Det. Bart Lasiter Posted April 27, 2005 Share Posted April 27, 2005 Could somebody please tell me if the script below is the reason for my new Force power not showing up in game or KSE. // FP Sith Flame int FORCE_POWER_Sith_Fire = 282 #include "k_inc_force" void main() { SWFP_HARMFUL = TRUE; SWFP_DAMAGE = Sp_CalcDamage( oTarget, 0, 0, (GetHitDice(OBJECT_SELF)*2); SWFP_DAMAGE_TYPE = DAMAGE_TYPE_DARK_SIDE SWFP_DAMAGE_VFX = VFX_BEAM_DRAIN_LIFE eLink1 = EffectAbilityDecrease(ABILITY_WISDOM, 5); effect eFlame = EffectFlame(); effect eDamage = EffectDamage(SWFP_DAMAGE, SWFP_DAMAGE_TYPE); int nResist = Sp_BlockingChecks(oTarget, eChoke, eDamage, eInvalid); int nSaves; SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), SWFP_HARMFUL)); if(nResist == 0) { nSaves = Sp_MySavingThrows(oTarget); if(nResist == 0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_BEAM_DRAIN_LIFE), oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFlame, oTarget, 3.5); float fDuration = Sp_CalcDuration( 3.5."" ); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, oTarget, fDuration); int nIdx = 1 float fDelay; SP_InteractiveDamage(eDamage, 7, oTarget); } } } Link to comment Share on other sites More sharing options...
Darth333 Posted April 27, 2005 Share Posted April 27, 2005 err...did you edited spells.2da correctly? Check this tutorial: http://www.lucasforums.com/showthread.php?s=&threadid=130898 Normally, if done correctly, the force power will show in the game and in KSE even if the script is not there (of course, it makes a useless force power too) There are a few minor differences with TSL's spells.2da so feel free to look at the few force powers I made for TSL. Link to comment Share on other sites More sharing options...
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