tk102 Posted April 23, 2007 Author Share Posted April 23, 2007 KGFF v1.1.9 Released -v1.1.9: Added support for StrRef Fields (Field Type: 18) as used in Jade Empire (thread) Link to comment Share on other sites More sharing options...
tk102 Posted May 30, 2007 Author Share Posted May 30, 2007 Version 1.2.0 released - Added support for TLK V4.0 string translations (Jade Empire) - Eliminated a bug where the file in the most recently used list that no longer exists caused KGFF to croak. This would often occur when trying to launch K-GFF by double-clicking a K-GFF assoicated file. Link to comment Share on other sites More sharing options...
tk102 Posted June 7, 2007 Author Share Posted June 7, 2007 v1.2.1 released - Fixed bug that was causing weird problems with copying and pasting empty Lists and empty Structs (thanks stoffe!) Link to comment Share on other sites More sharing options...
stoffe Posted June 7, 2007 Share Posted June 7, 2007 v1.2.1 released - Fixed bug that was causing weird problems with copying and pasting empty Lists and empty Structs (thanks stoffe!) That was quick, thanks for the fix. Do you have any plans to release a version of nwn2-gff with this fix as well? Link to comment Share on other sites More sharing options...
tk102 Posted June 7, 2007 Author Share Posted June 7, 2007 Yes I do. It appears I left the NWN::GFF module on my work PC otherwise I would have released that as well. Also need to fix XML2GFF/GFF2XML utilities for the same bug. Link to comment Share on other sites More sharing options...
tk102 Posted June 10, 2007 Author Share Posted June 10, 2007 v1.2.2 released Fixed a bug in the GFF libarary, exposed by v1.2.1. This affected GFF files where, after pasting a List that has a single struct or empty List, caused the change not to get saved. Thanks stoffe again! Link to comment Share on other sites More sharing options...
glovemaster Posted June 16, 2007 Share Posted June 16, 2007 Not that i want to be fussy but its just an idea. Going back to when you added support for the left/right keys, maybe if you could make the keys work similar to KotOR Tool, where left would return to the top of the current struct, left again would close it. Right would zoom down to the nearest struct and right again would open it. You know what i mean if you have KotOR Tool, if you don't then how on earth do extract files?? Thanks for adding the function in the first place anyway ~GM Link to comment Share on other sites More sharing options...
tk102 Posted June 16, 2007 Author Share Posted June 16, 2007 Not that i want to be fussy but its just an idea...left would return to the top of the current struct, left again would close it. Right would zoom down to the nearest struct and right again would open it. Yeah, that seems to make more sense -- left/right should only affect how structs are displayed so why not jump to them. You know what i mean if you have KotOR Tool, if you don't then how on earth do extract files?? I use FindRefs more often than KotOR Tool if I know the filename actually. Thanks for adding the function in the first place anywayThank you for the suggestions. Link to comment Share on other sites More sharing options...
glovemaster Posted June 16, 2007 Share Posted June 16, 2007 I use FindRefs more often than KotOR Tool if I know the filename actually. Oh yeah, i tend to use that for module reskinning as you can extract both the MDL and MDX files together for that module at once. Thats an idea for KotOR Tool, does anyone know what has actually happened to Fred? And seen as i shouldn't really post on here with out giving a suggestion.. maybe you could make KGFF generate a .ini file containing the path for the K1 and K2 dialog.tlk file (or it could remember them the way it does with the MRU list), so that when you go into the TOOLS menu, instead of "Use TLK file for StringRefs" you could have a branch that says "Use TLK File >" and then have the option for KotOR 1 and KotOR 2. And a "Use other TLK file" for those who want to use their own. Thanks again ~GM Link to comment Share on other sites More sharing options...
sekan Posted June 18, 2007 Share Posted June 18, 2007 I cant start k-gff editior and that's make me insane. * Hits my computer many times* Link to comment Share on other sites More sharing options...
tk102 Posted June 18, 2007 Author Share Posted June 18, 2007 Sekan, try deleting the kgff.ini file in your Windows folder. If that fails, try deleting the temporary files from your C:\Documents and Settings\(your name)\Local Settings\Temp folder. If that fails and you have a character with a diacritic in your username, try logging off and logging on as a user without a diacritc. Link to comment Share on other sites More sharing options...
sekan Posted June 18, 2007 Share Posted June 18, 2007 I dont have a kgff.ini file on my computer and it didn't help to delete the files in the temp folder. Link to comment Share on other sites More sharing options...
