hundar Posted April 21, 2005 Share Posted April 21, 2005 I am in the solo mission part of the cave on the sith planet, and have fought everyone (ie the phantom forms of revan, my own party etc) and done every available room. Now I cannot get out again! There seem to be 2 possible exit areas. One has several corridors and 1 door that I cannot open (there's not even the option to use security or bash), and the other is the room with the mummified sith - which has 3 locked doors that again I cannot open. Can anyone advise me on how to get out? It's very frustrating - I've wandered around for hours and there's definately no other way out. I don't have a lightsaber, and am wondering if I chose to go to the sith ruins too early in the game - but surely if they give you the option, then there should always be a way! Please help! Link to comment Share on other sites More sharing options...
FiEND_138 Posted April 21, 2005 Share Posted April 21, 2005 After killing ghost Revan, did Kreia talk to you telepathically? She's supposed to & that opens the doors in the crypt room. Perhaps reloading an earlier save could help... *edit* Heres a walkthrough to double check & make sure you didn't miss any thing. Link to comment Share on other sites More sharing options...
Jeff Posted April 21, 2005 Share Posted April 21, 2005 Originally posted by hundar Can anyone advise me on how to get out? It's very frustrating - I've wandered around for hours and there's definately no other way out. I don't have a lightsaber, and am wondering if I chose to go to the sith ruins too early in the game - but surely if they give you the option, then there should always be a way! It sounds like there might be a bug if Kreia didn't talk to you telepathically. I know it's not that you went in too early, because you can't go in unless Kreia says you are ready. Link to comment Share on other sites More sharing options...
PisOgPapir Posted April 21, 2005 Share Posted April 21, 2005 uuh i'm pretty sure kreia never says you ain't ready Link to comment Share on other sites More sharing options...
stoffe Posted April 21, 2005 Share Posted April 21, 2005 Originally posted by PisOgPapir uuh i'm pretty sure kreia never says you ain't ready You must be level 10 or higher, and be either 75% or more towards the lightside or 75% or more towards the darkside in order to enter. ---- The exit is through the stone door at the opposite side (from the entrance) of the chamber where you run into the final Vision in the tomb. If it's locked you've run into a bug and need to reload an earlier save before entering that room and try again. Link to comment Share on other sites More sharing options...
hundar Posted April 22, 2005 Author Share Posted April 22, 2005 Cheers for the feedback - turns out it was indeed a bug coz Kreia wasn't talking to me. Had to do the whole cave twice more before she opened her mouth and the exit! Thank the force I had saved just before entering... Am well on the way towards Sith Galactic Domination! Heh heh heh... Link to comment Share on other sites More sharing options...
PisOgPapir Posted April 22, 2005 Share Posted April 22, 2005 Originally posted by stoffe -mkb- You must be level 10 or higher, and be either 75% or more towards the lightside or 75% or more towards the darkside in order to enter. ---- The exit is through the stone door at the opposite side (from the entrance) of the chamber where you run into the final Vision in the tomb. If it's locked you've run into a bug and need to reload an earlier save before entering that room and try again. really? nice. Link to comment Share on other sites More sharing options...
Darth333 Posted April 23, 2005 Share Posted April 23, 2005 Originally posted by stoffe -mkb- If it's locked you've run into a bug and need to reload an earlier save before entering that room and try again. Or if you play the PC version of the game, you can open the door with a special armband I made. Just download the "KotOR2:TSL - Whereami Armband + coordinates extractor" I made from here: http://www.starwarsknights.com/tools.php and patch it with those two files in your swkotor2/override folder: http://mars.walagata.com/w/darth333/armband.zip It will give you an armband that will allow you to open any door, locked or not, upon activation (you really need the patch to open any door: otherwise, the armband will only give you coordinates). Link to comment Share on other sites More sharing options...
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