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Modding K2 (xbox stuff, for now)


StormSinger

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I need help. soooo badly. I love both kotor and TSL, but have played them to death on a non-modded xbox. I really want to be able to change things in the game so that I may continue to play forever without getting bored. I want to add and/or edit items, weapons, robes/armor(especially jedi robes and crystals), shields etc., as well as putting a few unique items in too. I would also like to create areas for combat and exploration, or simply install items and opponents(preferrably dark Jedi) in existing unused areas, like (K1) shadowlands, tatooine desert, unknow planet, (k2) just about everywhere. There was not quite enough jedi v. sith fights in this one for me(K2). Change in dialog, or even in story, perhaps, would be unbelievably great. Right now I have two xbox consoles, one of which is the first model, and it runs poorly, the second is probably the second version xbox, its old but it runs well. I've a computer running window xp, have dail up connection 56k modem. What will I need to purchase to make this work? Probably will purchase a premodded xbox, so which one should I get and where should I go from there. I absolutely loved so many of the mods you've disscussed, where can i find those. Ppllleeeeeeeeaaaaaasssee help me?

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Well I have tried my hand in a number of things. The first project I had was to try and get the revans mask plus mod to be ported to kotor 2. They were all scripted in (with the help of stormsinger) but, if i try to put on revans mask, the game just freezes, and I get this annoying buzzing noise. But if I put on the star forge robes, they work ok. The funny thing about the robes is that, certain player models would work, but if I tried using the male with the goatee and thin blonde hair, the game would freeze, odd.

 

Then I thought, well lets try some simple things, like svosh's sith mask, and fuel of hate. to no avail, they too froze up the game. Im not sure what is causing this, because I thought at least textures would work.

 

And i must have edited the app.2da file incorretly, because when i put on revans robes, its the same old revan star forge robes, no hood or anything. I guess my modding possibilities are a bit limited at the moment :mad:

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Originally posted by kampher

Well I have tried my hand in a number of things. The first project I had was to try and get the revans mask plus mod to be ported to kotor 2. They were all scripted in (with the help of stormsinger) but, if i try to put on revans mask, the game just freezes, and I get this annoying buzzing noise. But if I put on the star forge robes, they work ok. The funny thing about the robes is that, certain player models would work, but if I tried using the male with the goatee and thin blonde hair, the game would freeze, odd.

 

Then I thought, well lets try some simple things, like svosh's sith mask, and fuel of hate. to no avail, they too froze up the game. Im not sure what is causing this, because I thought at least textures would work.

 

And i must have edited the app.2da file incorretly, because when i put on revans robes, its the same old revan star forge robes, no hood or anything. I guess my modding possibilities are a bit limited at the moment :mad:

 

Alot of this is probably due to the fact that KOTOR 2 uses a different model format. if the models doesn't exist in kotor2 then you cannot port it over without making further changes to the mod. Also if appearance.2da entries do not match up to the original mods reference then you will also encounter errors.

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A texture is applied to a certain model in a certain format. with the change of format for models for KOTOR 2 the original textures are not going to point to the proper points or will not be linked with the proper model in KOTOR 2. I might suggest try importing the original model file from kotor 1 into your game and see if it will except the old style model such as with the revans mask mod.

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O ok, Now i see what your saying Darkkender. Im new to modding, so I never thought about looking at it from that perspective. Ill have to go dig around for my kotor 1 game, and see if what you said works. I think that the revans mask plus mod might work though, because

 

 

There is a Revan model in the game, same as the old one.

 

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Originally posted by kampher

O ok, Now i see what your saying Darkkender. Im new to modding, so I never thought about looking at it from that perspective. Ill have to go dig around for my kotor 1 game, and see if what you said works. I think that the revans mask plus mod might work though, because

 

 

There is a Revan model in the game, same as the old one.

 

In the mod you are refering to by T7nowhere, T7 has a custom model that is used for the mask.

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Porting this particular mod over to K2 should be possible with just a little work. The original files are still there as far as I can tell, but enough has changed that it won't port straight across.

