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Debate Bioware Vs. Obsidian, who makes KOTOR 3? If you could decide.


Darth Havok

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I judge great games on how appealing they were a)on my first play through and b)how many times they compel me to play them again.

 

Jade Empire was great on the first play through, but the linearity of it made it (IMO of course) not so great to play through again.

 

If it was strictly an action game, I'd probably consider it great. But since it was a RPG with action components, I compare it on the same level I do all RPGs (which is criterias a and b above) and JE falls short.

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Quite arguable. The StarForge was at least very stressing due to the number of enemies thrown at you.

Trayus was...well...a walk in the park.

 

Quite true. And it does make sense, after all, for your character to rush through the starforge...

 

About Bethesda : I've always liked Elder Scrolls game myself since you can just do whatever you want, anytime you want. I can see a SW game using a similar system as in Morrowind (would be like a cross between RPG and shooter), though the open-class system wouldn't work (IMO, anyway).

 

Problem is, Bethesda is hard at work with Oblivion, and I suppose they'll want to release an expantion or two before doing anything else.

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If I had the choice between the two, I'd vote for Bioware (but that's just wishful thinking...)

 

I just played K1 again recently and I was amazed at the sense of detail in the textures, the dialogues, the storyline, etc in comparison to K2. Sure TSL has more items, a better upgrade and feedback system but almost everything is re-used from Kotor, even the armors which are for the vast majority, just reskins from K1. Sometimes the placeables have been reused in some weird ways too: why would the mandalorians plant Rakatan flags all around their camp??? :p

 

I was just thinking about the city areas: Taris/Manaan vs and Nar Shadaa and Onderon. Well there is no comparison: Taris and Manaan are much bigger, the artwork much more detailed and there is a lot more to do in quantity and variety. In K1, there was also all that people walking in the streets, while in Kotor 2, Nar Shadaa was almost completely empty and the npcs didn't even walk but just stand in place.

 

You also had much more freedom in your movements in K1. In K2, you are constantly put in control pf party members you don't chose, which limits the possible interaction with your party members and increases the feeling of linearity.

 

The writing was also much better in K1 IMHO.

 

Don't get me wrong: I still think K2 was good and I had fun playing it. Obsidian had good ideas and the story began pretty well but there were too many loose ends in various aspects.

 

I hope that for K3, things are going to change.

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You also had much more freedom in your movements in K1. In K2, you are constantly put in control pf party members you don't chose, which limits the possible interaction with your party members and increases the feeling of linearity.

 

I also got that feeling when I replayed KOTOR II, but I think that was partly because of the influence system, I didn't want to screw off all my party members completely, so I had to choose the same dialog options very often in my unchanging need to max influence on them 8[

 

The extent of party interaction is quite interesting in KOTOR II, since most of them are triggered on the Ebon Hawk and not at some random point in the game compared to KOTOR I (imo). But still it's kinda sad that most party interactions are limited either on the Ebon Hawk or when you enter a new planet.

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It doesn't matter who makes this game (provided it DOES get made, of course). Both developers would be just fine if given the right amount of time and a good budget. Bioware would have put out a very comparable product given the same constraints as Obsidian (different story, maybe, but same glitches and problems). Of course K1 is more primitive than K2 considering it was the first one and K2 built off of K1. I guess you could consider K1 the starting point or "beta" for K2 and perhaps (I hope anyway) K2 could be the "beta" for K3.

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I also got that feeling when I replayed KOTOR II, but I think that was partly because of the influence system, I didn't want to screw off all my party members completely, so I had to choose the same dialog options very often in my unchanging need to max influence on them 8[

 

She's talking about the time on NarShaddaa where you were forced to play as Atton and on the Ravager when Mandalore and Visas were forced upon you. Not to mention the few times you had to play as T3.

 

 

The extent of party interaction is quite interesting in KOTOR II, since most of them are triggered on the Ebon Hawk and not at some random point in the game compared to KOTOR I (imo). But still it's kinda sad that most party interactions are limited either on the Ebon Hawk or when you enter a new planet.

 

Actually, you could talk and interact with your party members every time you leveled up. It's not totally random.

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BioWare and Obsidian both did great jobs with their games, but Obsidian just left so much more open. It would be smart to let Obsidian do the job, but I'm sure BioWare could continue the story of KotOR II almost as good as Obsidian could. Considering they both made amazing games, it does not matter who makes it, as long as its enjoyable.

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Bioware all the way. They made a story that rivalled the original. Yes obsidium brought in heaps of new features (that were awsome) but thats to be expected from a sequal. There was too many holes in kotor 2 storyline and Biowares was sound and flowed a lot better. Characters in kotor were so much better as well Bindoo, Carth, even Mission and Big Z. Plus Reven was heaps cooler than the exile. I only hope that Bioware do kotor 3, thats if LA even do it.

