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Trigger Help!!


Tavion

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(The quote in my last post was in responce to wedge saying teleports are dumb)

 

You do realise that you can link a trigger_multiple to a target_teleport, and it will do practically the same as linking a trigger_teleport to a target_position. Alternatively, targeting a target_deactivate at a trigger deactivates it (big surprise there), and this may (haven't tested) work on trigger teleports. If it doesn't, you can still use it on a trigger_multiple, or call a disable function from ICARUS.

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Yes, using ICARUS you can. Well, I am not sure about scripting in MP... hmm.

 

Why not just use a trigger_once? That way the teleport can be used only one time, and then it will not work again untill the map is restarted.

 

I think you can, however, move brushes (including teleports) using ICARUS.

 

Yeah, I think you can move pretty much anything in ICARUS (single player... not everything in MP works :-\ ). I know I was moving and rotating EFX files around back in JK2 SP, which was pretty cool.

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You just target a trigger_deactivate at your teleport, and target some other trigger at your trigger_deactivate. When triggered, a trigger_deactivate deactivates all entities linked from it. A trigger_activate does the exact opposite, re-activating a trigger that's been deactivated. With ICARUS, you simply affect your trigger, and set SET_INACTIVE to true to deactivate it, or false to reactivate it.

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