted November 24, 2004 I have the latest patch v.1.11 and I have deathstar 0.3 or what its called. Link to comment Share on other sites More sharing options...
Servant Posted November 24, 2004 Author Share Posted November 24, 2004 Explorer should state 13,576 KB for Eddie_DeathStarV03.rar. If you have smaller size, try to download again. General remark: Soon I will trasfer all my stuff to real and fast server so stay tuned. Link to comment Share on other sites More sharing options...
Cpt. Bannon Posted November 24, 2004 Share Posted November 24, 2004 I'm not upset. I'm just trying to steer your texture search in the right direction. Hell, I even said mine was bad...you were more diplomatic to me than I was. Link to comment Share on other sites More sharing options...
Servant Posted November 24, 2004 Author Share Posted November 24, 2004 he he cool. Link to comment Share on other sites More sharing options...
Servant Posted November 24, 2004 Author Share Posted November 24, 2004 Originally posted by TK-8252 I would download this, but it's in a rar, and I despise rars (plus I can't open them). Zip is also out TK Link to comment Share on other sites More sharing options...
Inv8r_ZIM Posted November 24, 2004 Share Posted November 24, 2004 Well, if anyone wants to let me know where I can find specs on the format requirements, I'd be delighted to have a crack at some textures...I'm thinking of some Maya renders as a way of getting some nice looking stuff. Link to comment Share on other sites More sharing options...
Cpt. Bannon Posted November 26, 2004 Share Posted November 26, 2004 Just post it as any photoshop-readable format, it doesnt matter. I'll convert it (or he will, whoever gets to it first) Also, in some pics I've seen of this, I think you put in the wrong type of turrets...I think that one (or two at the most) bespin AA turrets would do well. If you want, I could re-texture them so that they fit into the map better. Link to comment Share on other sites More sharing options...
Servant Posted November 27, 2004 Author Share Posted November 27, 2004 No, these types of turrent are the ones available for all levles (Small ones). AAT are exclusive bes1 map weapons. Death Star is based on nab2 so AAT's for now, there are not movable to other levels... Link to comment Share on other sites More sharing options...
Cpt. Bannon Posted November 27, 2004 Share Posted November 27, 2004 I thought you said that it was based off of the bes1 map because it allowed for the most flyers... Link to comment Share on other sites More sharing options...
Servant Posted November 27, 2004 Author Share Posted November 27, 2004 He he, well let me explaint it this way. misson.lvl is from bes1 which is set to highest number of flyers - level.lvl is based on nab2 map which is flat (without hills) so I could turn it into death star kinda map. Now, all stuff defined in mission is from general side folder and AATs are exclusivly defined in bes1 map.lvl so I could not use it in nab2 map. It would be great if they defined AATs in SIDE so they could be used in any level like all other weapons... maybe one day... Link to comment Share on other sites More sharing options...
Cpt. Bannon Posted November 27, 2004 Share Posted November 27, 2004 Have you tried copying the whole turret? just ge the meshes, textures, sound references, and everything else from bes1. Link to comment Share on other sites More sharing options...
Servant Posted November 30, 2004 Author Share Posted November 30, 2004 Dorsai:: Easy to say, hard to do. I will get to it eventualy... Anyhow, I have moved all of my mods/maps to http://www.gametoast.com Now you can get them much faster. (under downloads - mini mods) Link to comment Share on other sites More sharing options...
Servant Posted December 2, 2004 Author Share Posted December 2, 2004 I started to make complitly new death star map based on mod1. Thanks to dorsai's suggestion i managed to import AAT's in my map. So far so good. You can follow the progress at: http://www.eline.ba/Default.aspx?tabid=155 eddie. Link to comment Share on other sites More sharing options...