 

If I didn't have so many other things going right now, I'd put some time into it.

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Ok I'm back after getting my phone line back up and paid "lol"

 

Has anybody tried doing this: I exported a few KotorII "head models" and some "clothes models" with all of their mdx and texture files over to Kotor1, rigged up the appearance.2da files for the Main PC, started Kotor1, clicked on "New Game" and right in the middle of the load screen "Freeze". <---Did the same thing on all the saves too.

 

So I'm guessing that the KotorII models have animation scripts and codes that are foreign to Kotor1. I know that "Mdlops" and "Extract0-5 or later" couldn't read nor re-write them to ascii. For G-max.

 

All I got out of those two programs was "What?" or "Huh?" and nothing "lol"

 

I was just wondering if anybody else tried doing this and had the same results?

 

I haven't tried "Vice'a'verse"

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Originally posted by Dak Vesser

Ok I'm back after getting my phone line back up and paid "lol"

 

Has anybody tried doing this: I exported a few KotorII "head models" and some "clothes models" with all of their mdx and texture files over to Kotor1, rigged up the appearance.2da files for the Main PC, started Kotor1, clicked on "New Game" and right in the middle of the load screen "Freeze". <---Did the same thing on all the saves too.

 

So I'm guessing that the KotorII models have animation scripts and codes that are foreign to Kotor1. I know that "Mdlops" and "Extract0-5 or later" couldn't read nor re-write them to ascii. For G-max.

 

All I got out of those two programs was "What?" or "Huh?" and nothing "lol"

 

I was just wondering if anybody else tried doing this and had the same results?

 

I haven't tried "Vice'a'verse"

 

 

Ok I'm going to say this really loud and clear in the hopes that somebody who is following this thread and reads previous posts will catch this and understand it.

 

KOTOR 2/TSL uses a Different Model Format from the one that was used in KOTOR 1 they are "NOT COMPATIBLE" You will continue to have this problem with the models between the 2 games! What does this mean for Textures probably they 2 will be slightly uncompatible as the texture will look for reference points within the model or will be more likely patterned to be applied to that model which means it will not look right in game for KOTOR 1. The files may be named the same between KOTOR 2 & 1 as MDL & MDX but they are formated differently. * - huge red font removed! -

 

Now some may consider the above post as rude or inflamitory but I believe at this point it might be necessary as my last 5 posts have all revolved around this subject the fact that people are still posting about it says nobody is paying close enough attention.

 

 

* There is no point in using caps or huge red font here.

 

Also, from what I can see in game, the model format in Kotor 2 may not be different from Kotor 1 (or if it is, then it will not be a huge diffference) as Obsidian re-used many models from Kotor 1. Many armors in Kotor 2 are just reskins of Kotor 1 armors. Also, even if the model format is different, textures should work fine.

 

- Darth333-

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Look for the 4c410014 folder in the UDATA folder (in the save zip).

Inside that folder is a 167B1955DCEB folder. You should be able to just dump that single folder into the /UDATA/4c410014/ folder on your xbox and run the save.

 

 

Huh, Action Replay worked just fine for me with that save. I Just transered it onto my memory card, stuck it in the xbox just using the regular Xbox dashboard...

 

;)

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I don't think that there's anyway or anywhere in the 2D array to start inventory at the character setup.

 

The easiest way to get a Lightsaber at the start of the game, is to just drop one in one of the corpses. A corpse is a placeable In the Modules that you can find in the RIMs file.

 

 

When your character wakes up out of the Kolto Tank at the start of the game, that's RIMs "101PER_s.rim" You can look in Blueprint, Placeables within 101PER_s.rim, and you'll find "g_tresgencorp005.utp" <---That's the first corpse (with the "Vibrocutter") you find after you talk with Kreia and leave to unlock the first door.

 

 

With Kotor II, Fred Tetra's Kotor Tool is having a problem when it comes to looking at the inventory through the "Placeable Editor" It's better to just extract the file out and use GFF editor to add Items. In this case a Lightsaber.

 

That's the way I do it.

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