Xcom Posted February 18, 2005 Share Posted February 18, 2005 A MIND PROBE! If you wear this head gear and speak to any of your party members, it will allow you to see your influence on them and (optionally) modify it. (modifying gives a bit DSPs). Mind Probe v.1.1 Update!!! One party member was missing from the ZIP package. I updated the main ZIP, but if you have already downloaded Mind Probe, get this little update instead, to add that character. Missing Character Fix Upon request: Script source Link to comment Share on other sites More sharing options...
Bobo Posted February 18, 2005 Share Posted February 18, 2005 thats a bit... disturbing.... but i like it! maybe i can get the handmaiden to like my darkside guy again Link to comment Share on other sites More sharing options...
Mav Posted February 18, 2005 Share Posted February 18, 2005 Sounds interesting I'll give it a try Link to comment Share on other sites More sharing options...
Leviathan Posted February 19, 2005 Share Posted February 19, 2005 Xcom, I noticed that you've not included Source Script files (*.NSS) with this great Mind Probe Mod... So, is it possible to put at the community's disposal these files, please ? Thanks in advance !... Link to comment Share on other sites More sharing options...
Xcom Posted February 19, 2005 Author Share Posted February 19, 2005 Yes, I didn't include source files on purpose simply because I wanted to get feedback from people first, in case something went wrong. As you probably have seen, compiled scripts turned out quite big thanks to those enormous <includes>. Apparently, since nobody claimed Mind Probe screwed their game up , I'll post the source some time later. Link to comment Share on other sites More sharing options...
Leviathan Posted February 20, 2005 Share Posted February 20, 2005 I'm very grateful to you, Xcom ! Thanks to have taken this decision... Link to comment Share on other sites More sharing options...
Fett,Jango Posted February 20, 2005 Share Posted February 20, 2005 It was great, awesome, you got everything exepct for HK-47 Link to comment Share on other sites More sharing options...
Xcom Posted February 20, 2005 Author Share Posted February 20, 2005 Oh damn it. See.. I knew it. Forgot to include his dialog scipt. Thanks for pointing that out. Link to comment Share on other sites More sharing options...
Fett,Jango Posted February 20, 2005 Share Posted February 20, 2005 No problem Xcom. Happy to help. Link to comment Share on other sites More sharing options...
Zod Posted February 20, 2005 Share Posted February 20, 2005 Originally posted by Bobo thats a bit... disturbing.... but i like it! maybe i can get the handmaiden to like my darkside guy again For some reason handmaiden liked my Darkside guy... my guy was mean and killed anyone he could and for some reason she still liked him... Link to comment Share on other sites More sharing options...
Darkkender Posted February 20, 2005 Share Posted February 20, 2005 This sounds great I've already downloaded mine. However it would be nice if you listed for people in the future how they can obtain this in game with the release post. I'm going to assume by cheating but if not this kind of detail would be helpful. I am aware of how to get it from reading the readme however others like to know before they download. Other than that keep up the great work. Link to comment Share on other sites More sharing options...
Xcom Posted February 20, 2005 Author Share Posted February 20, 2005 Originally posted by Darkkender However it would be nice if you listed for people in the future how they can obtain this in game with the release post. Good point. I'll do that in the future. Link to comment Share on other sites More sharing options...
Leviathan Posted February 21, 2005 Share Posted February 21, 2005 Thanks to have released the Mind Probe Mod's source code... It shall help a lot !... Link to comment Share on other sites More sharing options...
Jennaida Posted February 24, 2005 Share Posted February 24, 2005 Does this mod take into the account that if the influence gets over a certain point, it bugs up? it'd need to drop the influence to just below 100, or it'll need usingt after every time you do something good, to avoid the bug. Link to comment Share on other sites More sharing options...
Xcom Posted February 24, 2005 Author Share Posted February 24, 2005 Originally posted by Jennaida Does this mod take into the account that if the influence gets over a certain point, it bugs up? it'd need to drop the influence to just below 100, or it'll need usingt after every time you do something good, to avoid the bug. What exactly do you mean by "bug out"? In my game, it just doesn't go beyond 100. That's true, but I didn't notice any bugs. Link to comment Share on other sites More sharing options...
Bobo Posted February 24, 2005 Share Posted February 24, 2005 does it always have to give darkside points? i like to play LS and its hard with DS points rollin in lol Link to comment Share on other sites More sharing options...
Xcom Posted February 24, 2005 Author Share Posted February 24, 2005 Originally posted by Bobo does it always have to give darkside points? Yes! Modifying influence is cheating, and cheating leads to the dark side. (besides, it gives just the slightest DS hit, 2pt per usage) Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted February 24, 2005 Share Posted February 24, 2005 Very nice MOD. I liked the DS points thing Link to comment Share on other sites More sharing options...
Jennaida Posted February 25, 2005 Share Posted February 25, 2005 The bug I mostly heard about was it getting higher than 100 with KSE or such. Essentially, set it high 90s, then if it got over 100 for too many points in game, ti acted like it dropped the 1. Anyway... Any chance that DSP can be more 'settable' on it? 2 per hit is fine for a LS game, there should be an option for those who want DS without always having to be a**cheeses, it migtht be nice for a heavier DS hit setting. Link to comment Share on other sites More sharing options...
Xcom Posted February 25, 2005 Author Share Posted February 25, 2005 Originally posted by Jennaida The bug I mostly heard about was it getting higher than 100 with KSE or such. Essentially, set it high 90s, then if it got over 100 for too many points in game, ti acted like it dropped the 1. Ah, I think I may have an explanation. There are indeed some replies in the dialogs which will only be avalaible if the character has influence between certain values. Eg. 40 - 60. If you have 100, you'll get Influence Failure response. This was just coded this way by Obsidian. That's why I actually included option to decrease influence. I so far have never seen influence actually dropping to 1 when it's beyond 100. Originally posted by Jennaida Anyway... Any chance that DSP can be more 'settable' on it? 2 per hit is fine for a LS game, there should be an option for those who want DS without always having to be a**cheeses, it migtht be nice for a heavier DS hit setting. The probe is primarily meant to VIEW the influence. I'm sure someone would want LS points for this and whatnot, but I don't want this to be an item to cheat with your alignment. If you want, you can modify and recompile xc_inf_generic script (source available above)with whatever effects you desire. Link to comment Share on other sites More sharing options...
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