JediKnight707 Posted September 5, 2005 Share Posted September 5, 2005 I was thinking of making a mod that made it possible for all armor to not restrict force powers. Quite possibly the most useful power in the game is force storm, and that is restricted by armor. I also want to make lightsabers\robes not just jedi restricted (because who cant slip on a robe and where it? and who can't press a button to activate a lightsaber?). im not sure if any of this is hard-coded or not, so is it possible? Link to comment Share on other sites More sharing options...
TheProphet Posted September 5, 2005 Share Posted September 5, 2005 Im pretty sure there is a mod like this already out. Im not exactly sure who it was that made it. I know for a fact that there is one for Kotor 1 so Im not quite sure why there wouldnt be one for Kotor 2. I think it was Darth333 who made the one for Kotor 1. I konw it is possible, but i think the idea is already taken . -Gsccc Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 5, 2005 Author Share Posted September 5, 2005 Dammit...I thought that would be a good idea...well, i suppose it is a good idea if someone already made it. I'm going to make one for TSL, as thats what i origanlly was thinking of doing...by the way how would I change it? Do you know? Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 5, 2005 Share Posted September 5, 2005 the armor restrict is done but not the robe part isnt. Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 5, 2005 Author Share Posted September 5, 2005 alrighty im gonna get working on the robe part! does anyone know if there has been a lightsaber mod like the one i suggested? Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 5, 2005 Share Posted September 5, 2005 no i dont think there is a lightsaber mod either like that. Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 5, 2005 Author Share Posted September 5, 2005 Even better, thx guys. Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 6, 2005 Author Share Posted September 6, 2005 I've tried changing some stuff, but does anyone have any idea on how to make that darn "jedi defense" thing to go away? I tried doing it one way that I thought would work, but alas it did not...any suggestions? Link to comment Share on other sites More sharing options...
stoffe Posted September 6, 2005 Share Posted September 6, 2005 I was thinking of making a mod that made it possible for all armor to not restrict force powers. Quite possibly the most useful power in the game is force storm, and that is restricted by armor. It would be horrible to be forced to choose between offense and good defense, would it? This is set by the forbiditemmask column for each force power row in the spells.2da file. I also want to make lightsabers\robes not just jedi restricted (because who cant slip on a robe and where it? Anyone could, but any non-force sensitives shouldn't get the presumably Force imbued benefits that some robes grant. Since you can't selectively apply item properties depending on the class of the wearer they just made the robes unwearable by those not force sensitive instead. This is set by reqfeat0 column in the baseitems.2da file for the Jedi Robe base items, row 35 and 37. This column is set to the index in feat.2da of a feat a NPC must know to be able to equip the robes. Set to **** to set no prerequisite feat. and who can't press a button to activate a lightsaber?). im not sure if any of this is hard-coded or not, so is it possible? Anyone can press the button on a lightsaber, but since it's a rather exotic weapon normal melee weapon training would not be much good to wield one effectively in combat, requiring special training. Further, only those who are force sensitive would have the reflexes to use it to block or reflect incoming projectiles, which is a part of the lightsaber's "features" in the game. In order to equip a lightsaber, an NPC must have the Weapon Proficiency: Lightsaber feat. Only the Jedi classes are given that feat at levelup, as set in the *_granted and *_list columns for each class in the feat.2da file. Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 6, 2005 Author Share Posted September 6, 2005 wow thanks a hundred man... :D :D i might get my first mod out now.... Jedi_Knight PS Thx again Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 6, 2005 Author Share Posted September 6, 2005 Anyone can press the button on a lightsaber, but since it's a rather exotic weapon normal melee weapon training would not be much good to wield one effectively in combat, requiring special training. Further, only those who are force sensitive would have the reflexes to use it to block or reflect incoming projectiles, which is a part of the lightsaber's "features" in the game. In order to equip a lightsaber, an NPC must have the Weapon Proficiency: Lightsaber feat. Only the Jedi classes are given that feat at levelup, as set in the *_granted and *_list columns for each class in the feat.2da file. Yes, but Han Solo used a lightsaber on Hoth right? Are you saying that there is no way to make the lightsabers non-jedi only? And I have finished changing the robes and the powers, so do i just save the .2da files to the folder I'm saving everything in? Link to comment Share on other sites More sharing options...
stoffe Posted September 6, 2005 Share Posted September 6, 2005 Yes, but Han Solo used a lightsaber on Hoth right? He used it as a tool to slice open the belly of a dead animal. That's quite a bit of a difference in required skill compared to using it as a weapon in battle against a trained enemy who's trying to kill you. Are you saying that there is no way to make the lightsabers non-jedi only? And I have finished changing the robes and the powers, so do i just save the .2da files to the folder I'm saving everything in? No, you can either edit feat.2da to make the Weapon Proficiency: Lightsaber feat available to all classes, as I said, or you can remove or change the proficiency feat in the same way as you could change the prerequisite feat for the robes, by editing the reqfeat0 column in feat.2da. Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 6, 2005 Author Share Posted September 6, 2005 Yea I kinda figured you would say that about Han and Hoth...but still! Anyway I've just gotten it all finished, so do I save in my folder that I'm using? EDIT: Oh yea I just rememebered that even though non-jedis will get to use the lightsabers, they won't be able to deflect blaster bolts back becuase that needs Jedi Defense. Link to comment Share on other sites More sharing options...
JediKnight707 Posted September 6, 2005 Author Share Posted September 6, 2005 I just submitted it to LucasFiles and PCGM and it has yet to appear on LF, but heres a url for it a PCGM! http://pcgamemods.com/15957/ Link to comment Share on other sites More sharing options...
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