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Problem Editing Item Properties, HELP! :)


DaRKoNe13

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I'm trying to set the properties for a robe, but I'm having some difficulties. I already have a strength + 2 bonus on it, and I wanted to add a small dexterity bonus as well. But when I put that in there, all it does is overwrite the costvalue of the strength bonus. Is it not possible to have two ability bonuses on the same item? Or am I doing something wrong, that I'm not thinking about. (I've been trying to follow Achillies' tutorial to a T).

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You can indeed. say you wanna use Strength +3 Dexterity +2

 

All you'd do is just do the first entry with an Attribute bonus (or whatever its called) and choose strength, then choose in this case +3

Then double click the empty row below that and do the same only choosing the dexterity and its +2.

 

You can add new line entries for each attribute you want to give the robe. (play around many cool things can be accomplished with the good ole' uti I'm learnin') ;)

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Here's what I have in there.

 

- 0

ChanceAppear [bYTE] = 100

CostTable [bYTE] = 1

CostValue [WORD] = 2

Param1 [bYTE] = 255

Param1Value [bYTE] = 0

PropertyName [WORD] = 0

Subtype [WORD] = 0

 

- 1

ChanceAppear [bYTE] = 100

CostTable [bYTE] = 1

CostValue [WORD] = 3

Param1 [bYTE] = 255

Param1Value [bYTE] = 0

PropertyName [WORD] = 0

Subtype [WORD] = 1

 

First one should be Strength, the second one Dexterity, but instead of having both abilities in game, it overwrites the value of strength with the dexterity value.

 

Should have Strength+ 2 and Dexterity+ 3, instead I'm getting just Strength+ 3. Any ideas?

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:eyeraise:

 

Doing things the hard way :D ...why not use Kotor tool instead of a GFF editor? ;)

 

(the tutorial was made at a time where we had very few tools available - while it is excellent to learn about how the game works, it takes much longer and it is much more painful to edit items with a GFF editor)

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Woops sorry Darth333 :D I didn't realize he wasn't using Ktool or I would have told him :rolleyes: OOPS!....lol

 

A friendly word of advice (not knocking others) I'd use KOTORtool for anything if possible. It's one of the best programs for this type thing I've found period. Good luck :D

 

DM

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Originally posted by Darth333

:eyeraise:

 

Doing things the hard way :D ...why not use Kotor tool instead of a GFF editor? ;)

 

(the tutorial was made at a time where we had very few tools available - while it is excellent to learn about how the game works, it takes much longer and it is much more painful to edit items with a GFF editor)

While our .. esteemed ( ;) ) moderator is correct that it is easier to use Kotor Tool then the GFF editor I find it a looot of fun to play around with th GFF editor when modding as I enjoy the challange of having 5 different 2da files open and the other assorted things needed for it. I will use Kotor Tool for most things now but it is still fun to go back and play with the GFF editor.

Originally posted by Darth Melignous

A friendly word of advice (not knocking others) I'd use KOTORtool for anything if possible. It's one of the best programs for this type thing I've found period. Good luck :D

 

DM

Completely agree. If I was a programmer Fred would be my hero :D

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Quick question editing with Kt: how can ya change the values in say the properties tab? Click or dclick, hilites but can't change; dclick the row header (as it say to when mouse over), get an unhandled exception error. Have edited some 2das and other uti's, but this one is bizarre. Specifically, simply trying to change gg_portbench.uti subtype from 282 to 287, after editing spells.2da to use two different mods together. Obviously, I am simpleminded noob, but tryin to learn some stuff.

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Originally posted by isosceles11

Quick question editing with Kt: how can ya change the values in say the properties tab? Click or dclick, hilites but can't change; dclick the row header (as it say to when mouse over), get an unhandled exception error. Have edited some 2das and other uti's, but this one is bizarre. Specifically, simply trying to change gg_portbench.uti subtype from 282 to 287, after editing spells.2da to use two different mods together. Obviously, I am simpleminded noob, but tryin to learn some stuff.

 

Have you turned on the option for KotorTool to look in the Override folder for 2DA files? Otherwise it wouldn't see your new force powers in spells.2da and you would get an index out of bounds error. It's under the Tools menu --> Options --> Other, if I remember correctly.

 

Also, make sure you have force powers in your spells.2da between 282 and 287. That file is indexed by line number and not the (row label), thus you can't skip entries in it (unless you pad it with blank **** lines).

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