riceplant Posted July 25, 2005 Share Posted July 25, 2005 How can I get an 'affect' command group to affect more than one person? I want the player to sneak past a squad of Stormtroopers in a barracks, and I want them to be doing drill. Is there an easier way to do this than calling a different affect for each trooper? If I could affect them all together, this would make it easier to change their routine, should I need to. Link to comment Share on other sites More sharing options...
Mercenary Posted July 25, 2005 Share Posted July 25, 2005 Have you tried giving them all the same NPC_targetname? For general commands it's good but I could see a problem if you want individual npcs to go to certain navgoals. Link to comment Share on other sites More sharing options...
lassev Posted July 25, 2005 Share Posted July 25, 2005 Same NPC_ (and script_) targetnames could indeed work at least in limited quantities. In JO I had the game crash when experimenting with this, but maybe if used wisely and with caution it could work nicely, like Merchant of War suggested. Link to comment Share on other sites More sharing options...
riceplant Posted July 25, 2005 Author Share Posted July 25, 2005 Nope, same NPC_targetnames just selects one and executes the script on him. I was looking for something like a function that selects all NPCs in a trigger, say, and affects them. Link to comment Share on other sites More sharing options...
yangyan Posted July 26, 2005 Share Posted July 26, 2005 how about getting the stormtroopers to run the same script? Link to comment Share on other sites More sharing options...
riceplant Posted August 3, 2005 Author Share Posted August 3, 2005 Yeah, that works. Lack of animations is a problem, though. Anyone know what software I can use for animating? Link to comment Share on other sites More sharing options...
lassev Posted August 3, 2005 Share Posted August 3, 2005 3DS Max, XSI Softimage (I think)... Or Wudan's Dragon. That's a little program Wudan wrote just for the purpose of creating new animations for JA (humanoid skeleton). Check his home page: http://www.mt-wudan.com/ Link to comment Share on other sites More sharing options...
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