Darth Stryke Posted January 26, 2005 Share Posted January 26, 2005 Still in gmax for now, and can post a picture-but I am not sure how to take a screenshot in gmax-Yes, I know I am silly. I can use the program all day long (though I am not that good at it) and yet cannot take a screen Will gladly post the pic as soon as I get screenshots working from gmax. Anyways, this will be my first KOTOR model and I am working on two things. First off, I want to have better damage than the standard sabers yet not overpowered and secondly I am trying to figure out where to stick it in game so it will interfere with as few mods as possible. Guess I should finish the model first though Link to comment Share on other sites More sharing options...
Seprithro Posted January 26, 2005 Share Posted January 26, 2005 hit the print screen button its ussualy right after f12 then open paint and hit paste Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 26, 2005 Author Share Posted January 26, 2005 Hmm, I was hitting Print Screen, just didnt know that was how to retrieve the image. ANYWAYS, this is my new custom lightsaber. Colors are just there so that I can get some ideas of the look, it is not textures yet. It is kinda plain, but since I found out an Anakin Skywalker Ep2 hilt was in progress, I took what I had started on that and reworked it to have a design with elements from both Star Wars Trilogies. Jerod Stryke is just a character name I used, but now I suppose I will have to make some backstory for him now Without further adieu... Stryke's Lightsaber http://stryke.fotopic.net/p11156847.html Poly count is about 800 right now, I am going to cut that down a bit more and then begin to texture it as the model is almost finished. Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 27, 2005 Author Share Posted January 27, 2005 EDIT: Update. Problem solved, almost in-game Link to comment Share on other sites More sharing options...
RebelScum! Posted January 27, 2005 Share Posted January 27, 2005 Nice saber, nothing to special just a plain ol' light saber. Niceness. Wamp-a Wampa Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 27, 2005 Author Share Posted January 27, 2005 Alright, now I have a problem. I thought I had it in game right but when I loaded it up, it does not have its custom properties, or description and is untextured. The blade shows up as the standard blue blade. The model itself is showing up, just not the textures and the uti file seems to be that of the blue saber. Any clue what has caused this? I checked my .mdl file and it seems the texture files are correct. Also, the UTI file appears to be right. EDIT: Also, I may just consider this a learning saber and not release it since I am having so much trouble getting it in-game. If it does not work soon, I will just restart on a new saber Link to comment Share on other sites More sharing options...
Darkkender Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by BoL_Stryke Alright, now I have a problem. I thought I had it in game right but when I loaded it up, it does not have its custom properties, or description and is untextured. The blade shows up as the standard blue blade. The model itself is showing up, just not the textures and the uti file seems to be that of the blue saber. Any clue what has caused this? I checked my .mdl file and it seems the texture files are correct. Also, the UTI file appears to be right. EDIT: Also, I may just consider this a learning saber and not release it since I am having so much trouble getting it in-game. If it does not work soon, I will just restart on a new saber If you would like I could take a look at it for you and try to help you figure out where the glitch is. I would have to look at the data to help you. If you would like me to help you out send me a PM. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by BoL_Stryke Alright, now I have a problem. I thought I had it in game right but when I loaded it up, it does not have its custom properties, or description and is untextured. The blade shows up as the standard blue blade. The model itself is showing up, just not the textures and the uti file seems to be that of the blue saber. Any clue what has caused this? I checked my .mdl file and it seems the texture files are correct. Also, the UTI file appears to be right. EDIT: Also, I may just consider this a learning saber and not release it since I am having so much trouble getting it in-game. If it does not work soon, I will just restart on a new saber So your hilt model is showing in-game? Ok, did you put the texture for the hilt in override (Its something that can be overlooked) Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 28, 2005 Author Share Posted January 28, 2005 Well, I think I did the texture map wrong anyways, but that would not explain why the saber is showing up as the standard blue saber. At first it was just the description and name but now the model is that of the blue saber as well. I checked the .uti file and it appears to have all of the references correct, but I did use the blue saber uti as a base. I also have my saber crystal uti file in place and upcrystals updated, so I am unsure as to what is wrong with the model itself not showing. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 28, 2005 Share Posted January 28, 2005 When ever I'm testing a new hilt model I justmake it override a standard saber. Try renaming your model to w_lghtsbr_001.mdl drop in override and equipe a standard blue saber when you get in game. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 28, 2005 Share Posted January 28, 2005 Originally posted by T7nowhere When ever I'm testing a new hilt model I justmake it override a standard saber. Try renaming your model to w_lghtsbr_001.mdl drop in override and equipe a standard blue saber when you get in game. Well I can't vouch for sabers but this is what I do with guns as well. (Also saves the time of cheating.) Link to comment Share on other sites More sharing options...
Darth Dex Posted January 28, 2005 Share Posted January 28, 2005 Nice Work! Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 28, 2005 Author Share Posted January 28, 2005 Well, I set it to override the standard blue saber and it...crashed. Tried loading a game without a blue saber in it, crashed when I spawned the saber. Tried with a blue saber in it, crashed when loading save. Guess I will just scrap it and model a more basic thing first then go from there. Link to comment Share on other sites More sharing options...
