TheOssusKeeper Posted August 9, 2005 Share Posted August 9, 2005 does anyone know how to fix this problem: http://img234.imageshack.us/img234/2380/visashelp9ej.jpg I replaced Visas' Head model, but want to keep the body model... there is a transperant spot between her shoulders and neck, how do i fix it? Link to comment Share on other sites More sharing options...
Prime Posted August 9, 2005 Share Posted August 9, 2005 Have you looked at the texture to see if there is a shader applied to make it transparent, or is there really nothing there? Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 9, 2005 Author Share Posted August 9, 2005 well, i looked at the skin, but i can't really tell, there is a brown patch there... and in the alpha chl. it is all white, i tried changing to alpha channel to another color and that didn't help either... here is a link to the skin: http://img18.imageshack.us/img18/3423/pvisasbb8jj.jpg i think (but not sure) that the place in question is the lower red x on the skin... Link to comment Share on other sites More sharing options...
Achilles Posted August 9, 2005 Share Posted August 9, 2005 Have you looked at the texture to see if there is a shader applied to make it transparent, or is there really nothing there?I don't think they mapped it. Link to comment Share on other sites More sharing options...
Glamador Posted August 9, 2005 Share Posted August 9, 2005 well I suspect that it is because of the layout of the visas head model...you see she has this sort of shawl draped around her neck that covers that extra space between her robes and her face. Here check it out: http://kauler.com/games/kotor/K2%20-%20007%20-%20Closeup%20of%20Visas.jpg http://kauler.com/games/kotor/K2%20-%20003%20-%20Checking%20Visas%20and%20Reles%20with%20Force%20Sight.jpg Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 9, 2005 Author Share Posted August 9, 2005 well I suspect that it is because of the layout of the visas head model...you see she has this sort of shawl draped around her neck that covers that extra space between her robes and her face. Here check it out: http://kauler.com/games/kotor/K2%20-%20007%20-%20Closeup%20of%20Visas.jpg http://kauler.com/games/kotor/K2%20-%20003%20-%20Checking%20Visas%20and%20Reles%20with%20Force%20Sight.jpg yeah i know, but is there any way to fix that on the main body model/skin? Link to comment Share on other sites More sharing options...
Commas Posted August 9, 2005 Share Posted August 9, 2005 well, since visas is wearing a turtle neck, and the turtle neck is part of the visas's head model, (you can see it really well in those pics Galmador posted above) visas head model is a little taller than normal head models. her body model is expecting her head to have that sit a little higher on the model and is adjusted acordingly. i'd say you probably have to change the one of the models, somehow. either trying to add a turtle neck to the body model, or the head model (i think the head model will offer better results, but may not be possible. you could probably use the replacer tool to add one to the body, but i don't think it would look as good) unless you are really married to visas's leather dress, i'd suggest downloading stoffe's visas robe that lets visas wear normal robes and a custom robe designed by stoffe that is based on her old clothes and looks much better IMHO, and change the head there. since stoffe's mod uses normal robe models, the new head you are trying to use will show up fine on that. edit: here is a link to stoffe's robe: http://www.pcgamemods.com/11955/ Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 10, 2005 Author Share Posted August 10, 2005 i am, i would really like to use the current head in the pic with the current visas model/skin if i can... however if i run into a brick wall with this, i will use stoffe's mod... it looks really good, i like... Link to comment Share on other sites More sharing options...
Fuu Posted August 19, 2005 Share Posted August 19, 2005 I know this is horribly NoOb of me but can somone (pretty please?) post a link to a tut that says how to do this? I've read the ones on how to change the pc heads but I am at a loss on how to put a diffrent head model on her body (hmm im gonna go read them again). If I could get that going I wouldnt mind taking a whack at moving some verts on the head to match up with her body, Ive already spent some time moving verts on her arms its actually kinda fun... Anyhoo thanks to anyone whos ever helped me or will help me in the future. Some day this Fuu will return the favor. Link to comment Share on other sites More sharing options...
Achilles Posted August 19, 2005 Share Posted August 19, 2005 I know this is horribly NoOb of me but can somone (pretty please?) post a link to a tut that says how to do this? I've read the ones on how to change the pc heads but I am at a loss on how to put a diffrent head model on her body (hmm im gonna go read them again). If I could get that going I wouldnt mind taking a whack at moving some verts on the head to match up with her body, Ive already spent some time moving verts on her arms its actually kinda fun... Anyhoo thanks to anyone whos ever helped me or will help me in the future. Some day this Fuu will return the favor. The same tutorial should apply here. As for the model, I wouldn't recommend moving the head/neck verts, as any changes you made would apply to any body model used (no robes, armor, etc...just clothes). I think the model itself is there but I don't think the devs UVmapped the part of her body covered by the cowl. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 19, 2005 Author Share Posted August 19, 2005 Fuu, in the appearence.2da file you can change the model and skin... 'modela' column and the 'texa' column Achilles, is there a way to map that part? Link to comment Share on other sites More sharing options...
Malivolus Posted August 23, 2005 Share Posted August 23, 2005 does anyone know how to fix this problem: http://img234.imageshack.us/img234/2380/visashelp9ej.jpg I replaced Visas' Head model, but want to keep the body model... there is a transperant spot between her shoulders and neck, how do i fix it? Ok, here is your problem: as people already pointed out Visas head is bigger then normal heads, therefore its "hook" is higher then the ones in normal models, to fix this you will need to edit Visas model and lower the head "hook" so that the head is attached properly. Link to comment Share on other sites More sharing options...
Achilles Posted August 23, 2005 Share Posted August 23, 2005 Moving the hook will not change the fact that that part of the body model either isn't UVmapped or isn't skinned. Besides for all intents and purposes, it looks like her head is exactly where it's supposed to be. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 25, 2005 Author Share Posted August 25, 2005 her head is, it's just the outfit's collar area isn't there... but can you map and skin it? Link to comment Share on other sites More sharing options...
Jeff Posted August 25, 2005 Share Posted August 25, 2005 her head is, it's just the outfit's collar area isn't there... but can you map and skin it?The collar is part of her head, not the body. So I wouldn't think you could just map it and skin it. But then again, I know little about modeling... Link to comment Share on other sites More sharing options...
Malivolus Posted August 25, 2005 Share Posted August 25, 2005 Yes you can modify the Visas model, take a look here. Also check tutorials in modeling section about UVmaping, skinning and texturing. Link to comment Share on other sites More sharing options...
Achilles Posted August 25, 2005 Share Posted August 25, 2005 The collar is part of her head, not the body. So I wouldn't think you could just map it and skin it. But then again, I know little about modeling...Yep, you're right. I just put the model in max and sure enough her neck is part of her head, not her body. So much for the easy fix. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 26, 2005 Author Share Posted August 26, 2005 ok, well, thanx for all the help peeps... I'll think of something... Link to comment Share on other sites More sharing options...
Fuu Posted August 26, 2005 Share Posted August 26, 2005 Couldnt you put the .mdl of the head on her body into gmax and then edit the neck by 1:moving the verts, or 2: using the method in Svosh's "Body mesh editing, removing, Patching + Adding" tut? Forgive me if this is a totally stoopid NoOb question. Iv'e still got alot to learn. Link to comment Share on other sites More sharing options...
Achilles Posted August 26, 2005 Share Posted August 26, 2005 Yes, you could very probably edit the body mesh. Link to comment Share on other sites More sharing options...
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