Wild-Wing Posted September 4, 2005 Share Posted September 4, 2005 is this more of the cut content or am i missing something . its coded and there but havent seen it when i look at my saved game information Link to comment Share on other sites More sharing options...
stoffe Posted September 4, 2005 Share Posted September 4, 2005 is this more of the cut content or am i missing something . its coded and there but havent seen it when i look at my saved game information Remnants from an earlier version of the saber/force form system. The whole saber/force form system appears to have pretty much been scrapped and re-done from scratch in a completely different way at some point during development. There are some leftover scraps from the earlier system in some scripts and 2DA files though. Nothing that still works and is obtainable while playing. Link to comment Share on other sites More sharing options...
Wild-Wing Posted September 4, 2005 Author Share Posted September 4, 2005 hmm wait it works? Link to comment Share on other sites More sharing options...
Achilles Posted September 4, 2005 Share Posted September 4, 2005 Yes, the system that they implemented in place of the original does work. The system that was implemented involves learning the forms from the Jedi Masters. Link to comment Share on other sites More sharing options...
Wild-Wing Posted September 4, 2005 Author Share Posted September 4, 2005 it looks like c++ to me i wonder if they can be resurrected although im the type that would redo the whole game and organize it. Link to comment Share on other sites More sharing options...
wasa7 Posted September 5, 2005 Share Posted September 5, 2005 Hi, about lightsaber forms, how impossible would it be to create different combat animations to every saber form? Nothig big, just some differences between how the character holds the saber hilt, one combat form to be one handed instead of holding the saber with both hands, stuff like that.... I might be talking nonsense here, but it still worth the shot! Thank you! Link to comment Share on other sites More sharing options...
Jeff Posted September 5, 2005 Share Posted September 5, 2005 how impossible would it be to create different combat animations to every saber form? Pretty impossible. Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 6, 2005 Share Posted September 6, 2005 Why? People are creating new lightsaber moves for Jedi Academy. Link to comment Share on other sites More sharing options...
Achilles Posted September 6, 2005 Share Posted September 6, 2005 Too bad this isn't Jedi Academy then, huh? Makes me wonder why it is I can't fly when I see birds doing it all the time. I'll be pondering that one for a while. Link to comment Share on other sites More sharing options...
stoffe Posted September 6, 2005 Share Posted September 6, 2005 Why? People are creating new lightsaber moves for Jedi Academy. The reason this is much more of a challenge for TSL than Jedi Academy is that JA has much more official modding support by its developers, with both modding tools and its multiplayer source code released. Thus it's doable for someone with the know-how to make new model animations and import them into the game, and make the necessary code changes to add the new saber form. In TSL on the other hand, the saber forms are hardcoded in the game engine, which we have no realistic way to alter. As such this is not something modders can add or modify (with a few exceptions). Also, the current community developed tools don't support importing new animations for creature models into a format the game can use, as far as I am aware. Link to comment Share on other sites More sharing options...
Slipstreme Posted September 6, 2005 Share Posted September 6, 2005 If I re-made the game I'd make Kriea a lot less obvoius Link to comment Share on other sites More sharing options...
Wild-Wing Posted September 6, 2005 Author Share Posted September 6, 2005 lol there might be a way to bring them back but im not as skilled with modding than some of you guys/gals out there. i have seen the code and it seems that every module contains their own scripts so that makes it easiey for us to modify them and reintergate them into the module the trickey part is keeping track of all the global vars and making sure that you use the same casing and such. some here have already played around with makejedi.ncs script and made it work. the only problem here is they werent too commentive in their scripting. so im suprised that the game even works. Link to comment Share on other sites More sharing options...
Darth333 Posted September 6, 2005 Share Posted September 6, 2005 Modifying makejedi.nss or exisiting scripts is not a problem. Look at nwscript.nss: you will find all the scripting functions. However, implementing new saberforms is not a matter of simple scripting. As stoffe mentioned, it's hardcoded and without official support by the devs, there is simply nothing we can do about it. Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 6, 2005 Share Posted September 6, 2005 ^Also, the sabre style anims don't work. I tried them out....it's like equipping Malak with two sabres....Also, I've read that you learn different forms, like Form X or Form VI from the masters....but I'm pretty sure you only learn the first seven forms......... Link to comment Share on other sites More sharing options...
Wild-Wing Posted September 6, 2005 Author Share Posted September 6, 2005 jesus i just might recode it if i could decifer it. there is absoulutely no organization in their coding. and when u mean hardcoded u mean its in the engine? Edit:Just found there were soposed to be upgrades for swoop bikes?! void main() { ShowSwoopUpgradeScreen(); } Link to comment Share on other sites More sharing options...
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