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I would rather BioWare make it. KotOR is their creation. Sure, Obsidian added many things, but BioWare would have done the same if they made the sequel. Personally I like KotOR I's story better, just because the second's had many questions unanswered. It seems that, because Obsidian made the sequel, they didn't really know where BioWare wanted to go with it, so they made something new, that had a small amount of things from the first (story wise). Having said that, I think it's fitting that Obsidian be the ones to make KotOR III, only so that they can finish the story of the second game the right way. Although, Obsidian needs to do a much better job with this one, and polish it much, much more.

 

 

My vote goes to Obsidian, but with worries.

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Bioware all the way. They made a story that rivalled the original. Yes obsidium brought in heaps of new features (that were awsome) but thats to be expected from a sequal. There was too many holes in kotor 2 storyline and Biowares was sound and flowed a lot better. Characters in kotor were so much better as well Bindoo, Carth, even Mission and Big Z. Plus Reven was heaps cooler than the exile. I only hope that Bioware do kotor 3, thats if LA even do it.

 

 

My thoughts exactly. While it was...interesting, KOTOR II's story simply failed to match the original's. KOTOR II was just...well...empty, if that makes any sense. The surprises and plot twists had little to no quality. I mean, I don't know about any of you, but I could tell Kreia was a Dark Jedi or something along those lines because of the way she acted. Sorry, but that's no Jedi. However, in the original, how many people expected your player to be Revan? And that Bastila would be captured and fall to the Dark Side? I wouldn't have suspected any of that. So, for me, its handsdown. Bioware all the way baby.

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I was just thinking about the city areas: Taris/Manaan vs and Nar Shadaa and Onderon. Well there is no comparison: Taris and Manaan are much bigger, the artwork much more detailed and there is a lot more to do in quantity and variety. In K1, there was also all that people walking in the streets, while in Kotor 2, Nar Shadaa was almost completely empty and the npcs didn't even walk but just stand in place.

 

Cities were a huge disappointment for me in TSL. I was just expecting more. I'm sure that quite a lot of us were expecting a complex "space station" type of areas for Telos (especially after seeing the arrival cinematic); it turned out to be ~4 areas of complete boredom.

 

Dantooine? Ripped from KotOR I, turned around a little. Korriban? They took the one from KotOR I, deleted the initial areas and changed the landing zone (Korriban was my last planet during my first time through, and I just felt robbed when I saw what it was).

 

Iziz (Onderon) was just too small to give any kind of "I'm in a capital city" feeling to the player; and that's what modern RPGs are really missing. I know I'm biased on this, but just look at Baldur's Gate and Athkatla : they're huge! Many quests, different merchants and shops everywhere, NPCs with things to say... And that was not at the expanse of dungeon and wilderness areas; BG1 had it's share of forest exploring and complex dungeons like Durlag's Tower. BG2 didn't have that many wilderness areas, but the dungeons were really special (Spellhold was great) and it was rather nice to explore the perfectly skinned and modelled Suldanesselar at the end. [/rant]

 

My biggest disappointment was by far Nar Shaddaa though. Perhaps I was expecting too much (I confess I was hoping it would look a little like Coruscant, or at least similar to the way it is shown in the Jedi Knight games). In the end, I think it's the best city in the game, but it could have been so much more.

 

On a side note, anyone else would like to see Coruscant in the possible KotOR III? It could have higher levels (with areas such as the Senate building and the Jedi Temple, like we see in RotS) and lower, slumish, areas (Cantina in AotC).

 

Not to mention the few times you had to play as T3.

 

Of all the times you are forced to be someone else, I actually found those to be the most interesting. Gotta like T3 :)

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Can I have both of them make this one? I want the best of both worlds!!!!! :D

 

Lol...Why not Bioware could help Obsidian a lot with the depth of the game just like in K1 better back story's and much more. If the work together you get te best result!

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When I play KOTOR 2 on my X-Box I complete the mission of finding a new fuel source but when I go to Telos to talk to the head security guy I never get to tell him that I have a new fuel source but it says in my journal that I've completed it. I know it doesn't really matter but it just annoys me.

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Yeh T3's a pretty cool little droid. very true about the cities and planets being a let down. in k1 all the planets were pretty lively and full of people. In TSL they were so desolate and boring, should take a leaf out of BG1 and BG2 like you say.

 

BRING BACK REVEN COOLEST CAHRACTER (and twist) ever

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Ultimately I don't really care who does it, so long as we end up with a great game.

 

But, I will admit that I think BioWare would be great at it. While really straight forward, their game was all shinny and clean. When I was done with the game, I never thought back on what could have made it better since they got it right the first time. It also did have that great epic feel to it as well. Thinking about them using everything up to this point and then continuing it, well it makes me happy.

 

*agrees*

 

The only thing I'd like to add is that BioWare hasn't had a chance to update to it's original. All in all, although Obsidian did a brilliant job of recapping all of the nifty features and unique setup of the first, it felt to me that they just patched KotOR up with a new storyline and a bit more character customization.

 

I believe BioWare, if given a chance, could work along with Avellone to create an excellent storyline; but at the same time, give the whole game a fresh new look with better, optimized gameplay improvements instead of the same old stuff being re-used.

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