tk102 Posted June 18, 2007 Author Share Posted June 18, 2007 I dont have a kgff.ini file on my computer. Are you sure of that? (Of course if your username has an accent, an umlat, or any other fancy Swedish character, you're probably right and you'll need to use a different username.) In Windows Explorer menu: Tools -> Folder Options -> View -> Hide Protected Operating System Files (uncheck) Tools -> Folder Options -> View -> Hide File Extensions for Known File Types (uncheck) Then look again in your c:\windows folder. Link to comment Share on other sites More sharing options...
sekan Posted June 18, 2007 Share Posted June 18, 2007 Well i did the changes but i have now a big problem. It's not my username that makes the problem... It's the name of my computer!! Is it someway to change name of the computer? *hit myself 1000 times bcz i could changed the name when i installed winxp* EDIT: But i think i can use your tool when i live with my dad Link to comment Share on other sites More sharing options...
tk102 Posted June 18, 2007 Author Share Posted June 18, 2007 It's the name of my computer!! Is it someway to change name of the computer? http://kb.iu.edu/data/ajnx.html I've also set an email to ActiveState asking them where they stand on this bug that was opened in January of 2006... I hate having to tell the international community to use this "workaround". Link to comment Share on other sites More sharing options...
sekan Posted June 18, 2007 Share Posted June 18, 2007 I must really check things more before i post in this forum. Well it was not the computer name. It's the name of my first username. I cant change it bcz when i am loged in on my own username i cant change the bcz it's being used. Then i tried with another loggin that also was admin but it didn't work. You can stop try to help me bcz i will get a new computer... Anyway thanks for helping me! Link to comment Share on other sites More sharing options...
Ferc Kast Posted September 30, 2007 Share Posted September 30, 2007 Can someone make a tutorial for adding new dialog options in .dlg files, such as hanharr.dlg, using K-GFF? Link to comment Share on other sites More sharing options...
tk102 Posted September 30, 2007 Author Share Posted September 30, 2007 Why would you want to use a GFF editor for dialogs when there is KotOR Tool (for K1) and DLGEditor (for K1 and K2)? Oh and btw, v1.2.3 was silently released a couple days ago. Link to comment Share on other sites More sharing options...
Ferc Kast Posted September 30, 2007 Share Posted September 30, 2007 I would only want to use a GFF editor because I can't get any DLGEditor to work for me, in that they crash whenever I point them to the proper dialog.tlk file for either game. Link to comment Share on other sites More sharing options...
tk102 Posted September 30, 2007 Author Share Posted September 30, 2007 PM sent Link to comment Share on other sites More sharing options...
tk102 Posted November 18, 2007 Author Share Posted November 18, 2007 KGFF v1.2.4 released - Added toggle in View menu to select whether to use KotOR/TSL (Bioware) language IDs or to use The Witcher language IDs for CExoLocStrings. - Made KGFF behave better when refreshing the tree and when adding a new node. When refreshing the tree, KGFF will remember what node you were on a make sure that node is still selected afterwards. When choosing to create a new node, KGFF will select the new tree branch for editing. (I know, that kind of expected behavior should've been there all along but it wasn't. ) - Added ability to Go to... a Field index or Struct index. (Ctrl+G) Link to comment Share on other sites More sharing options...
Ferc Kast Posted November 18, 2007 Share Posted November 18, 2007 Looks like I'll have to update the version on my USB, then. Can't wait to try out these new features. Didn't realize it, but I was still using version 1.1.7 of this. This should make things go easier in making one of my main mods. Link to comment Share on other sites More sharing options...
tk102 Posted January 8, 2008 Author Share Posted January 8, 2008 K-GFF (GFF Editing Utility) v1.3.0 released - Added ability to search STRREF fields (Jade Empire) by STRREF (I don't know how I missed this ) - Added ability to search STRREF fields by TEXT - Added ability to search CEXOLOCSTRING fields by TEXT, though TLK file must be selected for this to work. Prior to this, only CRESREF fields, CEXOSTRING fields, and localized substrings were searched. - Made the tree branch selection background color cyan for easier viewing (another why didn't I do this right from the beginning?) - Added notification if searching by text and TLK file has not been selected Link to comment Share on other sites More sharing options...
samishxc Posted January 8, 2008 Share Posted January 8, 2008 I downloaded the Gff editor thingy but all it was was a htm file? I like clicked on it and stuff but still nothing happened. It probably is something obvious that im missing. Link to comment Share on other sites More sharing options...
tk102 Posted January 8, 2008 Author Share Posted January 8, 2008 That's odd. It must have been a broken upload. I uploaded again so give it another try. Link to comment Share on other sites More sharing options...
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