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Make Robes At The Workbench Mod is now up at My Site


RedHawke

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Originally posted by RedHawke

This is starting to tick me off... I can open and use everything just fine on my end! :mad:

 

I really don't know what to do? :confused:

Good news is that I dl'ed using Firefox at home and it opened just fine. Bad news is, it doesn't seem to work. Testing in a new module now. If it still doesn't work, then it might be a "new game" mod :(
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Originally posted by Jackel

Remaking the zip file works fine when I extracted it. Dont know whats going on but I am using winzip8.1 rather then the new version of winzip if thats any help. :confused:

I think it is something my host is doing, or something built into IE's Downloader... because I upload known good .zip files and when I download with IE I get the invalid archive message... like IE's downloader is corrupting the file? :eek:

 

I don't get the message downloading the zip files with FireFox? :confused:

Originally posted by Achilles

Good news is that I dl'ed using Firefox at home and it opened just fine.

That's what I get too, got hit with a viscious 'coolwebsearch' adware so I stopped using IE completely long ago...

Originally posted by Achilles

Bad news is, it doesn't seem to work. Testing in a new module now. If it still doesn't work, then it might be a "new game" mod :(

Being it is a 2da file it probably loads the first time you use a particular workbench, I created it and added it into my override just before meeting HK-50 on Paragus, and it worked fine on the WB there... probably needs to be in override just before you enter the level with the WB. :D

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Originally posted by RedHawke

Being it is a 2da file it probably loads the first time you use a particular workbench, I created it and added it into my override just before meeting HK-50 on Paragus, and it worked fine on the WB there... probably needs to be in override just before you enter the level with the WB. :D

Tried that with Goto's yacht, but no luck. I'm heading back to Onderon now, so let's see if it works there.
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Originally posted by Achilles

Tried that with Goto's yacht, but no luck. I'm heading back to Onderon now, so let's see if it works there.

Well then it must be an install before you use any WB in the game the first time mod, it should have worked in the first new area if it were otherwise.

 

Being this is a totally new 2da file, one that did not exist in KOTOR, it probably loads when you use the first available WB (Peragus) and stays in your save for the rest of the game... oh well!

 

I guess you will have to wait for the next playthrough. ;)

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Update!

 

I think I figured out why it wouldn't work for some people... it appears because of Mira's Rockets that a different 2da called itemcreatemira.2da is loaded when she joins the party so you can build her rockets...

 

So I have edited that file too and added the robes to that one... and have now reposted it on my site... anyone who has downloaded the previous version should DL this one... this might have been the problem Achilles and Maverick were having. :D

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Originally posted by Achilles

BTW, did I mention how ugly the Jedi Master robes are? Can't wait to get those in Photoshop :D

 

I totally agree!

 

I prefer the Knight Level textures on the thicker robes myself. They use Model N BTW.

 

Or my favorites are texture Variants 4 and 6 of the Padawan Level robes (Model I), they even have the cool capsules on the belt too! :D

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Originally posted by RedHawke

I totally agree!

 

I prefer the Knight Level textures on the thicker robes myself. They use Model N BTW.

 

Or my favorites are texture Variants 4 and 6 of the Padawan Level robes (Model I), they even have the cool capsules on the belt too! :D

Ugh....Model I all the way. The textures looks like they are going to be a lot harder to play with this time around :(

 

Oh, and whoever came up with the idea for Model M needs to have their head checked. I like the idea of Jedi armor, but could it not be ugly please :rolleyes::D

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Originally posted by zerodark9

I know its not really my place but I would post it in the KOTOR section at pcgamemods and just put KOTOR 2 or TSL in front of the name. But yeah I wish that they would put in a KOTOR 2 section to make it simple.

Sergio is working on it... I will post it when the TSL section opens! :D

 

We really shouldn't post TSL mods in the KOTOR section... it makes things more confusing, and likely adds to Sergio's, and possibly even T7's, workload having to move mods from one place to another.

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  • 3 weeks later...

Question: Does this mod only appear in the Ebon Hawk workbench or also on others?

Do I have to start a new game?

Is this mod included (because of the .2da-files) in the Prestige Class Item Pack mod?

 

Because it doesn't work! I have German version.

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Just a wee small error... I created the robes, upgraded them using Nanoweave Underlay and Overlay (for each robe type) and when I tried to put a robe on one of the characters.... crash to desktop :) Unhandled Exception Error. Oh the joys of using Winblows.

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Originally posted by TheShady

Question: Does this mod only appear in the Ebon Hawk workbench or also on others?

Do I have to start a new game?

Is this mod included (because of the .2da-files) in the Prestige Class Item Pack mod?

 

Because it doesn't work! I have German version.

 

This mod works at all workbenches. To answer your second question yes it is in the Prestige Class Item Pack mod. This mod only consists of 2 2da files itemcreate and itemcreatemira. These same 2da files are used in my Lightsabers at the workbench with Guardian saber and Segan Wyndth & Jedi Armors mods.

 

As to the reason it is not working it may be because of a language translation problem. Also if these are added after you have an existing game started they occasionally do not get loaded because of the games existing save paramaters.

 

 

Just a wee small error... I created the robes, upgraded them using Nanoweave Underlay and Overlay (for each robe type) and when I tried to put a robe on one of the characters.... crash to desktop Unhandled Exception Error. Oh the joys of using Winblows.

 

This would neither be caused by this mod nor is it caused by windows. I believe the problem lies in you trying to add underlays & overlays to a robe that technically may not supposed to have them. This very well is likely a glitch within your copy of the game that is allowing you to upgrade items that are not to be upgraded. when this happens the rest of the game responds by crashing.

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Originally posted by TheShady

OK. Thx. But how do I create robes? (Silly question but I don't have a lot of time since this morning to test so I just write down everything :D ).

 

Check each of the menus with-in the create item area of the workbench. They should be in the last menu labeled other. It helps to take your time before saying something doesn't work.:cool:

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Originally posted by Darkkender

Check each of the menus with-in the create item area of the workbench. They should be in the last menu labeled other. It helps to take your time before saying something doesn't work.:cool:

Well...That makes sense. Thanks again. Now it works :D

 

It's just the :wornout: ...str... :nut: stress... :explode:

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This would neither be caused by this mod nor is it caused by windows. I believe the problem lies in you trying to add underlays & overlays to a robe that technically may not supposed to have them. This very well is likely a glitch within your copy of the game that is allowing you to upgrade items that are not to be upgraded. when this happens the rest of the game responds by crashing.

 

Upgrading works on the StarForge robe in the pack without a crash. It's when I use the red robe that it crashes. I guess this robe is not meant to be upgraded even though it gives the option to do so... And man, the red robe is the best looking one, it figures it would have to go and crash on THAT one, heheh.

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Originally posted by Malkavier

Upgrading works on the StarForge robe in the pack without a crash. It's when I use the red robe that it crashes. I guess this robe is not meant to be upgraded even though it gives the option to do so... And man, the red robe is the best looking one, it figures it would have to go and crash on THAT one, heheh.

 

Okay that is one of the robes associated with the prestige class mod and not with this mod then. Even though they both make use of the workbench creation method. The problem lies within the item itself and not with the method in which you created it.

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