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RC Bugs?


Cosmos Jack

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Originally posted by joetheeskimo5

Strange, that didn't happen for me on a DM...

 

I get it a lot, a LOT (attribute that to my skill or lack thereof).

 

Try blowing yourself up with the same explosion you use to kill somebody with the Wookiee Rocket Launcher for example.

 

It shouldn't matter what game mode, but I know it's happened to me in DM.

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Never gotten the including yourself scratch two glitch. Have gotten the repeatedly exploding detonator. It exploded about 20 times and then stopped. (Really big black mark where it had been lol) So far ive seen it happen once, had it happen with a det i threw twice. I have no idea why it happened, it seemed to happen randomly. It would only happen with the Sonic Detonators though. I tried staying still until it finished and then throwing a det in the exact same angle and position, and...nothing.

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If you switch to first person mode while spectating people (Behindview 0 in console, when it's enabled on the server) some strange things happen.

 

Each player is missing their HUD (only displays their name and gun), likewise their weapon either displays 000 or 999 for ammo (I notice that weapon models also seem to display the numbers 999 in third person view, but perhaps this was just a shortcut designed to save memory.. but the first person thing is kinda strange). Also the projectiles from the guns in first person are missing (you see the explosions and impact hits on walls and bodies, but not the projectiles and bullets).

 

While right now this is not too big a deal (just looks funny) if/when we are able to start recording demos of this game, the normal UT way, then we'll be forced to use third person mode only, because First Person is so messed up.

 

I also think it's annoying that you can only view independently from one camera (or view directly from each player's view). In Q3 engine games you can "break away" from a player at any time and wander around the map. It would be nice if you could do that here. The independent camera is cool, but rarely is it where you want it to be while viewing.

 

Being able to view the health and stuff of various people while watching a demo would be nice for learning tips and for more suspense and to see how well someone really did.

 

Also, not being able to kick/ban people is a major problem, as we've had some people trying to disrupt games on purpose (team games). In deathmatch it's not really a problem, but in all team games there's huge potential for abuse without basic admin control over the server. We can't even change settings on the fly either.

 

Those aren't bugs, but major oversights. These are things that they will hopefully fix in the first patch soon. If not, online gameplay will seriously suffer. This is stuff that should have been included on release day!

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Originally posted by joetheeskimo5

Don't know if this has been mentioned, but in SP if you start reviving a squad mate and then stop, you have to start at the beginning again, while plating detonators, slicing etc. stays at the point you left it at.

 

That's not a bug... it's also how it is for placing breach charges and proximity traps.

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Well I actaully found a SP glitch not already mentioned. While playing on Geonosis, I was taken out and revived, then I healed myself with bacta. After that however for some reason I didnt take any damage, not even any shield damage. The weirder part was neither were any of my squadmates. I took direct hits from a Super Battle Droid and nothing happened. Fixer was next to another SBD getting hit repeatedly and didn't lose any health. Don't know what caused it.

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In MP if two people get in a lift and hit the button, you both get killed. Not every time, but I suspect the "damage bounding box" for the lift killing you is such that two players have a much greater chance of hitting it, even if they both appear to have their models safely within the elevator lift platform. I don't know how many times that's happened to me in team games. ;P

 

Another thing I'm not sure if it was intentional or not, but when you take falling damage, this does damage to your health only, NOT to your shields.... yet in third person view your shields glow when you land, as if you had taken shield damage.

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Originally posted by Kurgan

Another thing I'm not sure if it was intentional or not, but when you take falling damage, this does damage to your health only, NOT to your shields.... yet in third person view your shields glow when you land, as if you had taken shield damage.

 

When I fell in first person view on a CTF, I lost shield...

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Originally posted by joetheeskimo5

When I fell in first person view on a CTF, I lost shield...

 

Hmm that doesn't seem right. I'll keep watching to see if it happens to me. I thought you only lost health (third person just gave the IMPRESSION that you were losing shield as well).

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Single player is very polished, but multi has a few spots.

 

For instance, I don't always get credit for my kills even if I can verify that the guy who got it was not in any shape or fashion near or attacking my victim.

 

This may be a lag issue, sometimes I get a message that I killed myself when I fire a weapon that should not hace an area affect to make such a thing happen, IE DC17, Shotgun....

 

The falls don't make sense sometimes. I always get hurt in the short drops from the vents that lead to the sewer (Is it a sewer?) in lockdown yet I can make some insanely crazy-long jumps that should, but don't, hurt me in other areas. Any imput on that vent drop I am not catching? I know I have made jumps twice that with out even stubbing a toe.

 

Sometimes I get a human vioice while playing trando.....Are there clone traitors leading them or what?

 

When in CTF and people go down vents with the flag there is flag glow where the flag is not almost every time.

