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Conflicting mods are no more :D


Iamme

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Thanks too TSLs override folder system organization is a snap! Just make sure you keep your mods in a seperate folder and no editing is needed. (has been tested on a limited basis)

 

If you don't understand at all then let me explain. In TSL you can have sub folders in your override folder. Keeping mods seperate so they don't directly overwrite eachotehr allows you to play both.

 

If this is old news please excuse me.

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Originally posted by Iamme

Thanks too TSLs override folder system organization is a snap! Just make sure you keep your mods in a seperate folder and no editing is needed. (has been tested on a limited basis)

 

If you don't understand at all then let me explain. In TSL you can have sub folders in your override folder. Keeping mods seperate so they don't directly overwrite eachotehr allows you to play both.

 

If this is old news please excuse me.

 

This isn't quite true. Here is why, the game is going to take the first file it comes across in the overide folder then it will proceed to subfolders within there in alphabetical order and take it's first choice.

 

Also the biggest compatibility issues are caused in your 2da files and GFF files. If a reference in a GFF file does not match a reference in a 2da file then you will have a conflict. Either the conflict will cause the game to crash or do something you don't want it to do.

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Since this is related, and seems to be a good thread to keep alive rather than start a new one...have we determined yet what's "safe" & what's "merging may be required" .2da files?(items only that is,.... heaven forbid we list ALL of them...ugghh)

 

I believe that upgrades.2da is a free for all, but not sure about the others. (upcrystals.2da, chemicalcreate.2da, upgradetypes.2da, etc.)

 

From what I gathered, appearance.2da, baseitems.2da, spells.2da are "tread carefully" areas. Anyone else? Would be nice to compile a list of these for future reference....

 

Just a thought...

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The following I know don't have .uti files correspond to row numbers:

 

itemcreate.2da

itemcreatemira.2da

upcrystals.2da

upgrade.2da

chemicalcreate.2da

 

that's all I know of for certain right now, that we should have no problems keeping compatible as long as everyone agrees to it.

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The safe for all 2da files are as follows.

 

upgrade.2da

upcrystals.2da

itemcreate.2da

itemcreatemira.2da

chemicalcreate.2da

 

the tread as you go 2da's are as follows.

 

spells.2da

baseitems.2da

appearance.2da

portraits.2da

heads.2da

planetary.2da

globalcat.2da

 

The above would be considered the most commonly modified 2da files that can be merged.

 

the following would be considered unmergeable or always conflicting.

 

classes.2da

xptable.2da

skills.2da

feats.2da

 

and many many more.

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MUCH thanks Darkkender! :thumbsup:

 

So, until cchargin has the new MDLOps available (take your time man, no rush...enjoy the game first), we don't need to worry so much on the upcrystals.2da, until saber model # clashes come into the picture? Or is this taken care of with the new upgrade system? ... sorry if this is a bit 'jumping ahead'... or if I seem to be reverting back to 'n00b' status... hehe

 

Also, I thought 'globalcat.2da' was "safe" as long as the entry name itself wasn't the same (low probability rate), of course I may be thinking of something else...??

 

Plus, a note to all that's not familiar with the .2da structure ... the term 'merging' is a loose translation. Obviously merging will have to occur if the entries themselves aren't even present, pretty much a given if you're wanting to add several mods not containing pre-compatible .2da's. This relates to 'merging' accompanied by other dependant files (.uti, scripts, etc.)

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Originally posted by tk102

globalcat.2da is safe as far as row numbers are concerned, since they are not used. However if you have two mods w/ globalcat.2da, you will have to merge them... maybe that goes w/o saying...

 

I wasn't sure I threw it there figuring better to err on side of caution rather than brazen foolhardyness.

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Originally posted by tk102

globalcat.2da is safe as far as row numbers are concerned, since they are not used. However if you have two mods w/ globalcat.2da, you will have to merge them... maybe that goes w/o saying...

Well, yeah...your version is much more eloquent (and understandable) than my last paragraph 'ditch' to try and say the same thing ;) hehe

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