sketch42 Posted March 9, 2005 Share Posted March 9, 2005 i was reading this thread http://www.lucasforums.com/showthread.php?s=&threadid=126746 and it seems that the way the Voices and lips are added in tsl are different... if im mistaken.. than can someone help me understand what it is im doing wrong? i thought i followed the thread completely Link to comment Share on other sites More sharing options...
Darth333 Posted March 9, 2005 Share Posted March 9, 2005 The principle remains the same: make sure the VO_ResRef name reflects the path of the location where the .lip file is. Link to comment Share on other sites More sharing options...
sketch42 Posted March 9, 2005 Author Share Posted March 9, 2005 Originally posted by Darth333 The principle remains the same: make sure the VO_ResRef name reflects the path of the location where the .lip file is. but the way the mod prefixes are setup are also diff ... i think Link to comment Share on other sites More sharing options...
TheProphet Posted March 9, 2005 Share Posted March 9, 2005 I had the same exact problem, but then I tried it the "easy" way and it worked. Don't worry yourself with all the naming crap. What you have to do is this. Make your dialog, make the waves for your dialog, make mock lip files for your dialog and name them the same name as the wave files (e.g. adm001.wav is adm001.lip) take all the lip files make them into a mod, name the mod yourmodulename_loc.mod, (e.g. my module is yavin, so i go yavin_loc.mod.) Put that sucker in the lips directory, in your dialog make sure that the referance to your wave is in the Voice over section and not sound. Try that, workds for me. Link to comment Share on other sites More sharing options...
sketch42 Posted March 9, 2005 Author Share Posted March 9, 2005 Originally posted by Gsccc I had the same exact problem, but then I tried it the "easy" way and it worked. Don't worry yourself with all the naming crap. What you have to do is this. Make your dialog, make the waves for your dialog, make mock lip files for your dialog and name them the same name as the wave files (e.g. adm001.wav is adm001.lip) take all the lip files make them into a mod, name the mod yourmodulename_loc.mod, (e.g. my module is yavin, so i go yavin_loc.mod.) Put that sucker in the lips directory, in your dialog make sure that the referance to your wave is in the Voice over section and not sound. Try that, workds for me. thanks for the reply.. but for some reason i get the lips moving but no sound... the name of my module is sketch and the name of the character is vaklu i named the waves vaklu001 where should i put the wavs... i thought to put them in streamvoices under sketch>vaklu>vaklu001.wav but nothing plays Link to comment Share on other sites More sharing options...
TheProphet Posted March 9, 2005 Share Posted March 9, 2005 Put them in stream voice but not any sub folder, it will not activate this way, believe me i have tried, the best way to do it is to just put it in StreamVoice. Link to comment Share on other sites More sharing options...
sketch42 Posted March 9, 2005 Author Share Posted March 9, 2005 that worked!!! thank you so much... i also had to use Tk102's Gui DLGeditor cuz KT's kept givig me errors... Thank you so much Link to comment Share on other sites More sharing options...
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