Ellderon Posted May 26, 2005 Share Posted May 26, 2005 http://img130.echo.cx/img130/6730/commando1qa.jpg Modified heavy armor (PHMBS) - has bigger shoulders, bigger chestplate and a backpack(powerpack) Im satifsied with it and consider this version done (alltoughI might fiddle with the texture a bit more) Now, I wanted to convert it normally, but once I export the model from Max and start MDLOPS and try to read&write it, it sez something about not being able to find the original mdx file?? I'm a bit confused here, so can anyone tell me what I need to do in order to get this new armor (I don't want to overwrtie the old one) converted? Oh yes, allmost forgot, got the powersword working:D the pistol is still giving me trouble... Link to comment Share on other sites More sharing options...
Darkkender Posted May 27, 2005 Share Posted May 27, 2005 Ok for the process of making changes to models should be doing the following. Extract base model files mdl & mdx. Open Mdlops search for your base mdl file. Click Read & Write.(This creates your ascii-mdl.) Now click the replacer button. This will prompt you for the ascii-mdl of your base model and for the ascii-mdl of your custom model. Use the replacer as it instructs. Now please be aware currently body & head models get there animations fouled up and don't work when you do this. However if all you have done is tweaked the vertices you can make use of Taina's replacer tool to do alot of the grunt work. Link to comment Share on other sites More sharing options...
Ellderon Posted May 27, 2005 Author Share Posted May 27, 2005 but..wouldn't that overwrite the old armor model? Maby not...guess I'l try it then... Link to comment Share on other sites More sharing options...
T7nowhere Posted June 3, 2005 Share Posted June 3, 2005 This is what you need to do to compile a new body meshwith mdlops: 1) after edting the model export it to a new folder, then rename the ascii.mdl and then copy and paste the original mdl and mdx to the same folder that your new ascii.mdl is in then open mdlops select your new ascii.mdl and hit read write. 2) copy the new models to your override and rename them to the same as the original to test your changes. Its really that easy, but I won't garrentee that your edited model will finction properly, If all you did was change uvmap coordinate and move around the exsisting verts then it should be fine. If you are adding pieces or creating new polys then you might have to re-weigh the new additions. You can also use taina's replacer tool but you won't be allowed to do anything more than move verts and adjust the UVmap. I only use Taina's replacer tool for head models. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 3, 2005 Share Posted June 3, 2005 Looks very cool Can't wait to see it in game Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.