TK-425 Posted January 6, 2005 Share Posted January 6, 2005 I am having trouble with the pk3's. I am looking for this picture "gfx/damage/burnmark4" in a mod pk3 but its not there! Whats going on? Link to comment Share on other sites More sharing options...
Thrawn42689 Posted January 6, 2005 Share Posted January 6, 2005 Maybe...it's not in the pk3? What makes you think this is a winzip problem? Link to comment Share on other sites More sharing options...
TK-425 Posted January 7, 2005 Author Share Posted January 7, 2005 Because its not visible in WinZip. It has to be there cuz its mentioned in some .efx files and I went through the whole pk3 and its not visible. I know some people (like TK-8252 who made the mod pk3 that I am talking about) like pkunzip, so I was wondering if things show up in pkunzip that dont in WinZip? Link to comment Share on other sites More sharing options...
KMan Posted January 7, 2005 Share Posted January 7, 2005 it could be a name to a shader that references different named images as part of the effect. Link to comment Share on other sites More sharing options...
TK-425 Posted January 8, 2005 Author Share Posted January 8, 2005 Well, as you can see in the above post it links to a spicific image. So I dont know how what you are suggesting could be posible. Link to comment Share on other sites More sharing options...
Nokill Posted January 8, 2005 Share Posted January 8, 2005 its possible its in one of the assets pk3's or its a new one then it has to be in a new pk3 that is not by raven you will have to look hard Link to comment Share on other sites More sharing options...
razorace Posted January 8, 2005 Share Posted January 8, 2005 It doesn't appear to be in the Raven pk3s. Link to comment Share on other sites More sharing options...
Wudan Posted January 8, 2005 Share Posted January 8, 2005 Originally posted by TK42235 Well, as you can see in the above post it links to a spicific image. So I dont know how what you are suggesting could be posible. You didn't understand what KMan said to you. Is there a shaders folder in the pk3? Look for a .shader file. Open it in notepad and look for "gfx/damage/burnmark4". It was a seriously good suggestion that KMan gave you. He's a nice guy Link to comment Share on other sites More sharing options...
TK-425 Posted January 8, 2005 Author Share Posted January 8, 2005 But why would it link to a spicific picture then? What shader would I look for? Link to comment Share on other sites More sharing options...
KMan Posted January 9, 2005 Share Posted January 9, 2005 do a text search in all of the shader files. Link to comment Share on other sites More sharing options...
Wudan Posted January 9, 2005 Share Posted January 9, 2005 Originally posted by TK42235 But why would it link to a spicific picture then? What shader would I look for? In Q3 engine games, shader names and image names can be used completely interchangeably. If a pic and a shader have the same name, it'll use the shader. If there is no pic and something references a pic, it's almost certainly referencing a shader. Does the mod work? Do you get error messages that such and such is referenced but not found? If you don't get messages like that for this image when you use the mod, very very likely (can't be certain, since I don't have your files, lol), it's referencing a shader. Link to comment Share on other sites More sharing options...
TK-425 Posted January 9, 2005 Author Share Posted January 9, 2005 No, no error message. I can send the files to you if you have Outcast on your computer cuz thats what I'm working with. Btw how would I do a text serch? Can you reccomend a program? Link to comment Share on other sites More sharing options...
TK-425 Posted January 24, 2005 Author Share Posted January 24, 2005 Found the shader. It was marks.shader. But big problem, I add it to the pk3 and get this error message when I shoot a weapon WARNING: RE_AddPolyToScene: NULL poly shader and once it starts saying that it doesnt stop. Also, guess what, the image doesnt appere on the map:dozey: Link to comment Share on other sites More sharing options...
razorace Posted January 24, 2005 Share Posted January 24, 2005 It means you have a polygon shader that doesn't actually do anything. You need to change the shader so that it does something. Link to comment Share on other sites More sharing options...
TK-425 Posted January 25, 2005 Author Share Posted January 25, 2005 Ummm? Link to comment Share on other sites More sharing options...
razorace Posted January 25, 2005 Share Posted January 25, 2005 http://www.qeradiant.com/manual/Q3AShader_Manual/ Link to comment Share on other sites More sharing options...
TK-425 Posted January 25, 2005 Author Share Posted January 25, 2005 OK. But what do you mean by what you said? Your link doesnt really help me with that, does it? Link to comment Share on other sites More sharing options...
razorace Posted January 25, 2005 Share Posted January 25, 2005 A shader is basically a texture with some special effects added on. If you have no effects AND there's no texture, your shader doesn't do anything and you have a problem. Link to comment Share on other sites More sharing options...
TK-425 Posted January 26, 2005 Author Share Posted January 26, 2005 Ok, I'm beggining to understand. The texture would be the pictures mentioned. I will post the shader cuz everything looks fine with it. Link to comment Share on other sites More sharing options...
TK-425 Posted January 26, 2005 Author Share Posted January 26, 2005 gfx/damage/rivetmark { surfaceparm nomarks surfaceparm trans polygonOffset q3map_nolightmap { clampmap gfx/damage/rivetmark blendFunc GL_DST_COLOR GL_SRC_COLOR } } gfx/damage/burnmark4 { polygonOffset q3map_nolightmap { map gfx/effects/scorch blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { clampmap gfx/effects/embers blendFunc GL_ONE GL_ONE glow rgbGen vertex } { clampmap gfx/effects/embers blendFunc GL_ONE GL_ONE glow detail rgbGen wave sin 0.5 -0.5 0 0.2 } } gfx/damage/burnmark1 { polygonOffset q3map_nolightmap { map gfx/effects/scorch blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { clampmap gfx/effects/embers blendFunc GL_ONE GL_ONE glow rgbGen vertex } { clampmap gfx/effects/embers blendFunc GL_ONE GL_ONE glow detail rgbGen wave sin 0.5 -0.5 0 0.2 } } Link to comment Share on other sites More sharing options...
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