Amidala from Chop Shop Posted December 27, 2004 Share Posted December 27, 2004 I am running the Red Slushie mod 1.1 under Linux, and there is a problem. The server.cfg file has seta sv_maxclients 24, the jampserver.cfg shows seta sv_maxclients 24, and querying the server with rcon returns sv_maxclients 24. But the All Seeing Eye and Qtracker show 6/0 clients when there are 6 humans or bots (bot_minplayers is 6). When there were 7 players on, it showed 7/-2 on the server tracker on my website. Also, sv_maxclients isn't listed among the server info cvars shown by ASE and Qtracker. Players are also getting dropped from the server after they are killed. Any ideas? Link to comment Share on other sites More sharing options...
razorace Posted December 27, 2004 Share Posted December 27, 2004 Maybe you broke it. What do the clients say when you check it in game? My best guess is that the redslushie guys accidently changed the cvar flags for that cvar. *shameless plug* On a side note, I finally fixed the server side only crash problem that OJP Basic was having. If you're interested, you're welcome to use it on your server(s). Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 27, 2004 Author Share Posted December 27, 2004 That's great, I'll try it after I help to get Red Slushie sorted out. Link to comment Share on other sites More sharing options...
razorace Posted December 27, 2004 Share Posted December 27, 2004 That would be great. Anyway, I've checked the code and sure enough, the sv_maxclients cvar's property flags can be changed with the SDK code. They need to go back and make sure that they didn't change the cvar's original flags. The original settings are.... { &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse }, Link to comment Share on other sites More sharing options...
ensiform Posted December 28, 2004 Share Posted December 28, 2004 didnt... its still: { &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse }, would have too many cvars do that ? i cba too count but i have added over 80 not including the weapons stuff that stu added. i really dont know whats causing this, it works fine in windows so stubert is gonna take a look at the linux compile even though we use universal ... players getting dropped after killed has to do with the scoreboard i believe. or they have the client that is looking for the extra stuff that was taken out to not require the client. Link to comment Share on other sites More sharing options...
razorace Posted December 28, 2004 Share Posted December 28, 2004 hmmm, maybe there's a max on the number of cvars you can have CVAR_SERVERINFO set on. Link to comment Share on other sites More sharing options...
ensiform Posted December 28, 2004 Share Posted December 28, 2004 there isnt too many that i added with that but i think its the windows objects thingy. err my edit didnt work above... it said that stubert figured out that linux was using the windows objects for some reason so he is gonna have too clean out his compiler somehow. that should fix it hopefully Link to comment Share on other sites More sharing options...
razorace Posted December 28, 2004 Share Posted December 28, 2004 Ah, you mean that .dll stuff for downloading maps and such? Link to comment Share on other sites More sharing options...
ensiform Posted December 28, 2004 Share Posted December 28, 2004 no, the nix compiler was using windows obj's i believe is what he was talking about. but yes we will want to get that in also, he has it in the project already but i dont believe it does anything yet. Link to comment Share on other sites More sharing options...
razorace Posted December 28, 2004 Share Posted December 28, 2004 So, what do you mean by Windows objects then? Link to comment Share on other sites More sharing options...
stubert Posted December 28, 2004 Share Posted December 28, 2004 i do the linux make on the same files, same folder same .o files that i do with windows... gcc was not cleaning them Link to comment Share on other sites More sharing options...
ensiform Posted December 29, 2004 Share Posted December 29, 2004 is it all good now ? i will want to take a look at it before we publish it because u have a few things that werent fixed up that i fixed up and i dont have the removed kill_count thingy u made which was causing the require client for sure. Link to comment Share on other sites More sharing options...
ensiform Posted December 29, 2004 Share Posted December 29, 2004 well when almost everything except maybe the dling thing is done we will try to do another release but for now... http://www.free-image-host.org/images/677381979redslushie_fixed.jpg we will let ami put up this 1.1 then (if it works). Link to comment Share on other sites More sharing options...
stubert Posted December 29, 2004 Share Posted December 29, 2004 its fine ami, if you think it's your linux version i can load it up on my vmare'd fedora Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 29, 2004 Author Share Posted December 29, 2004 How about the fact that I have a "sets" cvar? I know "sets" cvars caused some stability problems with earlier versions of xmod2 and JA+ mod. I had one "sets" cvar (sets "Admin E-Mail" "adminamidala@comcast.net"). I have taken it out. I'll try rebooting the server with the current version of RS but no "sets" cvar the next time the server is empty. Link to comment Share on other sites More sharing options...
slider Posted December 31, 2004 Share Posted December 31, 2004 it may be a leak issue a pointer is writing a memory zone where it shouldn't now which one? debug mod is perhaps your friend in this case Link to comment Share on other sites More sharing options...
ensiform Posted January 1, 2005 Share Posted January 1, 2005 we arent stupid but the windows objects in the linux compiler was causing it sry thx for the suggestion though. plz close this topic. Link to comment Share on other sites More sharing options...
stubert Posted January 1, 2005 Share Posted January 1, 2005 well whatever it was i don't think it was my fault Link to comment Share on other sites More sharing options...
ensiform Posted January 1, 2005 Share Posted January 1, 2005 or mine Link to comment Share on other sites More sharing options...
slider Posted January 4, 2005 Share Posted January 4, 2005 Originally posted by ensiform we arent stupid but the windows objects in the linux compiler was causing it sry thx for the suggestion though. plz close this topic. ensiform, having error or bugs in a mod does not mean that you are stupid... It is even normal... i don't know who think you are stupid, but it is not me... If my words make you think that i said you are stupid... please sorry, i am not english and therefore, i can say things that have a different meaning in english minds... this said, you had this problem using GCC ? Link to comment Share on other sites More sharing options...
ensiform Posted January 5, 2005 Share Posted January 5, 2005 ok well i just use Microsoft Visual Studio .NET 2003 so does stubert but im not sure what he compiles the linux build with so you should ask him that Link to comment Share on other sites More sharing options...
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