 

In single player when rescuing the second wookie I notice the trandoshans MANY grenades were not harming me or my mates.....only I ccould complain about NOT getting hurt, lol

 

Not a bug, but the game could deal with some larger outside maps employing some turrets for base defense......make snipers a bit more useful..........maybe that is just me.......

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Sometimes If I manage to kill someone and then they end up killing me (like a ECD, or a long shot rocket, or concussion rifle) Sometimes isntead of giving them credit for the kill it says I killed myself. This doesn't always happens. Just sometimes.

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Ah yes, the infamous "weapon malfunctions".. ie: I'm in the process of firing some weapon and I get insta-killed by somebody at the same time and it says I killed myself.

 

One possible explanation is that explosives are detonated when shot (notice you can detonate TD's for example in mid air with other TD's or even bullets). It could be the person is hitting your explosives the instant they come out of the barrel and the animation is just too slow to show it.

 

On the other hand, yes, I've seen it happen with non explosive weapons too so something must be up.

 

 

I am guessing there is something up with the headshots/scratch2,3,etc counts. Perhaps the log files are goofed up so it counts too many of them early on then not enough later. I never get headshots anymore, but I figure I must be earning them because I hit somebody in the head and they go down.

 

Wonder if deleting the log files or reinstalling would fix it?

 

As to the falling thing, yeah, sometimes it seems like you take a lot more damage from short falls but not from long falls (Ie: leaping out of the base window to the raised floor on ghost ship you usually don't take any, but fall from the heavy repeater platform and you take a lot of damage).

 

 

If you're spectating a person and they disconnect, your view follows their corpse as it falls through the map and falls in darkness forever. Whoa.

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More on the "Speed Hack" thing from the LucasArts Forums:

 

http://forums.lucasarts.com/thread.jspa?messageID=773924򼼤

 

 

So in short, yeah, if you consider this game to be "bugless" you haven't played much MP. ;P

 

 

Edit: Okay I had some trouble posting the proper link. Go to the LucasArts RC Pc forum and click on the thread entitled "Speed Hack Detected"? Click here. Posted March 20th by me.

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One more MP bug I forgot to mention...

 

In Single Player the Bowcastor has a "charge up" meter (a green bar that shows you how much power the shot has been charged for). In MP this graphical feature is missing.

 

But you can tell they probably intended to include it when you view spectator mode and then go to first person on somebody holding the Bowcastor (behindview 0) they have 99 ammo and a full charging bar!

 

So that should also be fixed. It helps to know how charged your shots are, it would make the weapon a little more useful in combat.

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Originally posted by BeBop

umm... that charge bar isn't missing for me. Everytime my thing charges, I see the little bar fill up.

 

Interesting. For Single Player I can see it working. In Multiplayer it's not there. I tested it just today, and it's still like that.

 

What could I be doing wrong?

 

If it's just me, by all means I'd like to get it working...

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I could almost see it being a video card issue (I just checked and there's a new driver available for my ATI all-in-wonder I forgot about), but if that's the case, why would it work in Single Player?

 

This isn't like JA or JK2 where the SP and MP games were like seperate games, using seperate executables, they seem pretty much integrated, so you'd think it would work the same way both places, right?

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Originally posted by Deth Metal

Yeah, but there is enough difference in code between the two that a little glitch might affect it. I know for the charge bar works perfectly so it could be a settings glitch or someting...

 

You guys that say you see the charge bar in MP... what settings are you using? That might help. Let's start with the graphical and "game" options...

 

PS: I updated my ATI drivers to the latest version and I still see no charge bar for the Bowcastor on the model (only in scoped mode, like before).

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Here are my settings:

 

Graphics:

 

Graphics Quality: Custom

Brightness: 3

Video Resolution: 1024x768

Texture Quality: High

Character Detail: High

Bumpmapping Quality: High

Blur Effects: On

Bloom Effects: High

Projectors: On

Squad Shadows: On

Vsync: Off

Fsaa: None

 

Game:

Mouse Sensitivity: 6

Invert Mouse: No

Subtitles: Off

Helmet: On

Prompt Text: On

Difficulty: Hard

Auto Pull Maneuvers: On

Tactical Visor Mode: Cycle

Tactical Mode Intensity: 2

 

And I use a nVidia GeForce FX 5200 Ultra Graphics Card.

 

That's it. Oh and heres a screen of the charge bar in MP:

 

http://img232.exs.cx/img232/7725/rcshot22ar.jpg

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Okay, I believe you. ;)

 

Maybe it's an issue with ATI cards, because I have an ATI All-In-Wonder 9600 (not 9700 as I may have said before accidentally) with the latest drivers.

 

I tried changing to those settings, but it had no effect.

 

Well, at least it's working for someone! If it's just a driver issue, hopefully it'll be easier to fix.

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