Hades_One Posted January 19, 2005 Share Posted January 19, 2005 How would I disable rapid transit for the enitre game? Link to comment Share on other sites More sharing options...
Darth333 Posted January 19, 2005 Share Posted January 19, 2005 Are you sure you want to completely disable this system? I understand from your other post that what reallly bugs you with that system is the automatic healing. (the rapid transit system can be a practical solution qhen bugs are encountered - stucked npcs, triggering xor's second encounter, problems with the sand people disguise) Diabling the automatic healing is pretty easy. In k_sup_gohawk.nss, just remove the following lines: void HealParty() { object oParty; int nCnt = 0; for(nCnt; nCnt < 3; nCnt++) { oParty = GetPartyMemberByIndex(nCnt); if(GetIsObjectValid(oParty)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(500), oParty); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHealForcePoints(500), oParty); } } }[/size] save and compile with k_inc_debug.nss and k_inc_utility.nss Link to comment Share on other sites More sharing options...
tk102 Posted January 19, 2005 Share Posted January 19, 2005 On the other hand, if you really wanted to kill the whole of it, you could just do void main () { return; } save it as k_sup_gohawk.nss, compile it and dump the .ncs into your override.The button "Transit Back to Ebon Hawk" will still be there, but it won't do anything. Warning: this could have unforeseen side-effects. Link to comment Share on other sites More sharing options...
Darth333 Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by tk102 Warning: this could have unforeseen side-effects. lol! I didn't dare to post this solution without prior testing Hehe if it has side effects, I won't be the one to blame...I have had enough with the Night of the Living Dead thing this week Link to comment Share on other sites More sharing options...
tk102 Posted January 19, 2005 Share Posted January 19, 2005 Ha ha ... Just giving him enough rope.... Naw, Hades_One is a big boy. He can take care of himself. Note: I did do a FindRefs on k_sup_gohawk and didn't find anything... but I don't have the STUNT modules to search, and I think they might actually call this script. So this could cause a freeze with the dreaded CutStart object. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by Darth333 (the rapid transit system can be a practical solution qhen bugs are encountered - stucked npcs, triggering xor's second encounter, problems with the sand people disguise) I completely forgot about Xor! I guess I do use the RTS more than once. For some (me included), this is the only way to get Xor to show his face. Thanks for the heads up Darth333 Link to comment Share on other sites More sharing options...
Darth333 Posted January 19, 2005 Share Posted January 19, 2005 Originally posted by ChAiNz.2da I completely forgot about Xor! I guess I do use the RTS more than once. For some (me included), this is the only way to get Xor to show his face. Thanks for the heads up Darth333 Not that I want to bring that thread off-topic (not that much off topic since it's also the k_sup_gohawk.nss file that is at fault) but I made a fix for the xor quest sometime ago. This was another of tk102's finds that was posted in another thread that I just can't seem to be able to find. I never released it however as I did not tested it as much as I wanted to but it seems to work and xor now shows up when you exit the Ebon Hawk. Link to comment Share on other sites More sharing options...
Hades_One Posted January 19, 2005 Author Share Posted January 19, 2005 Well, thanks guys, and hmmm... I will give both setups a try and see how the game plays. Link to comment Share on other sites More sharing options...
Hades_One Posted January 19, 2005 Author Share Posted January 19, 2005 I modified the Xor script that you provided and removed the Healparty aspects of it. Now when I played the game that I have going it simply wouldn't let me transit back. But when I started a new game on Taris it allowed the transit but no healing, which was the desired result. I am going to play out Taris again to get to Dantooine and see if it is because it is an old save game that is causing the problem or something else is wrong. Link to comment Share on other sites More sharing options...
tk102 Posted January 19, 2005 Share Posted January 19, 2005 Instead of completely removing the void main HealParty() { ... } , just delete the guts of it so that it looks like: void main HealParty() { return; } That should keep it from breaking. Link to comment Share on other sites More sharing options...
Hades_One Posted January 19, 2005 Author Share Posted January 19, 2005 Okie dokie. Link to comment Share on other sites More sharing options...
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