Jump to content

Home

Removing Force Restrictions On Armour?


fartbarker

Recommended Posts

How would one go about doing this?

 

I've gone through various tutorials and whatnot, as well as done some relatively basic investigation, but I'll be damned if I can see where this is controlled.

 

At first I thought maybe it was a special property setting one each item, but that seemed a ridiculous way to set a variable on the majority of armours (it would make more sense to have a special setting to allow force use on certain items), and unless I'm not seeing something obvious, is correct in that there is no special setting in the item properties.

 

Next, I looked for a 2da armour table/setting in various 2da files, and I'm still 90% certain that's how it's controlled, but I can't find which file contains this information. I thought it would be located in maybe baseitems.2da, and thought I had found it in the armourtype field, but it doesn't appear to have any effect that I could discern. I'm now at a loss as to where this might be defined, as all the other tables I've been looking at don't seem to have any bearing on this setting.

 

So how would one go about this?

Link to comment
Share on other sites

You're actually on the right track :)

 

itemtype = 38

 

this value makes any armor "robe-like" allowing force powers to work un-inhibited. Though it's probably not required, changing armortype to "leather" doesn't hurt...

 

ie - armortype = leather

 

Keep in mind, if you use baseitems.2da, ALL armor types pertaining to the .2da row will have this function. If you only want a specific armor to do it, you'll need to create an individual item and include a new baseitems.2da row.

 

Darkkender's Segan Wyndh Armor & Jedi Armors for TSL (and my KotOR version of the same name) is a good example of this. Feel free to dissect the .2da for visuals :)

 

::EDIT::

or you can try Darth333's method :D

Curses Darth333's quick & nimble fingers :fist: heheh

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...