fartbarker Posted February 25, 2005 Share Posted February 25, 2005 How would one go about doing this? I've gone through various tutorials and whatnot, as well as done some relatively basic investigation, but I'll be damned if I can see where this is controlled. At first I thought maybe it was a special property setting one each item, but that seemed a ridiculous way to set a variable on the majority of armours (it would make more sense to have a special setting to allow force use on certain items), and unless I'm not seeing something obvious, is correct in that there is no special setting in the item properties. Next, I looked for a 2da armour table/setting in various 2da files, and I'm still 90% certain that's how it's controlled, but I can't find which file contains this information. I thought it would be located in maybe baseitems.2da, and thought I had found it in the armourtype field, but it doesn't appear to have any effect that I could discern. I'm now at a loss as to where this might be defined, as all the other tables I've been looking at don't seem to have any bearing on this setting. So how would one go about this? Link to comment Share on other sites More sharing options...
Darth333 Posted February 25, 2005 Share Posted February 25, 2005 Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=144199. You need to edit spells.2da and Shimaon has already released this mod: http://www.lucasforums.com/showthread.php?s=&threadid=144536 Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 25, 2005 Share Posted February 25, 2005 You're actually on the right track itemtype = 38 this value makes any armor "robe-like" allowing force powers to work un-inhibited. Though it's probably not required, changing armortype to "leather" doesn't hurt... ie - armortype = leather Keep in mind, if you use baseitems.2da, ALL armor types pertaining to the .2da row will have this function. If you only want a specific armor to do it, you'll need to create an individual item and include a new baseitems.2da row. Darkkender's Segan Wyndh Armor & Jedi Armors for TSL (and my KotOR version of the same name) is a good example of this. Feel free to dissect the .2da for visuals ::EDIT:: or you can try Darth333's method Curses Darth333's quick & nimble fingers heheh Link to comment Share on other sites More sharing options...
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