Shimaon Posted March 19, 2005 Share Posted March 19, 2005 Pretty much everything mentioned in this thread, plus an update for my head mod with a new head. All of them are at my site. Enjoy! (After all of the time it took to make the updates, I'm too worn out to write a long blurb for the topic, heh). Link to comment Share on other sites More sharing options...
nacho35 Posted March 19, 2005 Share Posted March 19, 2005 Shimaon, really looking forward to the HK mod. He was one of my favorites in K1. Good job Link to comment Share on other sites More sharing options...
Axell Posted March 19, 2005 Share Posted March 19, 2005 Hey Shimaon, where is the Influence Mod? Link to comment Share on other sites More sharing options...
General Kenobi Posted March 19, 2005 Share Posted March 19, 2005 Great work !!! Glad to see your doing TSL MODS as well as all the good stuff you did for KOTOR. Heck you have your own folder on my computer Now I'll have to divide it for TSL and KOTOR Can't wait for your next release. Link to comment Share on other sites More sharing options...
stoffe Posted March 19, 2005 Share Posted March 19, 2005 Originally posted by Shimaon Pretty much everything mentioned in this thread, plus an update for my head mod with a new head. All of them are at my site. (snip) A word of caution about your "HK-47 Part Bin" mod on that site. It contains an altered version of the 003ebo.git file. The problem is that there are two files with that name in the game. One in 003EBO.rim (Normal Ebon Hawk) and one in 004EBO.rim (Red Eclipse Ebon Hawk). If you put that file in the Override folder it will override both, and the Red Eclipse slavers quest on Nar Shadaa will likely be broken since none of the slavers will be there. Just letting you know... Link to comment Share on other sites More sharing options...
Prime Posted March 19, 2005 Share Posted March 19, 2005 Yes, this can be an issue with a lot of different files. I recommend against doing that because it can really cause serious problems... Link to comment Share on other sites More sharing options...
Guyver619 Posted March 19, 2005 Share Posted March 19, 2005 Awesome stuff. But hey, Shimaon. It is possible for you to 'port' your helmetless Mandalore mod over to an armor item, instead of just that character, so the PC or any other party character, could wear the armor and get the helmetless Mandalore armor body? Well, assuming you havent done that with the mod already. I havent played into it too much. Btw, nice new mods. But you didnt release the 100% permanent influence mod :-( well, I suppose it's ok since I found the influence files, so I can easily export the increase files, and namechange to decrease ;-D Link to comment Share on other sites More sharing options...
Shimaon Posted March 19, 2005 Author Share Posted March 19, 2005 Originally posted by Guyver619 Awesome stuff. But hey, Shimaon. It is possible for you to 'port' your helmetless Mandalore mod over to an armor item, instead of just that character, so the PC or any other party character, could wear the armor and get the helmetless Mandalore armor body? Well, assuming you havent done that with the mod already. I havent played into it too much. Btw, nice new mods. But you didnt release the 100% permanent influence mod :-( well, I suppose it's ok since I found the influence files, so I can easily export the increase files, and namechange to decrease ;-D Yeah, it's possible, and it's a feature on the next version of the mod, which is in progress. Thanks for the comments, and I'll put up the Influence mod when I can (forgot it, heh), Shimaon Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 19, 2005 Share Posted March 19, 2005 A question Shimaon, the Prestiege class at level 10, does that change the a_pc_jedi.ncs? Cuz if it is, I would like to know, if it's possible, what line should I change cuz I already have a modified a_pc_jedi.ncs, it's from the RedHawke and maverick187 Prestiege Class and Prestiege Class Bonus. Link to comment Share on other sites More sharing options...
Guyver619 Posted March 19, 2005 Share Posted March 19, 2005 Originally posted by Shimaon Yeah, it's possible, and it's a feature on the next version of the mod, which is in progress. Thanks for the comments, and I'll put up the Influence mod when I can (forgot it, heh), Shimaon Excellent. Any chance you could release a stand-alone mod that adds new armor with a helmetless Mandalore body model? Or would I have to get some permission(wink wink) to dice up your mandalore mod and figure out if I can make the armor alone? I'm just curious because of the longest time, I've wanted a helmetless Mandalorian armor(like all the other Mandalorians in the Dxun camp), and I'd imagine that would be alot harder to do, since you'd have the model-away the helmet and whatnot.. then I realized Mandalore's armor is actually very similar, plus a few extras, and actually looks cooler. Edit: I was looking around some mods(such as Bandon armor mods for KOTOR 1), and realized I am such a n00b modder and dont have anywhere near the right talent or tools to take a head off a model and make it a PC armor. So.. I hope I get permission for a stand-alone Mandalore armor mod(dont even know if I'd publicly release it).. or you just make one yourself. :-) Link to comment Share on other sites More sharing options...
coloneill Posted March 20, 2005 Share Posted March 20, 2005 do we need to start a new game to enable the lvl 10 prestige class? this is my first time playing, how do we know when we reach the prestige class? Link to comment Share on other sites More sharing options...
