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Recruiting npcs in TSL


*Atris*

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Posted

Has anyone ben able to recruit a custom npc in TSL cuz i edit .utc files but nothing changes in game, do they have to be put somewhere different in TSL?

Posted

I am having the same trouble, can you at least get your NPC to spawn? And Did you give him/her a dlg, and you need a script to fire too.

Posted

huh? what do you mean you edited the .utc but he won't change in game?

 

If you are talking about the npc's appearance, you have to load the module for the first time. Otherwise, use the DestroyObject function and spawn your new npc. And you will need to use a party member tag for your new character anyways so there's no way you can use the diplomat's tag...unless you want to redo the game entirely...

 

...but I don't know how tsl will react to custom recruits...there are so many cutscenes. involving all the npcs...better test your mod touroughly before publishing it.

Posted
Originally posted by Darth333

...but I don't know how tsl will react to custom recruits...there are so many cutscenes. involving all the npcs...better test your mod touroughly before publishing it.

 

TSL probably won't be happy. :p Thanks to stoffe -mkb- we know that there are nearly 50 cutscenes in 003Ebo module alone, featuring different NPCs and depending on various variables and states.

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