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3 things for kotor3


rhinomatt

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1. Start as a Jedi with a sabre; no more running around to find parts

2. I think a new engine is needed, for the sake of keeping the game strong in the market

3. Harder and more balanced; I want dexterity requirement on dual-wielding like for ambidexterity in DnD (I know, it's hopeless)

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