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'Affect' group.


riceplant

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Posted

How can I get an 'affect' command group to affect more than one person? I want the player to sneak past a squad of Stormtroopers in a barracks, and I want them to be doing drill. Is there an easier way to do this than calling a different affect for each trooper? If I could affect them all together, this would make it easier to change their routine, should I need to.

Posted

Have you tried giving them all the same NPC_targetname? For general commands it's good but I could see a problem if you want individual npcs to go to certain navgoals.

Posted

Same NPC_ (and script_) targetnames could indeed work at least in limited quantities. In JO I had the game crash when experimenting with this, but maybe if used wisely and with caution it could work nicely, like Merchant of War suggested.

Posted

Nope, same NPC_targetnames just selects one and executes the script on him. I was looking for something like a function that selects all NPCs in a trigger, say, and affects them.

  • 2 weeks later...

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