Darkkender Posted January 28, 2005 Share Posted January 28, 2005 It might be a eroneous entry in the model file itself that may just need to be hexedited. I would like to help you out with this as the model looks great. Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 28, 2005 Author Share Posted January 28, 2005 Well, thanks for the offer Darkkendar. I have sent the files to you. I am a total noob to KOTOR modeling (and GMAX too I'm afraid) so I probly made some stupid mistake. Good news is, GMAX itself was easy to get used too (can't believe I used Milkshape before, GMAX is way better) It is just the process relating to getting the saber in-game as a custom model and item that seems to not work for me Link to comment Share on other sites More sharing options...
T7nowhere Posted January 28, 2005 Share Posted January 28, 2005 Did you save the game with a custom model equiped, if you dd and then removed the model the game will always crash when it can't find that model. When testing new models you should use a clean save. It might be a eroneous entry in the model file itself that may just need to be hexedited. huh? I don't think its possible to get an "eroneous entry in the model" If the model is crashing the game then something was not done correctly. 1)Did you remove the -rbin from the mdl and mdx. 2)Did you link the new mesh to the animation dummy.did you unlink the only mesh. 3)When you used the replacer did you make sure you were replacing the old hilt with the new one and one of the blades. 4)Did you try to replace the blades 5)When you hit the read button on mdlops do any unusuall errors pop up in the consol. 6)What is the file size of the exported ascii.mdl. 7)Is your hilt a single mesh. If not make it one. 8)Do you think mdlops is conspiring against you. j/k If all else fails. send me your gmax scene with the saber completely rigged. The most complicated part is setting it up the rest is just clicking. Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 28, 2005 Author Share Posted January 28, 2005 Hey T7, I am pretty sure I did all of that but then again I might not have. If you would not mind taking a look (Though DarkKendar already is checking it out as well), that would be great. Just let me know where to send it. Link to comment Share on other sites More sharing options...
cchargin Posted January 28, 2005 Share Posted January 28, 2005 hi all, 8)Do you think mdlops is conspiring against you. OK, in the next version I will remove the code: if (user eq "BoL_Stryke") { &writebrokenmodel; } Link to comment Share on other sites More sharing options...
T7nowhere Posted January 28, 2005 Share Posted January 28, 2005 Ok BoL_Stryke I looked at your scene and found some strange things. First I didn't see the old hilt in the scene. Did you delete it? Then I hit "H" to bring up the object list and found your hilt. From here it got strange I couldn't figure out why I could'nt move your hilt away from the base so I deleted everything accept your hilt and thats when I realized that you made a big mistake. All the objects that made up the hilt were grouped , it should not be like that. What you have to do is attach all the objects that make up the hilt to a single object. Grouping object is NOT the same as attaching them. I hate to have to say this , But If I were you I would scrap this model and start over from scratch. You could ofcourse fix this one but it would be faster to make a new model. Over the last few days I have noticed alot of questions about the same thing and I'm getting the impression that some people are just getting more confused. So I'm gonna make a very detailed Tutorial with Fancy pictures all, detailing every step from building a model to exporting and replacing the model. Just give me a day to make it. BoL_Stryke don't let these mistakes get you down, It just ensures that you won't make the same mistake. Besides I have a feeling that there are a few others struggling with similar ones. Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 29, 2005 Author Share Posted January 29, 2005 I actually do have an older save of the model with nothing connected. I will just revert to that and once your tutorial is done I will finish the model. Thanks a lot for all of your help everyone. Link to comment Share on other sites More sharing options...
Darkkender Posted January 29, 2005 Share Posted January 29, 2005 Well it's good to see you found the problem T7 because when I looked at everything in my hex editor it all looked okay and matched everything else properly. What I'meant br eronous entry earlier in the thread is when I made a custom saber texture for my recruit darkkender mod I had missed changing a couple of the testure entries which caused it to crash my game constantly. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 29, 2005 Share Posted January 29, 2005 ^^^^ This is a bit different than Hex editing one of Biowares models. If anything was the cause it would definitely be in the set up of the model, which could only be found by actually examining the gmax scene. No offense Darkkender, but can you leave the modeling problems to those of us that have successfully built a model and imported it into the game. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 29, 2005 Share Posted January 29, 2005 Something tells me that Darkkender's going to whip out the most amazing for-KotOR model this planet has ever seen right about now. Link to comment Share on other sites More sharing options...
Darkkender Posted January 30, 2005 Share Posted January 30, 2005 Originally posted by T7nowhere ^^^^ This is a bit different than Hex editing one of Biowares models. If anything was the cause it would definitely be in the set up of the model, which could only be found by actually examining the gmax scene. No offense Darkkender, but can you leave the modeling problems to those of us that have successfully built a model and imported it into the game. None taken T7. I haven't tackled Actually Modeling anything yet as I don't have any artistic talent however I understand data. Thats why I was try to be helpful. (we really need a better pouting smiley. ) Link to comment Share on other sites More sharing options...
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