SITHSLAYER133 Posted September 1, 2005 Share Posted September 1, 2005 is there any way to see a tga in 3d while workin on it Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 1, 2005 Share Posted September 1, 2005 is there any way to see a tga in 3d while workin on it http://www.lucasforums.com/showthread.php?t=143301 I use this method religously, and it's a real time saver once you get the hang of it Link to comment Share on other sites More sharing options...
Prime Posted September 1, 2005 Share Posted September 1, 2005 You can also just switch back and forth between the game and your editing program using Alt-TAB. Each time you switch back to the game your textures will be updated on the model. Link to comment Share on other sites More sharing options...
SITHSLAYER133 Posted September 1, 2005 Author Share Posted September 1, 2005 thank u both Link to comment Share on other sites More sharing options...
General Kenobi Posted September 2, 2005 Share Posted September 2, 2005 You can also just switch back and forth between the game and your editing program using Alt-TAB. Each time you switch back to the game your textures will be updated on the model. I agree that's just what I do; handy as heck General Kenobi Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 2, 2005 Share Posted September 2, 2005 True. The Alt+TAB method does work wonders if you don't want to go .mdl extracting Not sure if it works by default, but if you have problems, you can also get the game to switch over to Windowed Mode using ALT+Enter. Just do this 'trick' and when you return to Full Screen Mode, the graphics (and framerates) will refresh If you add the following command in the swkotor.ini file (or swkotor2.ini for TSL), the player will be able to toggle between Full Screen and Windowed mode: Under the [Graphics options] header, put this line: AllowWindowedMode=1 To 'toggle' the mode press Alt+Enter. Link to comment Share on other sites More sharing options...
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