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You could post a mod request in the main stuck thread. I'm sure out there someone is already working on one. If so a heads up would be sweet :)

 

I'm more artistic than scriptistic but I'm betting it would require mass .2da, scripting and the like to make an entire world. Like Ord Mandell it would be massive :) Even something on a smaller scale like Ebon Hawk Basement takes a lot to pull together. A planet would have to be done by an expert modder for sure that's well versed in scripting, placement, model editing and the like.

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Originally posted by Ranis Hull

have you cheacked the handy tuts on the sight? i think there's one there about how to travel to custom planets.

thanks umm what i mean Emperor Devon is that i want to create a world that has like korriban and other places all put into one world hence new world
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Originally posted by Darth_Tratious

thanks umm what i mean Emperor Devon is that i want to create a world that has like korriban and other places all put into one world hence new world

Darth_Tratious,

 

Is this the first mod you are attempting? If so I would strongly suggest you start with smaller mods and work your way through the different types of mod until you build the skill sets necissary for making a planet.

 

Making a new planet is not really a difficult thing, but it is very time consuming, and it will test your skills, it requires that you have good scripting knowledge, as well as knowing your way around dialogues, merchants, placeables, NPC's, journal entries, global numbers, and lastly actual module creation itself. A planet is basically a string of new modules that are connected together... and stringing pre-existing modules together to give the illusion of a new place is the most difficult thing.

 

My advice is to read every, non-modeling, KOTOR Modding tutorial you can get your hands on, and get a few of the simpler K1 or K2 mods under your belt...

 

I hope this helps! :D

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Originally posted by RedHawke

Darth_Tratious,

 

Is this the first mod you are attempting? If so I would strongly suggest you start with smaller mods and work your way through the different types of mod until you build the skill sets necissary for making a planet.

 

Making a new planet is not really a difficult thing, but it is very time consuming, and it will test your skills, it requires that you have good scripting knowledge, as well as knowing your way around dialogues, merchants, placeables, NPC's, journal entries, global numbers, and lastly actual module creation itself. A planet is basically a string of new modules that are connected together... and stringing pre-existing modules together to give the illusion of a new place is the most difficult thing.

 

My advice is to read every, non-modeling, KOTOR Modding tutorial you can get your hands on, and get a few of the simpler K1 or K2 mods under your belt...

 

I hope this helps! :D

thansks first planet mod.i've done smaller stuff but nothing like this
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