riceplant Posted July 19, 2005 Share Posted July 19, 2005 I guess that's what they would be called. Does anyone know how to do them? I have two adjacent rooms linked by a door, one bright and the other dark. It looks weird when the light is shining through a closed door. Link to comment Share on other sites More sharing options...
SMoKE Posted July 20, 2005 Share Posted July 20, 2005 Hmmm.. don't think it's possible.. Not even with an area portal. But you can try making a short hallway between the two doors, possibly? Link to comment Share on other sites More sharing options...
riceplant Posted July 20, 2005 Author Share Posted July 20, 2005 Too bad. I was hoping I could have the light shine through the door when open, but not when closed. There's no scripting function to redraw lightmaps, then? Link to comment Share on other sites More sharing options...
SMoKE Posted July 20, 2005 Share Posted July 20, 2005 I'm sorry, but I don't know... I don't know a thing about scripting Link to comment Share on other sites More sharing options...
wedge2211 Posted July 20, 2005 Share Posted July 20, 2005 Not possible with JA. Link to comment Share on other sites More sharing options...
yangyan Posted July 23, 2005 Share Posted July 23, 2005 the "light" shining thru the first yavin map looks like a brush to me. in fact if you go on the map and jump out of the window, you'll notice it is a brush. now what if that brush was also a func_door, and it moved with the door? And because it'll "rising" from the ground (slanted light), itll seem like its light shining through the door. make sure you caulk_nonsolid specific sides of the brush. my two(thousand million) cents Link to comment Share on other sites More sharing options...
Oreckel Posted August 17, 2005 Share Posted August 17, 2005 I believe this is a limitation of the Q3 engine, since Elite Force had the same behaviour. Link to comment Share on other sites More sharing options...
kiragon Posted September 1, 2005 Share Posted September 1, 2005 Maybe, but can a "black light" cancel out other light, if so you could have the black light on when the door is closed and trigger it to go off when the door is open letting the other light to shine through? Not sure if this works but meh. Link to comment Share on other sites More sharing options...
riceplant Posted September 1, 2005 Author Share Posted September 1, 2005 Yeah, that should work with a fast-moving door, but balancing the light levels would be a nightmare. One thing I thought I might do, and that wouldn't require mucking about with lights, would be to only have the light in the hangar on while you were in there, however that would only work in SP. Link to comment Share on other sites More sharing options...
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