Servant Posted December 2, 2004 Author Share Posted December 2, 2004 This is the first map that take advantage of map1 mod logic. NTS if someone else comes up with new map in the future (as mod1) = name collision. Anyhow, the new death star is out! This map is stand alone "Add On" map which will not INTRFEAR with your existing maps. It will show up just above jabba's map. I can not host large files on my server so all of my levels are available at http://www.gametoast.com. I did not upload 0.4 or 0.5 version of DeathStar but it should be there soon. Other levels are available at gametoast, so enjoy It will be self-extract so no need for zip or rar. Screenshots at: http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=127&start=15 eddie. Link to comment Share on other sites More sharing options...
Servant Posted December 7, 2004 Author Share Posted December 7, 2004 OK, i got version 0.5 finally uploaded. Get it at: http://www.gametoast.com/modules.php?op=modload&name=News&file=article&sid=17&mode=thread&order=0&thold=0 You can see some screenshots from upcoming 0.6: http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=127&postdays=0&postorder=asc&start=30 Link to comment Share on other sites More sharing options...
Servant Posted December 10, 2004 Author Share Posted December 10, 2004 While we all wait for tools you can kill some time trying out my last "hex made" version of New Death Star map (v0.6) http://www.gametoast.com/modules.php?op=modload&name=News&file=article&sid=17&mode=thread&order=0&thold=0 Link to comment Share on other sites More sharing options...
Servant Posted December 11, 2004 Author Share Posted December 11, 2004 Doing some work on my Battle for Naboo map. It is basiclly nab1 map with some twists, such as expended map, more vehicles, flyers.... Link to comment Share on other sites More sharing options...
teeth_03 Posted December 12, 2004 Share Posted December 12, 2004 I think that would be kewl,fighting in the woods where theres lots of trees,its flat and there isn't a lot of the tall grass so you can see better. Do you think its possible to edit it so when playing the clone wars,you replace the clones with Gungans? As for the deathstar map,when the tools get released,I think it would be kewl to have a hanger for the Imps,and have all the starfighters in it,maybe some chicken walkers.The rebels on the other hand,shouldn't have a hanger,or any vehicles other than fighters.But maybe the rebels have some tall towers that the imps dont,that Vangards to go up in and do their stuff. Just some ideas for ya Link to comment Share on other sites More sharing options...
Servant Posted December 12, 2004 Author Share Posted December 12, 2004 I am sorry, no clone wars of naboo as of now. As for Death Star, when the tools come out, I will make it from scretch so this hex made DS will go out of picture. Is that Klingon sign on your signature? Maybe you could make Star Trek mod when the tools come out he he... Progress screens nab: Link to comment Share on other sites More sharing options...
teeth_03 Posted December 12, 2004 Share Posted December 12, 2004 I cant make any models nor do I have any tools,and I prolly wont get them unless they are*cough* free.I know the tools coming out will be free,but wont I need some others,hex editors,ect ect? And yes,that is a Klingon symbol,I'm in a clan for a game called Klingon Academy. Link to comment Share on other sites More sharing options...
Servant Posted December 12, 2004 Author Share Posted December 12, 2004 O yeah, KA, didn't playit but like Star Trek. Anyhow, going back to Clone Wars. I add some code to include CW to nab map and it works but no vehicles... I would need to spend a day to include respective vehicles to CW era and if I find some time.... Regarding tools. I think we will get everyting for free including that SoftImage...I do not think we will need hex editor anymore, and you can find some free once. But let us wait until tools come out.. Link to comment Share on other sites More sharing options...
teeth_03 Posted December 12, 2004 Share Posted December 12, 2004 thanx for the info m8 that would be nice if the tools included EVERYTHING you need to mod the game. If I do figure out how to mod this game,I think my goal would be to try to balance the Jedi. I'd like to have a map,that has every vehicle in the game,so you can just drive around and try them out and what not, or for seeing which vehicles would win if you face each other,like the AT-TE and the AT-AT. I would also like to try and make the Falcon a flyable vehicle,but who knows Link to comment Share on other sites More sharing options...
Servant Posted December 13, 2004 Author Share Posted December 13, 2004 Here is progress screens for Eddie's Battle for Naboo map. It is in 0.9 release and it should be available for download tonight/tommorow. It uses mod1 logic so I will post install info once it is up on gametoast server. Link to comment Share on other sites More sharing options...
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