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[WIP] TSL Recruitment Mod


Anyndel

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Originally posted by Darkkender

You know a dirty work around for the mission scenario is look at the different Twilek's already in game and try to find a blue twilek. Then use it's model for a more mature Mission Vao.:p

 

 

he has quite a point, in KotOR I Mission was about 15, 16 years old or so, and KotOR II: TSL takes place 5 years after KotOR I. so Mission would be about 20 years old.

 

(didnt really feel like reading all the posts so if someone else mentioned, sorry)

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A rule is a rule. We don't have any problems with LA and we want to keep it that way. We don't want to see this kind of mod here. //END.

 

And do not bring threads off-topic (that's another forum rule ;) but it is also a matter of respect towards the author of the thread).

 

-Darth333

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I am look9ing forward to this mission mod. she was always a favorite of mine. dont forget to follow almost every other character in TSL and allow her to be a jedi.. well, I would like her to be able to become a jedi at least...

awesome job with the blue twi'lek model and skin Mono, and good luck with the mod Anyndel.

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Ok, the textures are done but I can't get them to work in-game. I suck at 2da editing and I have no Idea if I did the hex editing correctly.

 

The textures are called P_NewMiss0H (Head) P_NewMiss0B (Body) so I hexed the models and replaced any reference to the original textures. The models are named the exact same as the textures. There are two possibilities in my eyes:

 

1. I can't just rename the .mdx files and that I have to somehow create them. I don't know what option to use in mdlops.

 

2. I screwed up the 2da somehow. If someone sould make the 2da based on my texture and model names I will compare them to mine. (I don't have webspace)

 

Anyway here are some screens from replacing the Twin Suns textures. If anyone can tell me why all my custom textures look so grainy in-game and how to fix it that would be great. All the original textures look great just custom ones look weird.

 

Alpha Screens

 

She doesn't look as much like Mission as I would prefer but the model doesn't have the same facial structure as the original Mission so I guess it will have to do. I will be tweaking the textures. I don't think the freckles show well enough, and the purple tinge needs some work.

 

I plan to, after I get the texture looking right and the 2da working, create some really good dialog and to integrate her into the storyline as much as possible. So where would you like to meeat her? The cantina on Nar Shadaa, where she has been working as a bounty hunter. Or Dxun where she has been searching for clues about Revan and his/her past/current location.

 

Thanks

-Anyndel

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Originally posted by Anyndel

Ok, the textures are done but I can't get them to work in-game. I suck at 2da editing and I have no Idea if I did the hex editing correctly.

Thanks

-Anyndel

 

Tell you what I can lend you a hand on this send me a PM with a link to the archive and what is not working. Then I could take a look and get it fixed if you like. It may take a day or so but I can gurantuee getting the model and skin to work and I will include a readme telling you what I did and how as much as possible for future modding needs.

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