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Twi'lek Exile with custom robe and clothes (requested)


stoffe

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A request: Could you include svösh's collar Fix for the robe?

 

Since the Exile robe does not use the standard robe model, but a somewhat shape altered variant of it, that will not work very well, since, if I remember correctly, svösh's collar fix also alters the robe model to adjust the texture-mapping.

 

I suppose I could put the Exile robe as a separate body variation that does not use the collar fix, and use svösh's fix for all the standard game robes for the Exile appearance so other robes will get the collar.

 

Thank you for the feedback, glad you otherwise like it. :)

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^^^^

stoffe just to save you some work, I have fixed your Exile Robe skin on my end to work with svosh's collar fix models. I have Atton's Jedi robe using this texture.

 

If you want it let me know. ;)

 

To everyone else: Please do not ask me for this skin, I won't mail this to anyone other than stoffe as it is up to her if she wants this to be released or not. Sorry.

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  • 4 weeks later...
  • 2 months later...
^^^^

stoffe just to save you some work, I have fixed your Exile Robe skin on my end to work with svosh's collar fix models. I have Atton's Jedi robe using this texture.

 

If you want it let me know. ;)

 

To everyone else: Please do not ask me for this skin, I won't mail this to anyone other than stoffe as it is up to her if she wants this to be released or not. Sorry.

Stoffe: I'm about to install this mod and I already use your robe for Visas and I was wondering if you had accepted RH's offer of a fix to make your Twi'lek Exile's robes compatible with Svosh excellent robe collar fix, which I also use.

 

I was wondering how I could make BOTH of these mods compatible with the fix. They wouldn't necessarily have to use the fix: while it would be nice if they did, I would be perfectly satisfied if I could just make them exist alongside the fix so that there isn't a blank spot where the collar shoud be. Would you be so kind as to instruct me (and others) as to how to go about doing this?

 

Thanks!

BTW: YOUR MODS ROCK!

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  • 2 months later...
Damn, it's a shame it is only for the PC version. It would be nice if you could do it on Xbox as download content of some sort

 

Sorry friend, don't think that's going to happen, as to the best of my knowledge the Xbox version isn't modable.

 

 

Hey Stoffe, any chance of you making a male twi'lek PC for use with TSL? I think your mod looks great, but I usually only play as male characters. I especially love the jedi robe that you made.

 

PS- Yeah I know that there are PC head mods out there for male Twi'leks but the ones that I've seen seem rather bland, no disrespect intended to the respected author's of those mods.

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  • 3 years later...
  • 2 years later...

A bit of a necro here, but it is with good reason.

 

Although I did not mind it myself(I'm not using the mod at present), it seems that the changed flourish animation is something that some aren't too fond of. So, for any that would prefer to have the vanilla flourish animation, here is an easy fix.

 

Kotor Tool is needed for this, although that is obvious. Backing up the animations.2da file is recommended, just in case something goes wrong. Click the 2DA button(just under 'File"), and in the window that appears, click "File" and "Load 2da V.2b File", or hit Ctrl+O, and open the Animations.2da file in your override.

 

Anyway, the mod seems to change line 132.

 

Mod Entry:

 

Name(Column): f10p2c

 

Vanilla Entry:

 

Name(Column): g2w1

 

Changing the current entry(which should be the mod's entry), to the vanilla, and then clicking on another line that was NOT edited, and saving(With the first save option in the file menu) will change the animation back to the vanilla.

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