Ranins Hull Posted May 2, 2005 Share Posted May 2, 2005 After my last mod i thought to my self: hey me! why don't you look in the mod request forum for some ideas? then i saw the perfect mod for me to make. a saber mod! a mod concisting of five to ten new saber colors in all three hilt variants. on my list sofar i have: black white blue with an orange glow not many, but it's a start. any saber color ideas are welcome and verry much appriciated. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted May 2, 2005 Share Posted May 2, 2005 Hey, Good luck on it And I have an idea, why don't you make a saber with white core and black glow? Link to comment Share on other sites More sharing options...
Jeff Posted May 3, 2005 Share Posted May 3, 2005 Originally posted by Uchiha Itachi And I have an idea, why don't you make a saber with white core and black glow? That would look sweet Link to comment Share on other sites More sharing options...
Shadow Blaze Posted May 3, 2005 Share Posted May 3, 2005 Originally posted by Uchiha Itachi Hey, Good luck on it And I have an idea, why don't you make a saber with white core and black glow? He would have to monkey with alpha channels a bit or make it not completely black even then it is kinda pushing it. Link to comment Share on other sites More sharing options...
Jeff Posted May 3, 2005 Share Posted May 3, 2005 Originally posted by Shadow Blaze He would have to monkey with alpha channels a bit or make it not completely black even then it is kinda pushing it. Yeah, good point. If it is not done very well, then it would not look good at all. Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 3, 2005 Author Share Posted May 3, 2005 well thanks for the ideas. (and encouragement) i'll try my best, and get some screens up asap;) Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 3, 2005 Author Share Posted May 3, 2005 the most curious thing happened and i can't figure out why. chack this out http://photobucket.com/albums/y170/304050/?action=view¤t=K2_00007.jpg http://photobucket.com/albums/y170/304050/?action=view¤t=K2_00008.jpg http://photobucket.com/albums/y170/304050/?action=view¤t=K2_00009.jpg if you got any ideas why this is happening, i'm listening. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 4, 2005 Share Posted May 4, 2005 It looks as if you've either accidentally rotated the Aurora base... or your model's pivot point didn't get aligned to the base model... This happened to me when I accidentally linked my model to one of the base's planes instead of the proper dummy helper. Also, be sure you're resetting Xform and aligning your pivot to the "pivot" instead of "center".. option... Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 5, 2005 Author Share Posted May 5, 2005 origianally posted by chains.2da It looks as if you've either accidentally rotated the Aurora base... or your model's pivot point didn't get aligned to the base model... thanks for trying to help, but what are you talkin about? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 5, 2005 Share Posted May 5, 2005 from your screenies, the hilt is sticking straight up and the blade is sticking outward correct? Shaped like a "T"? This can happen if your custom model wasn't aligned properly to the base model (the original in-game model that contains the aurora base)... The aurora base is the BIG square with the arrow that points forward located to the bottom of an imported game model (usually in line with the grid)... If you accidentally rotate the aurora base (big square) or don't properly align your custom made model with the in-game model.. the "T" shape can happen... Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 5, 2005 Author Share Posted May 5, 2005 there's one problem with your theory it's not a custom model. it's a standard in-game hilt. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 5, 2005 Share Posted May 5, 2005 Originally posted by Ranis Hull there's one problem with your theory it's not a custom model. it's a standard in-game hilt. well there goes that theory hehehe Is this just happening all of a sudden? Or has this model been in GMAX or MDLOps at some point in time during it's lifespan? Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 5, 2005 Author Share Posted May 5, 2005 it's never been through mdlops, gmax, 3dsmax or any other moddeling program. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 6, 2005 Share Posted May 6, 2005 Well now that's very odd indeed... I've (personally) only ever seen this problem when a model gets tinkered with... Is the saber in your pic an in-game silver blade or is it a custom color (perchance been HEX edited)? HEX editing can cause this too if an entry has been replaced by character's exceeding the original count (just placing extra dots "." 's won't do the trick)... I'm at a complete lost if this is just a normal in-game saber that hasn't been altered in any way Anyone else? I'm struggling here hehe.. Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 6, 2005 Author Share Posted May 6, 2005 it s a custom white blade. i cheacked and doublecheacked my hex editing and found no mistakes, so i deleated the files and started over, but it happened again. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 7, 2005 Share Posted May 7, 2005 Hmm... ok... try this... Try using MDLOps' renamer function rather than HEX editing the color values... When you do go to HEX editing (for a custom, unique saber), change ONLY the very first model # variation in the HEX (should be on the 1st or second line)... don't change anything else in the HEX...(let renamer do it).. with renamer, you can easily change the color and hilt skin to be used for your saber... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.