Shimaon Posted March 20, 2005 Author Share Posted March 20, 2005 Stoffe, about the HK Part Bin - While I haven't had problems with the slavers, I am aware it can cause some difficulties, so as of now I'm working on putting the bin in via scripting instead of with the git. Thanks for the heads up though. Uchiha Itachi - Yep, it does. Download the file and check out the .nss script and you should be able to find it. It's something like checklevel > 10 or something. Guyver619 - It doesn't involve any modelling, just some new items, tricky 2DA editing, and model replacements. I'll do it for you. ^^ coloneill - No, you don't need a new game. Usually, when you're level 15 and strongly aligned with either the light or dark side, you can talk to Kreia and she'll help you choose your prestige class. My mod makes it so you only have to be level 10. No comments on the head though? I was really proud of it... Link to comment Share on other sites More sharing options...
JacenPrime Posted March 20, 2005 Share Posted March 20, 2005 Is there any way to have a helmeted version of Mandalore with your mod, but still have him able to equip other armors with the skin changing? Because right now, all I can do is change armor, but not change skin (Just cause I want a helmeted Mandalore ) Link to comment Share on other sites More sharing options...
Shimaon Posted March 20, 2005 Author Share Posted March 20, 2005 Originally posted by JacenPrime Is there any way to have a helmeted version of Mandalore with your mod, but still have him able to equip other armors with the skin changing? Because right now, all I can do is change armor, but not change skin (Just cause I want a helmeted Mandalore ) This will be made easy in the next version as well. The influence mod is now posted as well. Link to comment Share on other sites More sharing options...
Guyver619 Posted March 20, 2005 Share Posted March 20, 2005 Originally posted by Shimaon This will be made easy in the next version as well. The influence mod is now posted as well. Aha.. see now I know with this one, you just include 2 versions of the armor gff, one with a helmetless disguise, and one with a 'helmeted' disguise. But as far as the armor was going.. I was looking through the 2DA and I was completely stumped. Would it mainly be just copying and renaming the helmetless mandalore model, then changing one of the player model settings in the appearance 2DA, and making an item to correspond with it.. or is it much more complex than I thought? I need somebody to teach me this stuff :-P Link to comment Share on other sites More sharing options...
Sandwyrm Posted March 20, 2005 Share Posted March 20, 2005 Nice head:D (wonder how that would work as a pickup line?) Link to comment Share on other sites More sharing options...
Guyver619 Posted March 20, 2005 Share Posted March 20, 2005 Ok, so I figured out what bits I need to edit on the appearance.2da, but I dont see where the model replacement comes into play. And I'm sure there's some trick to editing the 2da so you dont have to replace one of the other armor classes entirely. Link to comment Share on other sites More sharing options...
Shimaon Posted March 20, 2005 Author Share Posted March 20, 2005 Originally posted by Guyver619 Ok, so I figured out what bits I need to edit on the appearance.2da, but I dont see where the model replacement comes into play. And I'm sure there's some trick to editing the 2da so you dont have to replace one of the other armor classes entirely. You need some item editing too. I think I'll be able to release the mod later today. The helmeted model is the only one that uses a disguise. I got the helmetless armor to work and be equippable on male pcs. ^^ Just sit tight and you'll see. Link to comment Share on other sites More sharing options...
Guyver619 Posted March 20, 2005 Share Posted March 20, 2005 Originally posted by Shimaon You need some item editing too. I think I'll be able to release the mod later today. The helmeted model is the only one that uses a disguise. I got the helmetless armor to work and be equippable on male pcs. ^^ Just sit tight and you'll see. Argh! You take all the fun out of trying to do it myself. Well.. you know what that means, right? I'm gonna rip up your mod and see how it's all done. Link to comment Share on other sites More sharing options...
Guyver619 Posted March 22, 2005 Share Posted March 22, 2005 So.. any update on the Helmetless Mandalore v3? :-) Link to comment Share on other sites More sharing options...
Darth Smaug Posted March 22, 2005 Share Posted March 22, 2005 The HK mod is pretty good Link to comment Share on other sites More sharing options...
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