zippydsm Posted August 16, 2005 Share Posted August 16, 2005 I have a question dose KOTOR use GL then if so could I use one of the alterante GL APIs that are out to help it along? I have a 9700 PRO AIW ATI card Ran across one fo my older posts about JK2 or JK3 and wicked GL and tohught Mmmmmm could I get past any of the ATI bugs by useing soemthign like it. Link to comment Share on other sites More sharing options...
stingerhs Posted August 17, 2005 Share Posted August 17, 2005 Kotor runs on OpenGL, so go ahead and experiment (and post your results here). Link to comment Share on other sites More sharing options...
zippydsm Posted August 17, 2005 Author Share Posted August 17, 2005 Ok when I am highly caffinated and feel like palying with it I will mood swings have me on dark side currnetly >> Link to comment Share on other sites More sharing options...
zippydsm Posted August 18, 2005 Author Share Posted August 18, 2005 So far I ahve found out that it will use the opengl dll that you palce by the kotor exe file wicked GL is of corse made for Voodoo cards and sicne I no longer ahve one cant test it *L* I am currently lookinf for a FX wraper I found soem for the NVIDA demos like dawn but thier more fixs for them and not ture wrapers. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted August 18, 2005 Share Posted August 18, 2005 So far I ahve found out that it will use the opengl dll that you palce by the kotor exe file wicked GL is of corse made for Voodoo cards and sicne I no longer ahve one cant test it *L* I am currently lookinf for a FX wraper I found soem for the NVIDA demos like dawn but thier more fixs for them and not ture wrapers. Have you tried Vodoo Files? http://www.voodoofiles.com/ They have a few, not many, wrappers.. but I'd look in their Tools section or their Tweaks, as well.. might be able to find something in there Link to comment Share on other sites More sharing options...
zippydsm Posted August 18, 2005 Author Share Posted August 18, 2005 Not been there sicne I upgradeing froma V5 I ahve found ut that the atioglxx.dll for the DAWN demo helps minorly,you dont need the Disable Vertex Buffer Objects=1 and it seems to makes thigns better.altho you still get the odd texture coruptions now and then and the wild lil white pixels. Link to comment Share on other sites More sharing options...
zippydsm Posted August 18, 2005 Author Share Posted August 18, 2005 Cant seem to do anyhtign aobut the texture probs I am haveing,the bush on tatoonie and Hutts mouths seem to have teture corputions I cant recall any others besides that and the lil white pixs that apper mostly in the ebon hawk. I also noticed that extrime blur (Omega drivers) with AA off looks great and runs fast! the GL blur (omega drivers) is to blury 0-o Link to comment Share on other sites More sharing options...
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