Darth333 Posted March 7, 2005 Share Posted March 7, 2005 Bitte schön - De nada - De rien (In fact I should make a sticky about this issue) Originally posted by Xcom That said, I thought that Language ID only made sense when you reference StrRef in tlk file. You don't need to bother at all with language ID when you refer to a StrRef in the .tlk file @StefanRode: Xcom mentionned that there were other files that needed to be fixed Link to comment Share on other sites More sharing options...
tk102 Posted March 7, 2005 Share Posted March 7, 2005 Originally posted by Darth333 You don't need to bother at all with language ID when you refer to a StrRef in the .tlk file I had it backwards too evidently, Xcom. Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 I have a question If i start the mod it work ok, but if a Sith has beaten me the dialog crash can somebody help me Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by Darth333 You don't need to bother at all with language ID when you refer to a StrRef in the .tlk file Ok, so this was the other way around then. Hehe. (edit: LOL, tk102 ) Stefan, like I said, DO NOT play now. Wait for next release. I'll probably re-pack this version with multi-language files and update the zip at pcgamemods... maybe tomorrow. Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 Ok I can wait Have a nice sleep Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by StefanRode Ok I can wait Have a nice sleep Thank you. Sorry for inconvenience. I wonder if this thread can be merged with my other thread. Link to comment Share on other sites More sharing options...
TheShady Posted March 7, 2005 Share Posted March 7, 2005 Link to comment Share on other sites More sharing options...
Darth333 Posted March 7, 2005 Share Posted March 7, 2005 Originally posted by Xcom I wonder if this thread can be merged with my other thread. Done Link to comment Share on other sites More sharing options...
TheShady Posted March 7, 2005 Share Posted March 7, 2005 lol... OK... Just wanted to say that it doesn't work with me. But I will wait for your next release. So don't even try to think of my problem. As said above: I don't really need this mod. Link to comment Share on other sites More sharing options...
Ajunta Pall Posted March 7, 2005 Share Posted March 7, 2005 *cries in anguish* Stop making me wish I had TSL for the PC, you mean meanies!!! *sniffle blink* I remember there being something similar to this for KoTOR. I also remember downloading it, but I can't remember what it was called Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted March 7, 2005 Share Posted March 7, 2005 Nice one. Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Thanks. As a point of interest, I tried running my game with Germani-fied dialogs. Well, that was fun. I didn't get no errors and nothing crashed, but I got permanently locked in the cinematic window with no text displayed. Luckily Alt+F4 still worked. Link to comment Share on other sites More sharing options...
tk102 Posted March 7, 2005 Share Posted March 7, 2005 Xcom, TheShady, StefanRode feel free to try out this new utility to facilitate internationalization of your dialogs. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted March 7, 2005 Share Posted March 7, 2005 Nice idea! I was missing those dark jedi battles in TSL that we got in KotOR 1. Off to download it! Link to comment Share on other sites More sharing options...
DarkReborn Posted March 7, 2005 Share Posted March 7, 2005 and there's also a tools to modify the dialog.tlk file to english but the dialog stills it the Dialgog.tlk's language i think is Called Tlk Edit and it is on Neverwinter vault Here's a Link: http://nwvault.ign.com/Files/other/data/1053291597203.shtml You Will Need java 1.4 or higher Link to comment Share on other sites More sharing options...
Xcom Posted March 8, 2005 Author Share Posted March 8, 2005 Stefan, I made a patch I'd like you to try. SBS German Patch (instructions are in the readme, but it's the same story - extract everything to Override. Make sure you delete existing secsys.dlg from Override before extracting) Please, tell me if this makes mod run without crashes. Thank you. Link to comment Share on other sites More sharing options...
StefanRode Posted March 8, 2005 Share Posted March 8, 2005 Hello Xcom the mod run without crashes. Thank You I wait for german updates Link to comment Share on other sites More sharing options...
Xcom Posted March 8, 2005 Author Share Posted March 8, 2005 *phew* Great! Thanks! You can use the patch for the time being. Next version of the mod will include multi-laguage files. Link to comment Share on other sites More sharing options...
StefanRode Posted March 8, 2005 Share Posted March 8, 2005 Hello Xcom, I have translated the English dialogs into the German language You can use them for the German version of your mod. Please inform me if you have integrated new dialogs into the mod. So that I also can translate them into the german language Thank You, StefanRode Download link: (open it with the right mouse button) http://administrator.superprovider.de/Kotor2/Mods/xc_sbs_patch_de.zip Link to comment Share on other sites More sharing options...
StefanRode Posted March 8, 2005 Share Posted March 8, 2005 How can I translate the following text in the mod? "Initiating Darth Traya Sith Battle Simulation" Link to comment Share on other sites More sharing options...
Xcom Posted March 8, 2005 Author Share Posted March 8, 2005 Stefan, that's very kind of you to translate the text, but I am afraid I can't use this. You see, my primary concern is that the mod works without crashes or lock ups or suchlike. Actual localisation (translation to other languages) is just too much work. (Sorry, but I am not LucasArts or Obsidian) Firstly, the dialogs may change during development of the next version. And even if YOU translate the text, I'll still need to integrate that into different packages and whatnot. Also, if I make fully translated German version, I may get requests from French and Spanish folks.. I don't know how many different versions of TSL are there, but I fear that it may get out of hand. Anyway, I don't want to be translating texts instead of working on actual gameplay. Lastly, this isn't the kind of plot-driven mod where dialogs matter that much. It's about On the second thought, maybe I'll just translate the text in Dutch, so no one gets it, and no one has the advantange. Link to comment Share on other sites More sharing options...
Mex Posted March 8, 2005 Share Posted March 8, 2005 When I use the security console, and use the sith battle simulation it starts to save automattically then freezes while saving. Link to comment Share on other sites More sharing options...
StefanRode Posted March 8, 2005 Share Posted March 8, 2005 Hi Xcom, No problem I can use the translated dialogs for myself Link to comment Share on other sites More sharing options...
Xcom Posted March 8, 2005 Author Share Posted March 8, 2005 Originally posted by Pal™ When I use the security console, and use the sith battle simulation it starts to save automattically then freezes while saving. Did you copy xc_evo.mod to to SWKOTOR2/Modules (not override but modules folder) as was instructed in the readme? I also would like to know your version of the game and platform (because if it's Xbox i can't help you) Link to comment Share on other sites More sharing options...
StefanRode Posted March 8, 2005 Share Posted March 8, 2005 Hi, Xcom How can I translate the following text in the mod? "Initiating Darth Traya Sith Battle Simulation" Link to comment Share on other sites More sharing options...
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