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DLG/UTI/UTC/MOD Language Converter v1.0


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Posted

Where can I find the command line Parameters? I tried it over the console and over the start menu. But if I do it over the start menu, the PC show me a message that it cannot find the dlgconv file.

 

edit: I got it! Thank you very much, stoffe! :)

  • 5 months later...
  • Replies 72
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Posted

Here's some things to try:

1. If you are using a download manager, don't.

2. Try clearing your cache.

3. Try using a different browser.

Posted

I changed the browser and it worked! thanks a lot

 

Edit:

The file at PCGM (http://www.pcgamemods.com/mod/6428.html) is for KotOR 1 only. You cannot change the sounds to English. You will need to purchase an English copy of the game.

 

Edit:

 

http://www.pcgamemods.com/mod/17182.html

This has an English version of dialog.tlk

i have the same problem, but the link from pcgamemods.com it´s not working. can you help?

 

Edit 2: Sorry. What i was trying to say is tha im having problems with the subtitles of the game. My father bought a Italian game and i want to change the subtitles to english.

Posted

Hi,

 

I donwnloaded this mod :

 

"The Dark Apprentice: Holowan Consortium"

http://www.lucasforums.com/showthread.php?t=162211

 

I have the French version of TSL, so, as you guess, I can't see dialogs ingame. I tried to use your software, but it seems that .dlg are in a "*.MOD" file, so I can't convert them. Can anyone help me please ?

 

Thanks.

Posted

Eh, I already tried to do that but it didint work :/

 

I unpacked one by one .MOD files. I used Kotor Tool.

I converted dlg/utc/uti files in command mod.

I used the ERF editor (kotor tool) to create a new pack, with the same name as the english .MOD, and replace it into /module/ then overwrite.

 

Maybe there is a file into the .MOD that cause issues?

 

Thanks.

Posted

How were you able to tell that it didn't work? Did you try to initiate dialog or did you try to view item descriptions that you already possess? Dialogs should work, but item descriptions would not since they're already spawned. It would be best to reload a savegame prior to the point that you visited the modded area.

Posted

Hi,

 

i'm still trying to fix it (I can't play anymore before it's done)

 

I was wondering if some auto generated files can cause issue when I repack the .MOD file.

Like the "module.ifo", is it a file created by the .ERF editor?

What files have I to remove from my folder before repack the .MOD ?

 

Thanks.

Posted
There is the .MOD files :

 

English mod file :

 

http://serenity.nuxit.net/images/K2-en.zip

 

And my .MOD files "converted" (I believe...)

 

http://serenity.nuxit.net/images/K2-fr.zip

 

If anybody can look at them, and maybe find what I did wrong...

 

Thanks!

Hi, I looked at a dialog file from 301NAR.MOD in your K2-fr.zip file and saw it still retained English substrings. I used K-GFF to determine this.

 

Try going through these steps to perform your conversion.

 

1. Download ERFEdit and K-GFF.

2. Create a folder called "MOD" and use ERFEdit to extract the entire contents of an English MOD file into the "MOD" folder.

3. Create a folder called TempMOD. Put DLGCONV.exe into this folder.

4. Open a command prompt and change directories to TempMOD.

6. Type the command: dlgconv.exe -i ..\MOD\*.* -o . -t 3.

This will create French versions of the .uti, .utc, and .dlg files in the TempMOD folder. the "-o ." portion of the command is the only output option that doesn't cause dlgconv.exe to bug out. I see I need to fix that. :o

6b. Test one of the .dlg files by opening it with K-GFF. Press F9 to do a Search by StringRef and search for -1. Look at the substrings under the entry that is found, they should show Male French and Female French.

kgfffrta4.jpg

7. Move the files back over to the MOD folder, overwriting the English versions.

8. Use ERFEdit to create a new .mod file and add all the files from the MOD folder.

9. Repeat for each .mod file.

 

Here's one I did for 301NAR. (link)

 

 

Edit: Tell you what... since this utility needs fixing anyway, I'll see what I can do about integrating a .mod conversion function. I'm sure you're not the only one who's faced this frustration. :)

Posted

It works!! Thank you so much!!!

Dunno how I succeded to repack english version... @_@

 

Thank you again! I talked to Bastila! Wooohoo :p

Posted

v0.6 released

 

- Added support for converting MOD files

- Fixed bulk mode output behavior -- that is, you can specify a output path other than "." and not cause it to fail. :p

  • 6 months later...
Posted

Hello,

 

i'm playing the german version of the game and want to install some gamefixes, so i need the language converter. but the download-link

at http://www.starwarsknights.com/tools.php is broken and i couldn't find another site to download the tool. Could please somebody help me / send me a mail with the tool?

 

Thank You

 

---------------------

 

I searched again and found the correct link to the tool at another site:

http://www.starwarsknights.com/mtools/dlgconv_11.rar

 

the language converter tool is listed twice at http://www.starwarsknights.com and i just tried the bad one ^^

  • 1 year later...
Posted

Hello, i have the French version of both games, Kotor 1&2 The converter works perfectly on TSL, but on K1 that just convert the utc and uti files, and all the dialogs etc don't works, and i really want to play BoS and other mods like this, but that just don't work on MOD, and DLG, files.

  • 1 month later...

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