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Need help with a sword model.


Juha Avery

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grey color as in "un-skinned" or grey color as in no "shiny" metal?

 

if it appears unskinned, the name of your .tga's are incorrect or the model variation in your .uti is off. At least those would be the first 2 culprits to check..

 

If there's no shiny parts, check to see if you have an included .txi file defining your shader (such as CM_Baremetal). The .txi file should be named exactly the same as your skin .tga (except with a .txi extension)...

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Textures should always be a perfect square even if only a 3rd of it is being used.

 

Another thing that will cuase the texture to appear dark is having the Diffuse in Material properties set to grey. Setting it to white will make a HUGE difference in the clarity of the texture.

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On my PC the Diffuse on the model is to grey and it makes it difficult to see the texture, But I can see the texture under the right lighting.

 

I know though that many graphics cards or will not be able to use textures that are not a perfect square, The dimensions should also be anywhere from 64x64, 128x128. 256x256, 512x512 1024x1024.

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Originally posted by T7nowhere

Textures should always be a perfect square even if only a 3rd of it is being used.

 

Another thing that will cuase the texture to appear dark is having the Diffuse in Material properties set to grey. Setting it to white will make a HUGE difference in the clarity of the texture.

 

 

You said something bout changing the diffuse in material properties to white, in what program can i change it? Photoshop?

 

I turned my game's brightness to full and i saw the texture there. So it might work if i change the material thingie?

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Taken from the Original Thread [ SWG Sythe ]

 

Hey guys!

 

right, i've come across some 'kinks':

 

i've tested it in-game, it works, BUT theres no Texture:

 

http://img105.echo.cx/my.php?image=pic22tx.jpg

 

i believe the reason is in this pic:

 

http://img105.echo.cx/my.php?image=pic3ew.jpg

 

i see ppl's unique weapon .tga's and its scattered, so i think that it applys to this.

 

can anyone lend assistance to these chaps, i'd like to see this blade into this game as much as the two modders

 

Thank you

 

MattCole

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I believe the reason they are scattered in some tga's is that that way they are easier to map on the model???

 

I can see the texture now in the game with full brightness, somehow i would need to get it work with normal brightness too.

 

Ill try to turn the texture file more brighter or something, ill report if i get it working better.

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